Search found 8 matches

by Wasteland Ghost
Mon Feb 10, 2003 9:10 am
Forum: In The News
Topic: TeamX presents: the Arroyo-Klamath mod
Replies: 42
Views: 20859

Think :). Look, we said that Temple of Trial is fully changed. There is not dynamite, there is something else. And if you are thief there is something for you :). We said also that trial passing depends on your sex. Try to play woman :) and you'll see how ;). TeamX is working on Fallout not Doom. Ru...
by Wasteland Ghost
Wed Feb 05, 2003 6:35 am
Forum: Fallout Editing
Topic: English version of Arroyo-Klamath MOD demo coming soon
Replies: 8
Views: 8040

here you can find a latest version of mapper. Note, that new release by Dims coming soon. It is strongly recommended to read read.me file before using mapper.
by Wasteland Ghost
Tue Feb 04, 2003 8:03 pm
Forum: Fallout Editing
Topic: English version of Arroyo-Klamath MOD demo coming soon
Replies: 8
Views: 8040

English version is ready. You can download it here.
by Wasteland Ghost
Tue Jan 21, 2003 11:17 am
Forum: Fallout Editing
Topic: English version of Arroyo-Klamath MOD demo coming soon
Replies: 8
Views: 8040

English version of Arroyo-Klamath MOD demo coming soon

With the great pleasure Team-X announces that English version of Arroyo-Klamath MOD demo is ready and now passes a last tests. We think that release of this demo will appear on our site at the end of this month. Most of texts are fixed (thanks to our colleagues Missing Presumed Gone and Ryan Brown),...
by Wasteland Ghost
Fri Jan 03, 2003 11:05 am
Forum: Fallout Editing
Topic: How I recompile Scripts?
Replies: 5
Views: 5653

You need this (standart) files in same directory Yes. And do not forget about uses directive. Example (for "acklint"): uses system,stdlib,stats; When you must change all ";" at the end of variable definition to "," except of last definition, of course ;). And you must ...
by Wasteland Ghost
Fri Jan 03, 2003 10:35 am
Forum: Fallout Editing
Topic: Fo2 modded into Fo1
Replies: 4
Views: 5601

How about the ability to push people out of your way? Can't be as complicated. But it is :). Without function push_p_proc Fallout 2 doesn't give this ability. So you must write this function for all Fallout 1 objects. Complicated? :) I thought about this, but it will take a lot of time and will be ...
by Wasteland Ghost
Tue Dec 31, 2002 8:06 am
Forum: In The News
Topic: TeamX Adds Classes to Fallout
Replies: 30
Views: 15855

"what drugs do you want to see in the mod" Many peopeles do not think about the balance. Do you? Give more drugs! Give me cool weapon! Give me Gauss Big Gun! Is that you want? "I have seen ZERO support for english players" Every utility, every comments and helps is written in eng...
by Wasteland Ghost
Mon Dec 30, 2002 8:46 am
Forum: In The News
Topic: TeamX Adds Classes to Fallout
Replies: 30
Views: 15855

Hi all. As you wanted here is a member of Team-X. I don't know english so good as you do, but I'll try to explain some things, because our leader, Communist, asked me about this. First I wanna say "they don't listen to user feedback from those not in the team" It's lie. We're listening to ...