If you have script opened then press F8 or click on msg editor icon.
In msg editor cick on new file button and.....
Start writing
BTW use Add entry button to fast add new lines.
Search found 85 matches
- Wed May 18, 2005 11:20 am
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 36476
- Tue May 03, 2005 2:34 pm
- Forum: Fallout Editing
- Topic: MOD EMERGENCY! SCRIPTER BADLY NEEDED!
- Replies: 33
- Views: 36476
This error is caused by compiler being unable to find included file. Please check your path and filename in #include statements. Well it is an error from precompiler(watcom) it say that he can't find ..\headers\define.h and ..\headers\command.h files. Probably you moved your script to new location....
- Fri Feb 20, 2004 6:50 pm
- Forum: Fallout Editing
- Topic: Music Query
- Replies: 3
- Views: 5878
- Thu Feb 12, 2004 8:27 am
- Forum: Fallout Editing
- Topic: Fallout Virtual Patcher
- Replies: 6
- Views: 12410
- Wed Feb 11, 2004 8:33 pm
- Forum: Fallout Editing
- Topic: Fallout Virtual Patcher
- Replies: 6
- Views: 12410
- Tue Feb 10, 2004 9:20 pm
- Forum: Fallout Editing
- Topic: Fallout Virtual Patcher
- Replies: 6
- Views: 12410
- Tue Feb 10, 2004 12:48 pm
- Forum: Fallout Editing
- Topic: Fallout Virtual Patcher
- Replies: 6
- Views: 12410
Fallout Virtual Patcher
This is a simple memory patcher(loader etc..) for Fallout 2. It read patch data from FVP.ini and all changes are made in memory so file Fallout2.exe is not changed. Youc an get it from here How to use it? Put FVP.EXE and FVP.INI in main Fallout 2 folder and run FVP.EXE.... that's all How to add new ...
- Tue Feb 10, 2004 12:39 pm
- Forum: Fallout Editing
- Topic: radiation / poison etc... and the skilldex
- Replies: 2
- Views: 7441
Im especially looking at changing ( or adding ) a new thing like poisoning or addiction, so I was wondering if anyone knows how to go about doing this, or if its even possible? You can change poison and radiation of a critter by script comand. Im also curious if its actually possible to add skills ...
- Thu Feb 05, 2004 9:16 pm
- Forum: Fallout Editing
- Topic: B-team,falche2/fall2crk,FICinst,acklint mod compatabilities
- Replies: 6
- Views: 11339
- Thu Feb 05, 2004 12:07 pm
- Forum: Fallout Editing
- Topic: B-team,falche2/fall2crk,FICinst,acklint mod compatabilities
- Replies: 6
- Views: 11339
B-team and Klint should work ok together(B-team changes only scripts of all patry members and Klint is not one of them). Many have problems with Fame 1) It has problems with runing mods on XP 2)It will always give priority to patch000.dat files so many mods will not work. I think there is a patch re...
- Sat Jan 31, 2004 5:33 pm
- Forum: Fallout Editing
- Topic: Stopping multiple giftings
- Replies: 4
- Views: 6521
- Sat Jan 31, 2004 5:22 pm
- Forum: Fallout Editing
- Topic: Stopping critters attacking
- Replies: 3
- Views: 5577
- Fri Jan 30, 2004 11:35 am
- Forum: Fallout Editing
- Topic: Stopping critters attacking
- Replies: 3
- Views: 5577
- Thu Jun 19, 2003 8:34 am
- Forum: Fallout Editing
- Topic: Defining weapon ammo qty on scripts.
- Replies: 15
- Views: 16374
- Thu Jun 19, 2003 8:30 am
- Forum: Fallout Editing
- Topic: Decompiler problems...
- Replies: 3
- Views: 8297
- Thu Jun 19, 2003 8:28 am
- Forum: Fallout Editing
- Topic: Cheating Utility
- Replies: 10
- Views: 9316
- Tue Jun 17, 2003 6:40 pm
- Forum: Fallout Editing
- Topic: Defining weapon ammo qty on scripts.
- Replies: 15
- Views: 16374
- Mon Jun 16, 2003 6:43 pm
- Forum: Fallout Editing
- Topic: Defining weapon ammo qty on scripts.
- Replies: 15
- Views: 16374
give_obj_weapon is not a function it is a macro. You can't use macros in noids compiler(only in oryginal compiler) This macro however does not add ammo to weapon, it only add weapon and ammo for it to critter inventory. Well, that is one of my problems, I can't find the scripts for the motion sensor...
- Thu Jun 12, 2003 10:46 am
- Forum: Fallout Editing
- Topic: Fire Gecko skinning Mod
- Replies: 0
- Views: 3505
Fire Gecko skinning Mod
OK
At FMC site you can get Fire Gecko Skinning mod.
Now you can skin fire geckos if you have Gecko Skinning perk.
Direct link to Gecko sinning Mod
Thid mod was 'mostly' created for Locutus patch.
At FMC site you can get Fire Gecko Skinning mod.
Now you can skin fire geckos if you have Gecko Skinning perk.
Direct link to Gecko sinning Mod
Thid mod was 'mostly' created for Locutus patch.
- Wed Jun 11, 2003 10:32 pm
- Forum: Fallout Editing
- Topic: Defining weapon ammo qty on scripts.
- Replies: 15
- Views: 16374