Pete Hines in Shack News
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Pete Hines in Shack News
<strong>[ Game -> Interview ]</strong> - More info on <a href="#Bethesda Softworks">Company: Bethesda Softworks</a> | More info on <a href="#Fallout 3">Game: Fallout 3</a>
<p><strong>Pete Hines</strong> was <a href="http://www.shacknews.com/extras/2007/02 ... ehines_1.x" target="_self">interviewed by Shack News</a> about Bethesda, <em>Oblivion</em>, <em>Fallout 3</em>, and some other stuff. Not much new has been said, although there were some interesting bits. Here are some snippets:</p><blockquote><p><em><span class="names">Shack: </span> So you're pretty far into development, I'd think?
</em></p><p><em><span class="names">Pete Hines: </span> We're a fairly good ways
away. Projects reach different stages of development based on how many
people are working on them. You can have eight people working on a
project for a year and a half and still consider yourself in
preproduction just because they spend so much time speccing out what
they want to do and how it's going to be implemented. But yeah, we've
got a full team working on it now. Of course, as we said with all of
our stuff, we don't believe in showing it or even talking about it
until we can say, "This is what we're going to do." That time is not
that far off.
</em></p><p><em><span class="names">Shack: </span> This year?
</em></p><p><em><span class="names">Pete Hines: </span> Oh yeah, yeah. It actually shocked us how long ago it was that we announced that we <a href="http://www.shacknews.com/onearticle.x/32601/">got the rights</a>
to Fallout 3. It surprised all of us! We all said, "Really? That long
ago?" [laughs] All we had really done back then was announced we
acquired it. Nobody was working on that. We just had to put something
out because Interplay is publicly traded.
</em></p><p><em>... </em></p><p><em> </em></p><p><em><span class="names">Shack: </span> Have you spoken at all to the
original creators of the franchise--who from what I know already had
less complete involvement with Fallout 2 than with the first game--in
any capacity?
</em></p><p><em><span class="names">Pete Hines: </span> We have, on an
individual basis. Some of those folks have contacted us on varying
levels, whether it's a "Hey, good luck" or a job inquiry or what have
you. Not really formally though, no. Again, it's one of those things
where I have a lot of respect for those guys. I was a huge Black Isle
fan, and all those RPGs coming out of Interplay at the time. I loved
Baldur's Gate, Fallout. It was fantastic. Way back when, when I wrote
for the Adrenaline Vault, Interplay was one of my companies. I used to
cover all their stuff and play everything they put out. I still have my
shrinkwrapped copies of Baldur's Gate and Planescape. They did great
stuff for which I will always have tremendous respect. But at the same
time, if we're going to move forward, we're really going to have to
move forward. We can't just say, "Well, let's ask these guys what they
think." As Fallout fans and guys who make roleplaying games and have
for over a decade, we have pretty good ideas about what we want to do
and how to do it.
</em></p><p><em><span class="names">Shack: </span> Is there somebody at
Bethesda who is really driving the vision of Fallout 3, like Todd
Howard, or is it more a situation where it's the company vision?
</em></p><em><span class="names">Pete Hines: </span> It's the vision of a
group of folks. Much like The Elder Scrolls, it starts with Todd Howard
who drives everything, but then there's definitely the lead designer,
lead artist, lead programmer. More than anything, those team leads are
the guys who champion for things, saying, "This is what it has to play
like, this is what it has to look like, this is how the systems have to
work." It's definitely a group of folks but at the end of the day it
falls on Todd to set the pace and and how he thinks it should look and
play.</em></blockquote><p>
</p><p>Interesting. Anyways, you can go and read the <a target="_self" href="http://www.shacknews.com/extras/2007/02 ... 1.x">whole article here</a>.</p><p>Thanks to <strong>VDweller</strong> and <strong>Kharn</strong> for the tip. </p>
<p><strong>Pete Hines</strong> was <a href="http://www.shacknews.com/extras/2007/02 ... ehines_1.x" target="_self">interviewed by Shack News</a> about Bethesda, <em>Oblivion</em>, <em>Fallout 3</em>, and some other stuff. Not much new has been said, although there were some interesting bits. Here are some snippets:</p><blockquote><p><em><span class="names">Shack: </span> So you're pretty far into development, I'd think?
</em></p><p><em><span class="names">Pete Hines: </span> We're a fairly good ways
away. Projects reach different stages of development based on how many
people are working on them. You can have eight people working on a
project for a year and a half and still consider yourself in
preproduction just because they spend so much time speccing out what
they want to do and how it's going to be implemented. But yeah, we've
got a full team working on it now. Of course, as we said with all of
our stuff, we don't believe in showing it or even talking about it
until we can say, "This is what we're going to do." That time is not
that far off.
</em></p><p><em><span class="names">Shack: </span> This year?
</em></p><p><em><span class="names">Pete Hines: </span> Oh yeah, yeah. It actually shocked us how long ago it was that we announced that we <a href="http://www.shacknews.com/onearticle.x/32601/">got the rights</a>
to Fallout 3. It surprised all of us! We all said, "Really? That long
ago?" [laughs] All we had really done back then was announced we
acquired it. Nobody was working on that. We just had to put something
out because Interplay is publicly traded.
</em></p><p><em>... </em></p><p><em> </em></p><p><em><span class="names">Shack: </span> Have you spoken at all to the
original creators of the franchise--who from what I know already had
less complete involvement with Fallout 2 than with the first game--in
any capacity?
</em></p><p><em><span class="names">Pete Hines: </span> We have, on an
individual basis. Some of those folks have contacted us on varying
levels, whether it's a "Hey, good luck" or a job inquiry or what have
you. Not really formally though, no. Again, it's one of those things
where I have a lot of respect for those guys. I was a huge Black Isle
fan, and all those RPGs coming out of Interplay at the time. I loved
Baldur's Gate, Fallout. It was fantastic. Way back when, when I wrote
for the Adrenaline Vault, Interplay was one of my companies. I used to
cover all their stuff and play everything they put out. I still have my
shrinkwrapped copies of Baldur's Gate and Planescape. They did great
stuff for which I will always have tremendous respect. But at the same
time, if we're going to move forward, we're really going to have to
move forward. We can't just say, "Well, let's ask these guys what they
think." As Fallout fans and guys who make roleplaying games and have
for over a decade, we have pretty good ideas about what we want to do
and how to do it.
</em></p><p><em><span class="names">Shack: </span> Is there somebody at
Bethesda who is really driving the vision of Fallout 3, like Todd
Howard, or is it more a situation where it's the company vision?
</em></p><em><span class="names">Pete Hines: </span> It's the vision of a
group of folks. Much like The Elder Scrolls, it starts with Todd Howard
who drives everything, but then there's definitely the lead designer,
lead artist, lead programmer. More than anything, those team leads are
the guys who champion for things, saying, "This is what it has to play
like, this is what it has to look like, this is how the systems have to
work." It's definitely a group of folks but at the end of the day it
falls on Todd to set the pace and and how he thinks it should look and
play.</em></blockquote><p>
</p><p>Interesting. Anyways, you can go and read the <a target="_self" href="http://www.shacknews.com/extras/2007/02 ... 1.x">whole article here</a>.</p><p>Thanks to <strong>VDweller</strong> and <strong>Kharn</strong> for the tip. </p>
Hines said and moved the quality of the fallout franchise backwards.ut at the same time, if we're going to move forward, we're really going to have to move forward.
"I'm the backwards man, I'm the backwards man. I can move backwards as fast as you can." He then sang and back-paced out of the room.
Fuck FO3, and fuck bethesda, I'll never buy shit from 'em.
Shack: How do you respond to certain voices from the PC community who make claims such as that you're dumbing down games for the console platforms?
Pete Hines: Yeah, I can't really... It becomes an issue of "Yes you did, no you didn't."
WOW! An interviewer with BALLS!
ANd it seems they have some artwork .........
T-900 wrote:Mmm. I'd avoided reading up on the players of Bethesda, but I'm convinced; Hines is a bastard.
Reading between the lines, all I see is "I am a businessman in the games industry, I am here to make money, and I will spout any form of shit from my lips to make you buy buy buy! :chick: "...
Hence hte current PR condition.
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Pete Hines wrote: Again, you can't make the game that everybody wants because you'll get ten different answers about what that game is.
Glutton Creeper wrote: We know we cannot please everyone
Chuck Cuevas wrote: So trying to please [Fallout fans] was almost like trying to please everybody, but you can't.
Re: Pete Hines in Shack News
Well, now it's confirmed. They are going to start the hype shortly. Is DAC doing enough to get its share of the pie?PEte! wrote:Of course, as we said with all of our stuff, we don't believe in showing it or even talking about it until we can say, "This is what we're going to do." That time is not that far off.
We got ourselves a new Urquhart?but at the end of the day it falls on Todd to set the pace and and how he thinks it should look and play.
This caught my eye. Job inquiries? Of course, they'd only get positions on the sideline. I can't imagine anyone of the Troika trio would want to work in a small role in the development team so he probably meant some Microforte guys.Some of those folks have contacted us on varying levels, whether it's a "Hey, good luck" or a job inquiry or what have you.
Digg it, bitches!
"Shack: Speaking of Fallout, is it being handled by essentially the same team as the Elder Scrolls team? Pete Hines: The answer to that really has to be yes, because we just have one team. Shack: Right." Oblivion with guns? http://www.youtube.com/watch?v=HAHruOV7UhE
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I'm glad Pete stopped pussyfooting around and hit us with the nitty gritty.
Yeah it's almost eerie not being bludgeoned over the head with their cheesy fucking gimmicks like Soil Erosion! Radiant AI!, et al.VasikkA wrote:Well, now it's confirmed. They are going to start the hype shortly. Is DAC doing enough to get its share of the pie?PEte! wrote:Of course, as we said with all of our stuff, we don't believe in showing it or even talking about it until we can say, "This is what we're going to do." That time is not that far off.
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Perfect use for this meter. they really do not want to give anyone any time to think about this game. One day they will wake up and say " this is what it's like and it's coming out for the holidays and its got all these crazy features, and forget about the original games. They are old and our game is new and you have to buy it!!!!"
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"Seriously... couple of years... no more than five... really... I'm being totally candid with you guys... five to seven years max... we've got some neat stuff, we're trying some new stuff... at least eight years before its ready to display... nine... actually, no take that back, I can show you some screen art right now!... Here's a member of the Brotherhood of Steel..."Bethesda-Bot wrote:Of course, as we said with all of our stuff, we don't believe in showing it or even talking about it until we can say, "This is what we're going to do." That time is not that far off.
"And, uh, here's a deathclaw..."
"And, HERE'S a picture of the Chosen One's great-great-grandson!"
Death to quotes.
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