Search found 4 matches

by Vault Maker
Fri Sep 14, 2007 4:14 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Weapon breakages
Replies: 4
Views: 7690

I mostly lurk and read (not a modder), but I don't think this is possible. As far as I know, the only way to break a gun is to aim at the shooter's weapon arm and get lucky, or to set the entity to broken in the editor. I think On The Bounce posted an idea to have ammo variants that are postwar relo...
by Vault Maker
Fri Sep 14, 2007 4:00 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: 3d models
Replies: 2
Views: 8019

Look in the sticky for "The Modelling Thread". There are some links in there for free models (which were still good within the last year or two) as well as some info on viewing angles and other stuff. Google Sketchup has a library of things, including guns, if you follow the "3d Wareh...
by Vault Maker
Sun Aug 12, 2007 12:33 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: My Campaign problem...
Replies: 7
Views: 11450

Worldmap movement rates are now solved. My avatar is a teaser.

Head over to NMA to see: http://www.nma-fallout.com/forum/viewtopic.php?p=425397
by Vault Maker
Wed Aug 08, 2007 4:21 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Pallet ?...
Replies: 1
Views: 6862

I think you have to save the .BMP file in 256-color format. The program will select 256 colors to use in your .BMP file. That's the palette. I think that if your .BMP file already has a palette defined in it, you won't be asked for the palette. More detail here: http://en.wikipedia.org/wiki/Bitmap_I...