Search found 68 matches
- Fri Apr 25, 2003 6:00 am
- Forum: Fallout and Fallout 2
- Topic: 4 questions about SAD
- Replies: 17
- Views: 9866
I never needed that many rounds. The poles in the various fences can prvide you cover. I like to hide behind them, take one AP to uncover, aim and fire, then return to cover. After leaving my party emembers in the entrance so they don't join the fight and get killed of course. The only tricky one t...
- Sat Apr 19, 2003 8:10 am
- Forum: Fallout and Fallout 2
- Topic: 4 questions about SAD
- Replies: 17
- Views: 9866
1. you MIGHT (big might) be able to sneak by the turrets with a lot of luck/sneak skill, but I doubt it. If you have a sniper rifle, get about 1,000 rounds, aim for the sensors, and fire until you blind them, they then can't do anything to you. 2.If I recall correctly the generator turns off the bas...
- Sat Mar 08, 2003 3:18 am
- Forum: Fallout and Fallout 2
- Topic: Help!
- Replies: 7
- Views: 4033
- Mon Mar 03, 2003 5:19 pm
- Forum: Fallout and Fallout 2
- Topic: The Enclave - real soldiers or your paramiliary organization
- Replies: 36
- Views: 14689
I always figured the Enclave were test tube descendants from the original remnants of the USA. Once the babies were born, they'd be brought up in some Soldierish ripoff hyperpatriotic death warrior manufacturing plant, then issued really cool armor and sent out to wait for a chosen one to wander acr...
- Sun Feb 02, 2003 7:01 am
- Forum: Fallout and Fallout 2
- Topic: more fights
- Replies: 19
- Views: 7269
- Thu Jan 30, 2003 7:38 pm
- Forum: Fallout and Fallout 2
- Topic: more fights
- Replies: 19
- Views: 7269
I always considered Cassidy best with the guass pistol, since he can fire it twice a round and hit from very very far away. And like everyone said, there are clave patrols and mutants all over the far east, southish chunk of the map. Watch out along the coast, though, because I always seemed to hit ...
- Wed Jan 29, 2003 5:15 pm
- Forum: Fallout and Fallout 2
- Topic: Goris
- Replies: 12
- Views: 5717
- Sun Jan 19, 2003 8:44 am
- Forum: Fallout and Fallout 2
- Topic: the tresure hunter on broken hills
- Replies: 5
- Views: 3436
- Wed Jan 15, 2003 7:40 am
- Forum: Fallout and Fallout 2
- Topic: Raising money to free Vic
- Replies: 36
- Views: 13704
Robbing random Klamathians + Smiley (12 golden gecko pelts If I recall right..maybe 10) + stuff looted from Vic's place + random finds at the rat's nest = well over 1000 bucks. Of course, I always sell most of my healing powders and stuff like that, too... And there's about 400-500 worth of stuff in...
- Tue Jan 14, 2003 7:01 am
- Forum: Fallout and Fallout 2
- Topic: items given to team mates
- Replies: 60
- Views: 17422
yeah, bare-chested, moon-worshipping sulik or whitecoat myron taking plasma blasts doesn't make too much sense. and your character being able to take about 10x the damage that he was once able to as he levels up makes sense? or being able to just 'get better' with energy weapons without ever having...
- Fri Jan 10, 2003 9:22 pm
- Forum: Fallout and Fallout 2
- Topic: Radiated in Klamath
- Replies: 19
- Views: 7672
Mutated fruit or the Golden Gecko bites (not slashes) will radiate you in Klamath. The caves just do damage, you can take a friggin' TON of damage in them and not be radiated. On a sidenote, Gecko radiation is about 1 point worth, so be sure to wait until you've done every quest involving golden gec...
- Thu Jan 09, 2003 2:13 am
- Forum: Fallout and Fallout 2
- Topic: Damned thieving kids took my radio!
- Replies: 36
- Views: 13404
If you kill the kids in any way shape or form you WILL be branded a child killer and attacked by the remainder of the town. While the three gangs and slavers are pretty much worth blasting, but you'll miss about 2 levels worth of questing. Killing the shopkeepers nets you about 6000-10000 caps depen...
- Thu Jan 09, 2003 1:33 am
- Forum: Fallout and Fallout 2
- Topic: Damned thieving kids took my radio!
- Replies: 36
- Views: 13404
Shoot the shopkeepers and loot their inventories, the radio will probably be in it (that's where the kids are pawning their stuff at). Once they're all dead the kids will never snag more than one item from you, which you can then steal back. Another solution is simply to keep items important to vari...
- Wed Jan 08, 2003 7:01 pm
- Forum: Fallout and Fallout 2
- Topic: 100% Chem Resistant-A Possibility?
- Replies: 16
- Views: 6296
- Wed Jan 01, 2003 11:53 pm
- Forum: General Discussion
- Topic: Fed up with PC games not working thinking of buying an xbox
- Replies: 25
- Views: 19218
Gamecube Makes me happy.....Although I guess I have been playing the port of dead to rights from Xbox more than most of my other games...but it works better on the gamecube, cuz I said so..yeah. It depends on what you want out of a game... If you want graphical prettiness with little effort, go for ...
- Mon Dec 16, 2002 7:49 am
- Forum: Fallout and Fallout 2
- Topic: The anti-Torr
- Replies: 21
- Views: 12465
- Sat Dec 07, 2002 2:49 am
- Forum: Fallout and Fallout 2
- Topic: Change Resolution
- Replies: 25
- Views: 7578
Re: Change Resolution
HAHAHAHAHAHAHAHAHAHAHA.Cflaro wrote:I know someone out there MUST know how to change the resolution the default setting is not very good. PLEASE inform me if this is possible thanks :
No.
- Sat Dec 07, 2002 2:44 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Small St. Louis problem...
- Replies: 1
- Views: 3328
Small St. Louis problem...
Ok, I don't know how I did it, but the friggin' APC is now stuck on a bridge. It will not move in any direction. Is there any way to dynamite the friggin' think or something to move it the 3 pixels to the left it needs to go so it's unstuck, or is it time to reload?
- Mon Dec 02, 2002 2:33 pm
- Forum: Fallout and Fallout 2
- Topic: unarmed char
- Replies: 7
- Views: 3715
3. You permanently lose one charisma point with the ear. Either load or grab a pair of sunglasses (though how you can wear them without an ear we'll never know). I don't get your comment... the glasses add 1 CH while wearing them, while the ear is a permanent 1CH loss. Wearing the glasses doesn't a...
- Mon Dec 02, 2002 9:46 am
- Forum: Fallout and Fallout 2
- Topic: unarmed char
- Replies: 7
- Views: 3715
1. Once you advance to about 150% unarmed and have a high str, the spiked knuckles are useless. Your base punches will have far higher critical hit rates and damage ratios. Then the power fist, which you can get for free on Modoc and have upgraded for free in New Reno. Unarmed joy. 2. Sneak and gren...