Creating New Weapon Sprites

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Jimmyjay86
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Creating New Weapon Sprites

Post by Jimmyjay86 »

:)
Last edited by Jimmyjay86 on Thu Oct 07, 2004 6:34 pm, edited 1 time in total.
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Post by quietfanatic »

Damn, I need photoshop to do anything. Oh well.

Thanks anyway!
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Jimmyjay86
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Post by Jimmyjay86 »

You can always buy an older copy of Photoshop for much cheaper on Ebay. Several people have done that.
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Post by PaladinHeart »

Do you think something like MGI Photosuit would work?
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Post by requiem_for_a_starfury »

If it supports raw and act files there's a good chance it will, but if not then no.
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Post by PaladinHeart »

Hmm.. nope it doesn't support them. I might try GIMP, I heard its freeware.
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Post by requiem_for_a_starfury »

The last version of Gimp I looked at (back at the begining of the year) didn't support them either, so unless they've updated it then you'll need to try something else.
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Post by gomimin »

requiem is right...doesn't work....
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Post by PaladinHeart »

Oh well, I don't need to worry about custom sprites right now anyway.
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Post by M92FS »

hi jj86 !

can use Spray Paint Version 1.0 instead of 1.1 ? can't find Spray Paint version 1.1. Can substitute PhotoShop with Microsoft Picture It ! Express ?

I downloaded Spray Paint Screen Saver version 1.0 can this be use ?

Gun
guismall-42x27
guibig-84x52
default-18x9

what's the dimension unit for the above ? cm , mm , inch or pxl ?

where can I download spray 1.1 ?
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http://www.nma-fallout.com/forum/dload. ... ile_id=762
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Jimmyjay86
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Post by Jimmyjay86 »

M92FS wrote: can use Spray Paint Version 1.0 instead of 1.1 ? can't find Spray Paint version 1.1. Can substitute PhotoShop with Microsoft Picture It ! Express ?
Give me your email and I will send you Spray 1.1. Unless MS Picture It can save RAW files then I don't think it will work. You will need Photoshop unfortunately.
Gun
guismall-42x27
guibig-84x52
default-18x9

what's the dimension unit for the above ? cm , mm , inch or pxl ?
Pixels!

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Post by M92FS »

hi jj86

here's my e-mail. thks a lot 4 your help.

berretam92fs@hotmail.com
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http://www.nma-fallout.com/forum/dload. ... ile_id=762
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Post by Guest »

Thanx JJ86 i'm sure I can put this to good use
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Post by Flamescreen »

For those wanting to create new sprites:
You need software that supports alpha channels. To my knowledge, Photoshop 5.0 or better. OTB got it through E-bay dead-cheap, try it, you might find more copies available.
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access violation at address..........

Post by xbow »

I should call this post Weapon sprites for dummies (moi)

After following the x-e-lent instructions that JJ86 so kindly put up I was still dicking up something and getting this message:

"access violation at address 00435AB7 in module 'spray11.exe'. read of address 003FBE6C"

I figured that my malfunction was in the area of sprite header information. So rather than beat my head against the wall I decided to open a functioning sprite in Spray1.1. I chose the .223pistol that some cool hombre made from the .223pistol in Fallout 1 + 2 to study the header information.

I wondered what the result would be if I loaded one of my RAW files into the guibig slot , so I did just that, and the result was that it looked like hot manure then I loaded the ACT file associated with that RAW file and after dinking around a bit with the width and height POP there was my gun in the window. I did the same for The half size RAW file and repeated the process I saw no reason to change the default images set so I left that alone and saved the thing as AMSC50.spr and made a new entity to associate it with and i also did a similar butcher job on a Sub this time using te Mp5 as the base.

I tested both sprites in game and they amazingly work just fine, so in any case if anyone wants to see or use a dummies first efforts at making weapon sprites you can pick them up at.


http://www.geocities.com/tankermo2/gunz.zip

I cant say that I made these sprites since I simply replaced the images and color tables in already functional ones and renamed them but they work.

Thanks for the tutorial JJ86 at least I know how to make the raw files now but I think that I better study up on sprite header information.
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