Roadkill Still Kickin'

Comment on events and happenings in the Fallout community.
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Mad Max RW
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Roadkill Still Kickin'

Post by Mad Max RW »

<strong>[Game -> Mod News (DO NOT USE - use MOD > UPDATE instead)]</strong>

<html><body><P>It’s been a while since we heard much from the post-apocalyptic UT2003 mod <A HREF=http://www.planetunreal.com/roadkill/ target=_blank>Roadkill</A>. Apparently they decided to switch to the Half Life 2 Source engine, but may release something for Unreal as well. I wish them good luck with whatever engine they stick to.</P><P>In related news the Roadkill team gained two members, GreaseMonkey and ZooLook. Here’s some examples of GreaseMonkey’s work:</P><blockquote><center><A HREF=http://www.planetunreal.com/roadkill/Sc ... Buggy5.jpg target=_blank><img src=/madmaxrw/roadkill6a.jpg></A> <A HREF=http://www.planetunreal.com/roadkill/Sc ... stang2.jpg target=_blank><img src=/madmaxrw/roadkill7a.jpg></A></center></blockquote><P>There’s more of his work and ZooLook’s music at the <A HREF=http://www.planetunreal.com/roadkill/ target=_blank>Roadkill homepage</A>.</P></body></html>
Last edited by Mad Max RW on Thu Jul 10, 2003 7:40 pm, edited 1 time in total.
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Post by Strap »

how do you get the HL 2 sorcecode?
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Post by Spazmo »

I remember another project that kept changing engines and stuff. Something something Forever, I think.
How appropriate. You fight like a cow.

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Post by Mad Max RW »

You don't. It's the Source Engine. That's the name of Valve's engine powering Half Life 2.
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Post by BlackDog »

and they won't be able to work on anything code-wise until Valve releases an SDK for mod makers to utilize. So basically, you might see their mod out in 2004 or 2005. :p
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Post by Strap »

owch.

knowing valve and how HL was such a big success in modability, i wouldnt be surprized to see them release an sdk either with the release of HL2 or soon after. (that is if valve is the sole owner of the engine and they are the only/primary group working on HL2)
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SDK

Post by N »

Actually, Valve talked about giving select mod teams and parts of the community the code for modding the game BEFORE the game is actually out. I might be wrong on that, but I could swear I've read that in interviews with Gabe Newell (of Valve).
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Post by Bulldog »

Yea they're giving the SDK out early to the bigger mod makers.

Those models look wick too
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Re: SDK

Post by Max-Violence »

N wrote:Actually, Valve talked about giving select mod teams and parts of the community the code for modding the game BEFORE the game is actually out. I might be wrong on that, but I could swear I've read that in interviews with Gabe Newell (of Valve).
So, Valve > IPLY/BIS?

A game company's really gotsta care about the fanbase in order to do something like that, I reckon.
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Re: SDK

Post by N »

Max-Violence wrote: So, Valve > IPLY/BIS?

A game company's really gotsta care about the fanbase in order to do something like that, I reckon.
In some ways, they very well may be. From what I can tell, Valve loves their MOD community. Not only because they get a chance to see what great games 'underdogs' can make, but, seriously, because it makes them money too. With all of the moddability and resources available for Half-Life, it's no wonder why so many teams decided to use it as the game of their choice to make a mod.

With HL2, they (the devs) have said that it should be even more mod friendly, far more so than HL1. Combine that with what looks like an incredibly technology/feature set, and I cannot wait to see what kinds of mods people make with the new game.

All that being said, I think Valve is ALSO banking on that (perhaps literally), which is why they are going to (or said they will) support the mod and map community in a continuing effort.
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Post by Strap »

Image

is that a UT2k3 trans-locator i see? (bottom right)
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Post by Mad Max RW »

Looks like. The mod is still being made under UT2k3.
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