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Posted: Wed Feb 05, 2003 2:44 pm
by Kashluk
Hehe, my current character is called "Sledge". His boxing & mafia nickname is "Hammer" ;)

Kewl happens.

Posted: Tue Mar 25, 2003 7:36 am
by Arbgun
diplomacy is nice, but combat is a necessity. Well, you cant talk your way out of Frank Horrigan, or can You?

Posted: Wed Mar 26, 2003 2:27 am
by Strap
talking to kill horrigan is:
make the turrets attack him, make sgt.granite+his men attack horrigan, and make all your NPC buddys attack him (will be a lot due to high CH)
so you would have an army... heheh. like 12+ turrets (iirc) and at least 5 NPC's, and i think sgt.granites squad is like 4-6 people, so thats like almost 20 people fighting horrigan ;)

Posted: Wed Mar 26, 2003 2:45 am
by Red
Heh, I usually have time to shoot him tops 2 times, so it's not exactly a fight of me against him :P

Posted: Wed Mar 26, 2003 8:39 am
by Arbgun
ya, i tried that already. I was just thinkin if there was anyone who talked their way out from Frank Horrigan!?

Does anyone remember how many super stimpacks you use on the president to kill him? and how many mins, hours you wait to see the results?

Posted: Wed Mar 26, 2003 11:45 pm
by Strap
at least 5 i think, if you rest to wait for him to die, you will just pop out of the pip screen and it will say he succumbed to the adverse effects of the chems

Posted: Thu Mar 27, 2003 4:57 am
by Red
You can't talk Horrigan out of anything.

As for the pres, yeah you can assassinate him with superstims. I think you need to wait for about 10 minutes (to get the full -9hp damage instead of just 5). Given you know his hp you can do the math on how many superstims are needed... You did get the perk that tells you NPC's hp right?

Posted: Thu Mar 27, 2003 5:02 am
by Strap
how much damage does each super stim do?

and... can you assassinate the prez w/ that poison you get in the (?)ncr?

Posted: Thu Mar 27, 2003 5:07 am
by Red
Um, can you read? It's written in my previous post...

As for the poison, no.

Posted: Thu Mar 27, 2003 5:14 am
by Strap
sheesh...

so its 9 at 10 mins, and 5 at what?

Posted: Thu Mar 27, 2003 5:39 am
by Red
5mins...

The first shot is 5, the second 4. Or something like that, all I really remember is that the total is 9.

I don't remember the times either, I just click on the pipboy and rest and cancel pretty soon, so I don't remember the exact timing. Given you can't rest though, you just wait for the second dose to take effect... Not as if you had anything else to do really.

Posted: Sat Mar 29, 2003 8:54 am
by Armisael
Isn't it -3 after one minute and -6 after two?

Posted: Sat Mar 29, 2003 2:44 pm
by Red
Maybe... as I mentioned (and again for the third time) the important thing is the -9 total.

The Toe

Posted: Sat Apr 26, 2003 1:18 pm
by Chrille
Has anyone of you tried that Mutated Toe-theory? That toe is supposed to kick Horrigans ass! (How that´s going to happen , I don´t know)

Posted: Sat Apr 26, 2003 1:29 pm
by Red
Yeah, he looses 1 or 2 HP (same as if you'd use it on you).

Yey.

It's jusnt an old Sierra quest reference.

Toe

Posted: Sat Apr 26, 2003 6:16 pm
by Maximous
You can get more then one toe...I had 2 and feed it to a dog I found in a "Special Encounter." The dog however, was very bad luck.

Posted: Sat Apr 26, 2003 7:27 pm
by Red
Using an item takes 2 actions points... so even with 10 per turn, you'll still need about 20 turns to kill him with toes and also keep your distance point blank range...

Uhu, that sure is a handy trick!

Tough Guy

Posted: Sat Apr 26, 2003 10:40 pm
by Carib
I played characters akin to my own personality. Able to play along, but able to kick ass and burn down houses. Diplomatic combatants. Where words fail, the gun is the next option. And I travel in packs!

Posted: Sun Apr 27, 2003 3:38 am
by quilla_b
my character is a thief with small guns skill...

i like to steal from everyone and get rich early!

Posted: Sun Apr 27, 2003 8:25 pm
by Dragonetti
I'm currently running a GI jo. all guns and lots f killing. Quite boring, but I norm play as diplomat/combat.