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Playstyle Challenges

Posted: Sat Jul 27, 2002 3:06 am
by Cranberry
It seems to me the game could be a lot more interesting if played through with 'challenges'; intentionally handicapping your character in order to force new solutions to the game's problems.

There are a few obvious ones I've come up with, such as having one stat really, really low (a Stupid Game or an Ugly Game, for instance) or playing through addicted to Jet.

Anyone else got some ideas? I'm sure I'm not the first to have come up with this.

Posted: Sat Jul 27, 2002 4:08 am
by Spazmo
How about only low-tech weapons? Or only pipe rifle? Maybe a carry weight of 25.

While you're getting addicted to Jet, try getting addicted to everything. Psycho, Buffouts, Mentats, RadAway, etc.

Posted: Sat Jul 27, 2002 4:16 am
by Cranberry
A game with only low-tech weapons might as well be a 'Pacifist' game (which does work) because low-tech weapons cease to work very quickly (remember, we're not trying to engineer failure or make the game frustrating here).

The beauty of Jet is the permanent addiction. All the other chem addictions eventually time out, but not Jet. Better to use Jet than to use them all. That's just charlatanism. :D

Posted: Sat Jul 27, 2002 12:18 pm
by Slave_Master
What do you mean, being addicted to drugs? Damn fun if you keep your stash up.... have a bunch in each stat. Yay. Unless you mean putting yourself in withdrawal, but that is pretty hard to keep up. :?

Posted: Sat Jul 27, 2002 1:29 pm
by Doyle
You could try playing as Mad Max. Use only the shotgun and the leather armor. The only NPC you can have is Dogmeat, if you're lucky enough to get him.

Posted: Sat Jul 27, 2002 1:49 pm
by Kashluk
That would be cool... Though you need a high Perception, high Luck and a high Small Guns - skill to do any harm to the bigger baddies. :(

Posted: Sat Jul 27, 2002 10:07 pm
by Blacken
I handicap myself by always trashing every single town, then dumping all my gear in the middle of the wasteland and trying to win from there. No NPCs, no stores, no raiders, no nothing. Cause they're all dead.

Posted: Sat Jul 27, 2002 11:19 pm
by Stainless
Mad Max style? Wouldn't you need to have Jinxed and only carry around 2 shotgun shells at a time?

Posted: Sat Jul 27, 2002 11:22 pm
by Haplo
Doyle wrote:You could try playing as Mad Max. Use only the shotgun and the leather armor. The only NPC you can have is Dogmeat, if you're lucky enough to get him.
Sounds like my kind of game already...

Posted: Sun Jul 28, 2002 6:35 am
by ArchVile
lol, sounds fun. But the fight against horrigan would be hell. I mean how would you kill him?. Well if you ask me, you'd have to get a really lucky critical

Posted: Sun Jul 28, 2002 8:27 am
by Slave_Master
Well, Mad Max is a movie, and in movies the hero usually gets a really lucky shot or something, so maybe... Than again, since it is Mad Max, you would probably just get some huge weird looking truck and run Horrigan over.

Posted: Sun Jul 28, 2002 9:56 am
by Cranberry
Well, with maximum perks, traits, AG and a truckload of chems, you'd have maybe 4, 5 attacks with that shottie per round. But that wouldn't even dent him.

You'd need to play a diplomatic/stealth/science character to win as Mad Max, and then you just wouldn't be Mad Max.

Posted: Sun Jul 28, 2002 2:07 pm
by Kashluk
Yeah... Well, Mad Max didn't have to kill Power Armor dudes in the movies, so I guess that explains it all :D

Posted: Sun Jul 28, 2002 11:23 pm
by Red
I'm fairly certain with 10 luck and Sniper perk you can take on Horrigan with any ranged weapon.

That and Mad Max often had people fighting with him, though no-one apart from the dog following him, thus it would work out if he convinced the Enclave troopers (and turrets) to fight against Frank.

Posted: Mon Jul 29, 2002 1:28 am
by Kashluk
But Max wasn't much of a speaker... Good in bartering, yes, but quiet otherwise. Plus, he wasn't a science guy. So there goes the turret-plan.

I guess his stats would've been something like this (I've only seen MM2 and MM3, still looking for episode 1!!):

STR 7 very good
PER 9 excellent
END 8 great
CHR 5 average (well forgive meeee for not fancing mel gibson :roll: )
INT 6 good
AGI 5 average
LCK 10 heroic

Small Guns 250%, Steal 95%, Barter 145%

Posted: Mon Jul 29, 2002 2:32 am
by Red
I dunno why people bother with barter (and gambling, though at least with gambling you can make infinite amounts of money)... You've got plenty of money in the game not to have to bother with barter... And anyway most of the better stuff you won't buy (or at worst you can steal your money back :?).

Here's my skill investements, this character is currently in Navaro looking for the FOB:
Note: ignore the kills, I was just too lazy to cut them from the text file.

Code: Select all

::: Skills :::                ::: Kills :::
  Small Guns ..... 105%        Men ............ 069
  Big Guns ....... 010%        Women .......... 018
  Energy Weapons . 017%        Super Mutants .. 017
  Unarmed ........ 143%        Radscorpions ... 020
  Melee Weapons .. 068%        Rats ........... 118
  Throwing ....... 030%        Floaters ....... 004
  First aid ...... 085%        Centaurs ....... 002
  Doctor ......... 117%        Robots ......... 013
  Sneak .......... 045%        Dogs ........... 022
  Lockpick ....... 102%        DeathClaws ..... 001
  Steal .......... 040%        Plants ......... 002
  Traps .......... 077%        Geckos ......... 011
  Science ........ 124%        Aliens ......... 037
  Repair ......... 086%        Giant Ants ..... 083
  Speech ......... 107%
  Barter ......... 053%
  Gambling ....... 030%
  Outdoorsman .... 081%
Upon playing with such an "all-around average guy", I'd inverst 30% less in speech, 35% less in Doctor and probably a bit less in Lockpick, although I like being able to pick the lock on the secondary elevator in SAD to avoid the two forcefields with access to the combat armours, and they're quite hard to lockpick.

Now with the extra points, I'd raise Energy weapons, probably take a perk to tag it (as if you're under 20, you don't get the 20% Tag bonus. really annoying), and also increase small guns...

Posted: Mon Jul 29, 2002 5:11 am
by Strap
lol, mad max style, sounds awsome.

someone should make a mod that removes all the power armor and makes other armor look more shabby, and thrown together.

also, if possible, change the highway man so it has spikes and shit, lol

or add a pump action shotgun, if that was in the movie... i only saw Beyond the thunderdome

Posted: Mon Jul 29, 2002 6:15 am
by Doyle
You need to see Road Warrior. It's definitely the best of the series.

Posted: Mon Jul 29, 2002 4:18 pm
by Kashluk
Red wrote:Here's my skill investements, this character is currently in Navaro looking for the FOB:
Red... We we're talking about PLAYING AS MAD MAX, not the optimal way to play in general. :? Those are nice stats, indeed, but it ain't Mad Max.

Posted: Mon Jul 29, 2002 5:48 pm
by Red
Yeah, but what the heck does gambling, as posted bu someone have to do with Mad Max? Unless you consider the "quests" he took a gamble?

Point was that apart of probably small guns skill, he wouldnt't have specific stats. He'd probably just be generic in it's repartition, just like that char.

Well, ok, so then you wouldn't invest in energy weapons...