Best build?
Oh hell, I always get IN to 10 from the start. Granted I gut charisma and luck, but neither are important in Fallout 1.
My build is:
Strength: 10
Perception: 2
Endurance: 10\8
Charisma: 2
Intelligence: 10
Agility: 10
Luck: 2
Feats:
Gifted\heavy handed
Fast Shot
This will let you beat the unholy shit out of anything but the Overseer. But he's invincible.
My build is:
Strength: 10
Perception: 2
Endurance: 10\8
Charisma: 2
Intelligence: 10
Agility: 10
Luck: 2
Feats:
Gifted\heavy handed
Fast Shot
This will let you beat the unholy shit out of anything but the Overseer. But he's invincible.
- Urizen
- Vault Hero
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- Contact:
most of these builds are crap, especially for FO2.
Mid - to endgame, CH is the most powerful primary stat in the game when it comes to combat, since your npc's become just as hard-hitting as the pc. Marcus with a laser rifle, Skynet with one of the better small guns and Sulik with an SMG, will do a helluva lotta damage.
Mid - to endgame, CH is the most powerful primary stat in the game when it comes to combat, since your npc's become just as hard-hitting as the pc. Marcus with a laser rifle, Skynet with one of the better small guns and Sulik with an SMG, will do a helluva lotta damage.
I just use Vic and Cassidy. Give one guass rifle (usually Vic, since he has lower small guns) and the other a guass pistol until you can spare a rifle.
And I can beat the game without NPCs, and without any real problem either. I have stopped uisng them as a crutch, and usually only do their quests for the EXP if I need it.
And I can beat the game without NPCs, and without any real problem either. I have stopped uisng them as a crutch, and usually only do their quests for the EXP if I need it.
- kingcomrade
- Scarf-wearing n00b
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I never give Ian anything but a pistol. I like going solo because I don't have to wait for my allies to finish moving. They help when fighting the tougher enemies early in the game, though.
Anyways, my char usually goes something like:
STR-5
PER-8
END-4
CHA-4
INT-8
AGI-6 (with fast shot this means 2 shots a turn)
LUC-5
-
Small Arms
Energy Weapons
Lockpick
-
Good Natured
Fast Shot
Using Gifted really is just a crutch.
Anyways, my char usually goes something like:
STR-5
PER-8
END-4
CHA-4
INT-8
AGI-6 (with fast shot this means 2 shots a turn)
LUC-5
-
Small Arms
Energy Weapons
Lockpick
-
Good Natured
Fast Shot
Using Gifted really is just a crutch.
- Thor Kaufman
- Mamma's Gang member
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Except it makes killing things boring about 3-4 times faster.VasikkA wrote:Bloody mess is always a good choice when you don't know what to pick, especially in Fallout 1.Kahgan wrote:next time I play Fallout(1) I'm goingto try a character without gifted, I just wonder where I'm going to put the other trait...
I miss the good ol' USSA.
- POOPERSCOOPER
- Paparazzi
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- kingcomrade
- Scarf-wearing n00b
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- Joined: Sun Jul 03, 2005 5:04 pm
Small Frame sucks. You are getting +1 AGI for what amounts to -2 STR. Just take 1 off your STR stat.Urizen wrote:good natured is good, so is small frame (the extra agility point can of course be converted to anything else).Kahgan wrote:next time I play Fallout(1) I'm goingto try a character without gifted, I just wonder where I'm going to put the other trait...
- PiP
- Last, Best Hope of Humanity
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Critical shot focus + aimed shots just rule for me.
Shoot and cripple the right hand of people shooting at you.
Shoot the legs and cripple them / cause to fall critters that are trying to run up to you.
Shoot the eyes of those already crippled / lying to get a really bad, finishing critical shot.
Oh yeah.
BTW do you get all those funny comments connected with shooting particular body parts, when you don't use aimed shot?
Shoot and cripple the right hand of people shooting at you.
Shoot the legs and cripple them / cause to fall critters that are trying to run up to you.
Shoot the eyes of those already crippled / lying to get a really bad, finishing critical shot.
Oh yeah.
BTW do you get all those funny comments connected with shooting particular body parts, when you don't use aimed shot?