Viktor wrote: like it!! Not only does it look great, but it gives all Map Rats a chance to make building that don't trigger a "That's building X from Mission XX" response from FO:T fans that know the core missions inside and out.
Great, I'm glad you like it. BTW, I'm not sure any of the Map Rats know the core campaign maps "inside and out". I'm getting the impression that most of us don't pay too much attention to the core campaign anymore.
Talion wrote:That screenshot looks really good, OTB. Are you incorporating that map into your campaign now that SOAM bit the dust?
That map wasn't for
SoaM. I was doing the preliminary work for the
SoaM map when I came up with the idea of "duo-toning" because BBM wanted a small, free-standing high-tech facility. Since the artists at MF didn't do a set of worn/ruined looking Vault Tiles, I thought that using the Subway walls to represent the outside of the building would be a good idea so that you don't have nice, shiney, new Vault-Tek steel that's been exposed to the elements for the better part of two centuries. But yes, that map is part of my campaign.
Talion wrote:Can't wait to see the rest of that building.
You may very well take that back once you get there. :twisted:
Talion wrote:I'm glad I'm not the only one mixing and matching floor tiles. My BOS bunker used industrial tiles, bos tiles, and robot tiles. I think it looks great but I was worried others might think its too cluttered...
I'm glad this came up, since that forum screw up left me unable to post some feedback on your maps:
I very much like the look of your maps, Talion. They are well-crafted and show both creativity as well as a decent grasp of how the tiles should fit together. Keep up the good work!
Talion wrote:I've also tried your technique in some maps. For example, I've used subway wall tiles inside a cinder block building to give the impression of a public restroom. I think it works well in most instances. However, I've come across some that just didnt look right. The top of the walls tends to bother me. Especially mixing a one unit thick wall with a two unit thick wall. What youve done there looks good though.
Yes, I did the same thing! The Subway wall tiles w/the tiles on them. Right? I have a map that I used that look extensively on. I think I'll post some screenshots from that map in my next site update.
Max-Violence wrote:That looks pretty good! Are you using that in all of your maps "from now on"?
I guess you could say that I'm "using it where it's appropriate". I've actually been using this technique for a while, but this current map is one that is just rife w/that sort of thing. The walls on the first level look like what you saw. The lower levels of the complex use the Subway walls for the exterior side; BoS walls for maintenance and security areas, and stairwells; and the Vault walls for the "nicer" areas.
I think the most important thing to a map like this is having it look like what it was designed for more so than simply placing the appropriate gadgets in areas. I'm really not trying to be pedantic about tiles, but I'm still a firm believer in sharing our techniques so that all of our work can benefit. (First one to suggest a group hug will be shot in the face in a most unceremonious way.
)
Warbringer wrote: looks cool. one thing that kept getting at me though when i was doing this was the connection sometimes with walls that were 1 unit thick and the other 2 units thick. actually, it wasn't that big of a problem, but it was just annoying when you're trying to stay consistant with some things...
I'm glad some of you have already been doing this. From what I've seen of your maps they also look good.
Have you considered putting two layers of the one unit thick walls together to effectively make a two unit thick wall? I haven't tried that, but you might give it a shot. (It might do
bad things to the Occlussion Data...) I've shied away from using the various thicknesses of walls together since it bothered me that my walls were uniformly thick, too.
Thank you very much for the input so far, gentlemen.
OTB