Search found 10 matches
- Mon Mar 05, 2012 12:57 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
- Fri Feb 18, 2011 11:52 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
- Sun Feb 13, 2011 12:05 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
ok just tell me for god why the hell u are thinkg that i am so idiot who s comming here spam something about catalogue/new phone/... etc ??? because i was intrested if there is any way how show floating text on table ??? i saw here lot of stupid topics but i dont see reason for flame on me ... i nev...
- Thu Feb 10, 2011 9:36 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
The sad thing is that if you just gone ahead with the pitch, I might be interested, I'm currently in the market for a new phone/laptop/mexican pharmaceutical/penis. i dont know why u just stop a post this shits ... u didnt answered on my question and at first your post here just show how bored u ar...
- Thu Feb 10, 2011 9:03 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
- Tue Feb 08, 2011 10:07 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
Re: Signs entity
I'm pretty sure that's just for random billboard-type scenery And yes, phones. If you don't post the list then it really isn't worth my time no i was asking seriously, for random billboard-type scenery ??? and than why its entity if dont have any function (show text or smething) i was think is ther...
- Mon Feb 07, 2011 5:40 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Signs entity
- Replies: 34
- Views: 93272
Signs entity
for what good is exactly this entity
(located core\entities\Special\Generic\Signs)
i was think thats can show some text or info in game but i have no idea to which *.txt file i need type that info
so is there any way how use this entity to show some text ?
(located core\entities\Special\Generic\Signs)
i was think thats can show some text or info in game but i have no idea to which *.txt file i need type that info
so is there any way how use this entity to show some text ?
- Sat Sep 11, 2010 6:50 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Refresher on Holodiscs and papers etc...Please!!
- Replies: 7
- Views: 37662
Holodisks, they will load into pipboy without a title, but you need the title to set it up properly, especially if you want more than one per map or going to use them in generic mission.txt so they are readable from any map. In the speech file/generic mission file you just need; title_holodisklabel...
- Thu Sep 09, 2010 6:42 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Bunker trouble
- Replies: 2
- Views: 24548
thats dire problem... i was searching on web something about bunker etc, but its looks like no solution for this. So i will remove bunker status of map and will try build it as normal mission... i was just hoping that i will found someone who know whats wrong anyway thanks for answer its good to kno...
- Wed Sep 08, 2010 6:36 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Bunker trouble
- Replies: 2
- Views: 24548
Bunker trouble
I did nice small bunker for my campaign, everything work nice... just i cant visit bunker more than two times. After second visit of bunker player cant, just stay on exit grid and nothing... i created simple test campaign for discovery of problem and its looks that my bunker cant hanlde more trigger...