Search found 4 matches
- Fri Sep 14, 2007 4:14 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Weapon breakages
- Replies: 4
- Views: 7690
I mostly lurk and read (not a modder), but I don't think this is possible. As far as I know, the only way to break a gun is to aim at the shooter's weapon arm and get lucky, or to set the entity to broken in the editor. I think On The Bounce posted an idea to have ammo variants that are postwar relo...
- Fri Sep 14, 2007 4:00 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: 3d models
- Replies: 2
- Views: 8019
- Sun Aug 12, 2007 12:33 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: My Campaign problem...
- Replies: 7
- Views: 11450
Worldmap movement rates are now solved. My avatar is a teaser.
Head over to NMA to see: http://www.nma-fallout.com/forum/viewtopic.php?p=425397
Head over to NMA to see: http://www.nma-fallout.com/forum/viewtopic.php?p=425397
- Wed Aug 08, 2007 4:21 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Pallet ?...
- Replies: 1
- Views: 6862
I think you have to save the .BMP file in 256-color format. The program will select 256 colors to use in your .BMP file. That's the palette. I think that if your .BMP file already has a palette defined in it, you won't be asked for the palette. More detail here: http://en.wikipedia.org/wiki/Bitmap_I...