A Question of Survival
- Stainless
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Most things that are claimed as rpgs are pretty much linear hack and slash affairs.
As for npcs, with my chosen party of Sulik, Cassidy, Vic, Myron (and whoever else I get) they end combat in about 2 rounds. What I dislike is that if they kill someone on their first shot, they won't spend their AP to take another shot at another target. Although I suppose the extra AC bonus is handy
As for npcs, with my chosen party of Sulik, Cassidy, Vic, Myron (and whoever else I get) they end combat in about 2 rounds. What I dislike is that if they kill someone on their first shot, they won't spend their AP to take another shot at another target. Although I suppose the extra AC bonus is handy
- OnTheBounce
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It it wasn't as you say I doubt we'd have characters like Lenny in it.Franz_Schubert wrote:Yes I do, in every game except Fallout, that is. Fallout is much more about the RPing than other games.
However, what I was getting at was that most characters look at a CNPC and think either "good" or "bad". They fail to see how that character will mech w/the rest of their party, which is probably the most important thing.
For the record, probably the most consistantly used CNPC that I won't abandon or let die is Lenny. Why? I have a soft spot for the "desicated bullet sponge". He has class, even if he is a rather weak fighter.
A guy I used to work with called Diablo a Role Playing Game, because "you play the role of..." That was where I cut him off and not-so-politely informed him that by his definition Pac Man or Missile Command are RPGs, or pretty much anything aside from Tetris and the like.Franz_Schubert wrote:I think the problem with most gamers today is that none of them seem to know what an RPG is. For instance, it's amazing how many people think Diablo is an RPG. I was at my local gaming store a while ago, and I overheard some kid telling his friend "You should get Warcraft III, it's great. It's practically an RPG."
I've noticed that a high percentage of those players who misunderstand what an RPG is are those who were never involved in table top gaming. There are obviously exceptions, but I've never met a table top gamer who didn't understand, while the vast majority of non-table top gamers do misunderstand.
Unfortunately I have to agree w/you here. Instead we'll be seeing a new crop of stat-driven dungeon crawls. Hopefully we'll be proven wrong, but I doubt it.Franz_Schubert wrote:The genre definitely needs another great RPG. The problem is: The perfect RPG wouldn't sell very well.
I know what you mean. It's especially frustrating when Marcus doesn't give the opposition another "mutant love tap" w/his Pulse Rifle.Stainless wrote:What I dislike is that if they kill someone on their first shot, they won't spend their AP to take another shot at another target. Although I suppose the extra AC bonus is handy.
Another thing that irritates me is that you can give either Marcus or Cassidy a (Mega) Power Fist and there is no setting that will allow them to use both it and ranged weapons. Very frustrating to see Marcus round a corner and clock an enemy w/bare knuckles for little or no damage to get rid of a few AP when they could have done something a bit more...worthwhile.
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- OnTheBounce
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Stainless wrote:I find that's why I don't equip my NPCs with spears or knives. They tend to do that exact thing and whip out the knife for one stab then keep using until combat ends I confiscate it from the disobedient buggers.
Yes, indeed. Lenny and Vic are really bad about that. It really wouldn't be so bad, excepting that both of them at least verge on incompetence w/melee weapons, or plummet headlong into it.
I learned about Vic in my first game. He rounded a corner down in the Wannamingo Mine and switched to his Knife. Not a Combat Knife, even, just a Plain Jane Knife. At that point he immediately rethough his chances against a rather hungry Wannamingo and high-tailed it, leaving Sulik w/a Combat Knife and myself w/a Hunting Rifle to try and finish off the beast. (Yes, I was there way too early, having discovered Redding on my way to New Reno from The Den...)
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- Franz Schubert
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- American Tourister
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You're right on as to the way I have (mis)used Marcus. After learning the hard way not to let him keep his minigun or grenades, I have usually given him spiked knuckles/power fist and directed him to fight hand-to-hand. Wonder why he hasn't lasted long that way? :roll:
The last time I finally tried giving him a laser rifle, but he promptly lost a long-range dual with another mutant on a really ugly cattle drive.
BTW are cattle drive guards always terminally stupid? They have fought dumber than mutants on the few drives I have joined.
The last time I finally tried giving him a laser rifle, but he promptly lost a long-range dual with another mutant on a really ugly cattle drive.
BTW are cattle drive guards always terminally stupid? They have fought dumber than mutants on the few drives I have joined.
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- Stainless
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Heh, Sounds like my first game also. I ended up going in there with a HKCAWs. Little did I know about ammo modifications and the shotgun pellets to wanamingos. Lost Marcus and Sulik repeatidlyOnTheBounce wrote:Sulik w/a Combat Knife and myself w/a Hunting Rifle to try and finish off the beast. (Yes, I was there way too early, having discovered Redding on my way to New Reno from The Den...)
- Raksha
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That sounds eerily similiar to my own first attempt at that mine... armed with an HKCAW and dressed in the bridgekeepers robes, and not an NPC with me. Yes, I died a lot.
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- Franz Schubert
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Myron is the best because you get all sad when Sulik or K9 dies, but when myron dies you're all "Whoops. Oh well."Raksha wrote:I don't think Myron is funny at all, especially not if I'm playing a female character. But then, I tend to rely on high Charisma and Intelligence a lot, and I suppose that brings out the worst in him, which makes him close to unbearable to be around. I allowed him to live anyway, since he did manage to do some serious damage to big bad monsters with a pulse pistol.Franz_Schubert wrote: Lenny sucks, Myron also sucks, but he's a lot of fun to listen to, especially if you're playing a female.
Hm... My Mad Max- thingy is going pretty well now, check the stats & what do you think:
Code: Select all
Name: Max Age: 28 Gender: Male
Level: 30 Exp: 435,777 Next Level: 465,000
::: Statistics :::
Strength: 07 Hit Points: 101/181 Sequence: 07
Perception: 08 Armor Class: 032 Healing Rate: 02
Endurance: 07 Action Points: 09 Critical Chance: 008%
Charisma: 05 Melee Damage: 02 Carry Weight: 200 lbs.
Intelligence: 09 Damage Res.: 035%
Agility: 09 Radiation Res.: 014%
Luck: 08 Poison Res.: 035%
::: Traits :::
Gifted
::: Perks :::
Awareness
Bonus Rate of Fire
Empathy
Sniper
Dodger
Tag!
Gecko Skinning
Gain Perception
Gain Intelligence
Gain Agility
Gain Luck
Expert Excrement Expeditor
::: Karma :::
Karma: 810 (Guardian of the Wastes)
Champion
::: Reputation :::
Klamath: Accepted
Den: Accepted
Vault City: Idolized
Gecko: Idolized
Modoc: Liked
Sierra Army Depot: Neutral
Broken Hills: Idolized
New Reno: Idolized
Redding: Neutral
New California Republic: Accepted
Vault 15: Accepted
Ghost Farm: Neutral
::: Skills ::: ::: Kills :::
Small Guns ..... 173% Men ............ 141
Big Guns ....... 008% Women .......... 050
Energy Weapons . 013% Brahmin ........ 003
Unarmed ........ 104% Radscorpions ... 077
Melee Weapons .. 128% Rats ........... 104
Throwing ....... 026% Robots ......... 002
First aid ...... 078% Dogs ........... 106
Doctor ......... 012% Manti .......... 018
Sneak .......... 101% DeathClaws ..... 042
Lockpick ....... 102% Plants ......... 021
Steal .......... 017% Geckos ......... 053
Traps .......... 017% Giant Ants ..... 078
Science ........ 105%
Repair ......... 107%
Speech ......... 106%
Barter ......... 010%
Gambling ....... 030%
Outdoorsman .... 037%
Awareness was a choice I made mainly because there weren't many other good perks around at level 3. So I had to choose a lesser evil from that bunch, decided to go with Awareness... It has helped me quite a bit during the starters, when knowing exactly how much hit points your enemy has, could be the difference between victory and defeat.
- Franz Schubert
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Kashluk is correct, that's why if you try to find the Vertiberd plans at low levels, sometimes you can lose a perk because you gain like 5 or 6 levels. Also, I almost always get Awareness, because it's so useful, and there's nothing else besides maybe Toughness at that level, unless I'm playing a thief, which I never do anymore.