Full armour or seperate parts?

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.

Seperate or full?

Full suits. I don't want some 3d fallout with a shit dnd armour system
16
27%
Seperate pieces. It's time for fallout to go into 3d and the vault dweller to wear a single shoulder-pad
43
73%
 
Total votes: 59

thefiendishpuppy
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Post by thefiendishpuppy »

What I'd like to see is the parts coming seperate, and having a seperate reactor, too.

Then, if you connect the reactor to the chestplate with a Repair roll, you can start getting bonuses...

The thing is, as a partial armour, and the reactor would be used to powering a full armour... It would take a high Science roll to notice that the power regulator between the chestplate and the reactor will allow too much power through to the few parts you have. I think this roll should occur when the suit is repaired; it's not fair to have the player go round thinking it's okay when his character knows - or can work out - that it isn't. Of course, once the Science roll goes up, you can target the armour and 're-roll'. Perhaps a random encounter where nothing happens, and you get a message in the message box saying "You hear a bad noise from your suit reactor." Repair, in this case, would reference the Science skill.

If the Science roll succeeds, the player notices the settings for the power regulator, and downs it so that it works. These rolls would have to be re-done as each piece is attached to the armour. A fail here would mean that it is misadjusted, and try again. Critical botch would mean that either the electronics in the suit fry, or the electronics in the reactor fry; supercritical botch means that the reactor fizzles, making it useless until it's repaired by a specialist, or blows up, meaning that either "The wastelands claim your life", or you need to patch up and find a new reactor.

Of course, a canny player might figure out a twist like this themselves, even if their character might not. (As you can tell, metagaming is my forte.) Perhaps if the armour was taken to a Brotherhood outpost, you could get a Scribe to look at it for you...

"Well, now that's an antique. Yes, sirree... I've only seen those in the archives. Let me call up the blueprints and spec, on my monitor over here."

This scribe would check out the armour, and notice the power settings on the reactor would need "twiddling with, if this antique of yours were to work properly."

Any character, at this point, would probably realise this is the man to ask about it.

"Well, I could do it, but you'd only need to come back every time. Hmm... let me take a look at the blueprints again..."

Wait for the old man to find what he's looking for.

"There's a little gadget which is meant to go on the reactor, that this one is missing. You've got a reeeeeal old one there, sir. It's called a Power Regulator. When the suit's completely fine and dandy, all parts attached, the setting it's at now would do you fine."

"But what about if I haven't got all the parts attached?"

"Well now, that's the problem. If a part of the suit gets critically damaged - to the point where it won't work anymore - there'll be a power surplus. This can fry the electronics in each part of the suit, meaning the surplus grows... until eventually, the chest plate goes, and your reactor has a chance of goin' boom."

"Hmm... that's not good."

"Well I imagine someone like you'd probably notice the change in performance, and the nasty noises, that the dang thing's makin'. I imagine most people'd shut the suit down and take it to a repair place."

"Why do these things have such dangerous faults?"

"That's why it's an antique. All the models after this one had built-in power regulators in the reactors, preventing that sort of thing from happening. Once the military worked it out, they designed the power regulator to monitor for states of load and overload, and adjust it accordingly."

Continue.

"Now I can probably dig you up one of these regulators, and install it for you, so that the suit will run okay. Technically, I shouldn't, but this thing's such an antique there's no way people'd use it nowadays. Something like this should really be in a museum..."

At this point the player should get some sneaky way of getting some Brotherhood Mk2 powered armour by swindling the old man into restoring the armour and putting it into the Brotherhood Scribes' Museum of Technology. For a hefty price, the player would then get their replacement, upgraded armour... or at least, the parts they'd brought in. Old parts would plug into the new armour, as the sockets are universal between the refurbished Brotherhood models, new Enclave models, and the old US Military models.

Hey, the ultimate fetch quest for a good armour. People like me should be shot! :D

Besides, collecting armour pieces could be a darn good way of getting good armour early on. I can see it now, Brotherhood Powered Armour helm, Metal Chest and Arms, Combat legs and feet :D and the prerequisite Big Gun.

Of course, the only bonus provided should be Air Conditioning from wearing the helm. That'd be darn cool... no pun intended :D but armour with air conditioning... the idea rocks!
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Post by InfinityBall »

NachoMonkey wrote: what i would like to see which hasnt been done, the chainsaw, in my eyes the ripper isnt a traditional chainsaw, its a miniture version, equipted one handed, which has several mini-razor sharp blades attached to a chain, kinda like a turkey carver, except the blade doesnt move up and down, whereas a chainsaw has relatively blunter pieces of steel, is heavier (2 handed), and would run on fossil fuel, making it much more powerful

:D
problem is there's no fossil fuel in this world.
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Post by airsoft guy »

There's fossil fuels, it's just very rare, and wopuld probably be used in Molotovs and not a chainsaw.
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Post by InfinityBall »

airsoft guy wrote:There's fossil fuels, it's just very rare, and wopuld probably be used in Molotovs and not a chainsaw.
the ONLY oil left on earth was at that one rig. There is no more oil unless it was in someone's reserve and somehow survived the war. Fallout 2 was quite clear on that point.
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Post by thefiendishpuppy »

InfinityBall wrote:
airsoft guy wrote:There's fossil fuels, it's just very rare, and wopuld probably be used in Molotovs and not a chainsaw.
the ONLY oil left on earth was at that one rig. There is no more oil unless it was in someone's reserve and somehow survived the war. Fallout 2 was quite clear on that point.
Depends, are there any more rigs around?
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Post by Megatron »

no
:chew:
thefiendishpuppy
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Post by thefiendishpuppy »

You are sure? Anything in Fallout 1/2, or Fallout Bible, that says that? If so, whereabouts?

Thanks for your time. :D
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Post by InfinityBall »

Strapon2 wrote:the armor for items should not be added up, but averaged instead. so if you have a boot, lets say, that has like 10 armor points and a t-shirt with 3 or so, you wouldnt have 13 armor, but like 7 or so. and in combination with that, the boot would only protect the/that leg and would offer no extra protection or less of a chance to hit your chest wearing the t-shirt. that way you cant be uber wearing only gloves, boots and a hat or sometting like in a Dnd game.
I strongly dislike this idea. Why? Well, let's reverse the 10 and 3, so now we have a better piece of torso armor. Then, if you put on the boots you're actually hurting yourself by lowering your armor where it counts most. No reason putting boots on is gonna screw up your shirt.
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Post by InfinityBall »

thefiendishpuppy wrote:You are sure? Anything in Fallout 1/2, or Fallout Bible, that says that? If so, whereabouts?

Thanks for your time. :D
Fallout 2 states clearly in the Sierra depot GNN transcript that "The US managed to be the first to tap the world's last remaining supply of oil." Which, I'm pretty confident, is the enclave rig.
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Post by thefiendishpuppy »

InfinityBall wrote:
Strapon2 wrote:the armor for items should not be added up, but averaged instead. so if you have a boot, lets say, that has like 10 armor points and a t-shirt with 3 or so, you wouldnt have 13 armor, but like 7 or so. and in combination with that, the boot would only protect the/that leg and would offer no extra protection or less of a chance to hit your chest wearing the t-shirt. that way you cant be uber wearing only gloves, boots and a hat or sometting like in a Dnd game.
I strongly dislike this idea. Why? Well, let's reverse the 10 and 3, so now we have a better piece of torso armor. Then, if you put on the boots you're actually hurting yourself by lowering your armor where it counts most. No reason putting boots on is gonna screw up your shirt.
It's been a while since I've played FO2, so I'm sorry I didn't notice that, InfinityBall.

Perhaps when shooting there'd be a location to hit, and the partial armour would work for that location only; perhaps a chance to hit the person where armour is averaged (with no-armour locations being part of the average too), a weighted roll by size for hit location, and then a roll for how much damage which has the respective armour values sorted out...

Seems long, but it'd be okay on a computer. In a PnP campaign or the like it'd just be too long.
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Post by Prowler »

I would like more zone were you can but armor like foots legs groin arms torso and head exactly the targeting parts.
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Post by Kashluk »

Armor according the targeting parts sounds pretty cool BUT how about eyes? Will your uber kewl mirroring shades help at all? :) How often would you have seperate part for an eyepiece anyway?
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Post by thefiendishpuppy »

Well, they would probably be the least armoured location - leading to the situation where small guns, the custom gun which fired rifle bullets, and eyeshots could kill anything.

Eyepieces would be easily broken, because they need to be able to be seen through... that's the problem.
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Post by Kashluk »

Well there is armoured glass ( in modern world ). Sure it's a bit blurry but you can see through it.

Maybe aimed shot at the eyes should be made even more harder to succeed at then?
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Post by thefiendishpuppy »

If you consider how small the eyes are, even compared to every other area...

I think a much higher mod, and capped at 50% (or lower, with any outside the 50% rolling for head instead).
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Post by chrisbeddoes »

One suit for me.
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