Search found 16 matches
- Tue Jan 07, 2003 11:53 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Yeah... I'm just gonna' wait and finish it. I'll tell y'all now though that it won't be completely finished until summertime. How long do y'all usually spend on a medium to large map? I've been workin' on and off since Thanksgiving on my particular map and I would say it's about 50% to total complet...
- Mon Jan 06, 2003 10:33 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
- Fri Jan 03, 2003 4:41 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Okay, some screenshots before I head out for Austin... First , we have a shot from near the beggining of the map where our protagonist finds himself surrounded by the un-dead from the get-go. Note the new pistol. STI XCaliber... Second , we have yet another screen showing off some of the new invento...
- Thu Jan 02, 2003 9:41 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
- Thu Jan 02, 2003 7:05 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
- Wed Jan 01, 2003 5:25 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Some news: First Off: HAPPY NEW YEARS!!! Second: Well, my little map has certainly progressed in the past week. The actual architecture is about 95% done as far the first stage is concerned. I still have enemy placement and scripting left to finish, though. I have yet another question for all you Ma...
- Fri Dec 27, 2002 5:45 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Thanks, Red, but after some serious trial and error reasoning I was able to create a workable sprite that looks great in-game! Hurray!!! ^_^ --EDIT: Okay, well I've got everything working smoothly now! All I need now is time to get everything finished up for the demo. Man, I never realizzed how time...
- Fri Dec 27, 2002 3:14 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
HooRay HooRay for Jimmy Jay! :D Okay, progress report time: The physical structure of the RPD is 95% complete. I still have to put some sort of roof on, create the basement, and finalize the lighting. After that is all done I still have to create entities for all the new items I'm going to be using ...
- Fri Dec 27, 2002 2:03 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
- Wed Dec 25, 2002 4:45 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Wow... I had hoped that was not the way one had to make an overview map... Well... I guess you don't HAVE to have one... Uhmm... Yeah... Considering I'm not proficient in actually using clips and groups yet, I think I might just have to pass on the overhead map. Besides, as the main character in my ...
- Wed Dec 25, 2002 2:48 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Okay, that's what I had figured with Spray... I'm gonna mess around a bit more tonight and see if I can figure it out. But, you'd seriously take my .raw's and turn them into sprites for me? That would be such a huge help! Of course I'm still going to give Spray the Ol' College try but if I still can...
- Tue Dec 24, 2002 10:27 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Thanks Jimmy Jay, but I've already read the tutorials on your site and the questions I have are what I still don't understand after reading them. For example: Okay, I've just started up Spray, I have my images that I'm going to use in .raw format, and I have my palette created. Now what? There seems...
- Tue Dec 24, 2002 5:28 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Well, progress on the mapping front is moving along. The RPD section of the map is almost complete not including enemy placement or scripted events. I have one major wall in my path, though. I cannot continue with the rest of the map until I can figure out how to make sprites of the five RPD keys as...
- Fri Dec 20, 2002 5:25 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Thanks Flamescreen and Endocore. BTW- It was one of your maps (Quagmire I think it was) that got me started in FO:T mapping in the first place. I really haven't gotten far since I began two weeks ago but tomorrow is the last day before Christmas Vacation, and I plan on bustin' my butt over the holid...
- Tue Dec 17, 2002 4:08 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
Oy Vey! I just looked at the readme link and, well, I've got alot of reading to do! I still considering whether or not to use the standard FO:T weapons set or create new graphics... I've have some fun editing FO weapons in the past. Some may know me by my old alias Longbaugh. I created a weapons mod...
- Mon Dec 16, 2002 2:26 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: FO:T meets Resident Evil + scripting help
- Replies: 35
- Views: 12937
FO:T meets Resident Evil + scripting help
Hello, gentlemen. I've been playing FO:T for about a year now but never realy got into any community events for it until recently. About a month ago I started fiddling around with the FO:T Editor and eventually began construction of my first true map (Did several "test" maps and tutorials ...