Search found 28 matches
- Wed Apr 02, 2003 5:38 pm
- Forum: Fallout and Fallout 2
- Topic: Fallout Melee and Unarmed, cool? Or a waste of time?
- Replies: 8
- Views: 4698
- Wed Apr 02, 2003 2:55 am
- Forum: Fallout and Fallout 2
- Topic: Fallout Melee and Unarmed, cool? Or a waste of time?
- Replies: 8
- Views: 4698
It's harder than ranged for various reasons. Being burst at point blank isn't pleasant. It's still doable though. Unarmed is mostly better than melee. There are less unarmed weapons, and it's a cosmic leap from the spiked knuckles to the power fist, but the mega power fist is better than any melee w...
- Wed Apr 02, 2003 2:49 am
- Forum: Fallout and Fallout 2
- Topic: God damn wrench
- Replies: 27
- Views: 13522
- Mon Mar 31, 2003 5:34 pm
- Forum: Fallout and Fallout 2
- Topic: Assassinations
- Replies: 24
- Views: 15555
- Mon Mar 31, 2003 5:31 pm
- Forum: Fallout and Fallout 2
- Topic: Useless items?
- Replies: 49
- Views: 23072
- Mon Mar 31, 2003 5:29 pm
- Forum: Fallout and Fallout 2
- Topic: God damn wrench
- Replies: 27
- Views: 13522
- Sat Mar 29, 2003 8:59 am
- Forum: Fallout and Fallout 2
- Topic: God damn wrench
- Replies: 27
- Views: 13522
- Sat Mar 29, 2003 8:54 am
- Forum: Fallout and Fallout 2
- Topic: Your FO2 char
- Replies: 104
- Views: 40972
- Sat Mar 29, 2003 8:41 am
- Forum: Fallout and Fallout 2
- Topic: Oh crap
- Replies: 9
- Views: 4834
- Wed Mar 26, 2003 2:57 am
- Forum: Fallout and Fallout 2
- Topic: Noob question regarding F2's screwed up ammo-profile
- Replies: 5
- Views: 3158
The DR and AC modifiers seem all right to me. It's the dmg mod that's screwy. The ammo's dmg mod is basically what fraction of the weapon damage is applied to the target. If you're using a 10mm pistol chambered with JHP rounds, which have a dmg mod of 2/1, then you'll be doing two times the base wea...
- Tue Mar 25, 2003 4:54 am
- Forum: Fallout and Fallout 2
- Topic: Big, Big Guns and Big, Big Ammo
- Replies: 51
- Views: 20298
- Tue Mar 25, 2003 4:45 am
- Forum: Fallout and Fallout 2
- Topic: Berserker!
- Replies: 13
- Views: 7024
- Mon Mar 24, 2003 5:14 am
- Forum: Fallout and Fallout 2
- Topic: Currency
- Replies: 110
- Views: 51434
Since you agree why it made game balance sense in FOT, and there's no hint in the RPGs that I can think of to show the BOS using an internal currency then there's no more need to discuss them anymore agreed? Absolutely. Something needs to be sorted out regarding the need for currency, though. To be...
- Mon Mar 24, 2003 4:13 am
- Forum: Fallout and Fallout 2
- Topic: Currency
- Replies: 110
- Views: 51434
Yes, but then caps would've only had value to towns that trade with the Water Merchants. And this was back in Fallout, remember - most of southern California is now under the jurisdiction of NCR, and water isn't as much of a problem. In short, people just about everywhere can recognise the value of ...
- Mon Mar 24, 2003 3:43 am
- Forum: Fallout and Fallout 2
- Topic: Currency
- Replies: 110
- Views: 51434
Requiem - you're talking practical value. The value of gold, gems, money and the like is monetary. Our society values things like golden rings, and not because they could be melted down to produce a useful thimble. What practical value do bottlecaps have? None, obviously. My argument is that gold is...
- Mon Mar 24, 2003 2:51 am
- Forum: Fallout and Fallout 2
- Topic: My n00bness
- Replies: 12
- Views: 5302
- Mon Mar 24, 2003 2:36 am
- Forum: Fallout and Fallout 2
- Topic: Currency
- Replies: 110
- Views: 51434
Well, I'm aware of how the script system made sense in FO:T from a game balance perspective, but as we've seen in previous games, the BOS outfit their ranks the same as any modern-day army would. The supply system is particularly relevent to the BOS, who are practically an enclosed society in themse...
- Mon Mar 24, 2003 1:28 am
- Forum: Fallout and Fallout 2
- Topic: Currency
- Replies: 110
- Views: 51434
Yeah, no BOS money. Doesn't make sense for the BOS to use money in its internal affairs. Soldiers in an army don't have to buy their guns, do they? Besides, the BOS are (and wish to remain) relatively small, whilst NCR are expansionist. There's no reason the BOS would force their currency on the res...
- Sat Mar 22, 2003 8:26 am
- Forum: Fallout and Fallout 2
- Topic: Big guns?....
- Replies: 69
- Views: 23177
I'll make this my last post here, I have a feeling this is about to descend into a grudge match. I've never said anywhere that it should be impossible to play a certain way, but there should certainly be 'good' choices and 'bad' choices. Otherwise there's no thinking involved. If you want to make po...
- Sat Mar 22, 2003 7:32 am
- Forum: Fallout and Fallout 2
- Topic: Big guns?....
- Replies: 69
- Views: 23177
They're powerful by virtue of the fact that they're the most recent advancement in military technology. It was particularly noticable in Fallout, where energy weapons were head and shoulders above the other weapon types. It's not so noticable in Fallout 2 because there were nowhere near as many new ...