Search found 20 matches
- Wed Jul 03, 2002 2:26 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Test Campaign (with map!)
- Replies: 9
- Views: 5412
JaTe, does the problem involve player indecies that you Deactivate using a trigger, but they're not really deactivated? I've had that problem as well, and the best way to fix it is to make a separate team for the deactivated PI's and throw in some triggers to change the team of the PI's so they don...
- Tue Jul 02, 2002 10:44 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Test Campaign (with map!)
- Replies: 9
- Views: 5412
- Sat Jun 29, 2002 1:08 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: My map idea
- Replies: 7
- Views: 4670
- Fri Jun 28, 2002 3:03 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Test Campaign (with map!)
- Replies: 9
- Views: 5412
Test Campaign (with map!)
Hey,
I've got a short test campaign I'd like someone to look at for me. It's basically the start of what will hopefully be a 5 to 6 mission campaign.
So far it's got 3 sites, 9 badguys, a Holodisk and 1 special encounter!
If anyone's interested I'll see about getting it uploaded somewhere.
I've got a short test campaign I'd like someone to look at for me. It's basically the start of what will hopefully be a 5 to 6 mission campaign.
So far it's got 3 sites, 9 badguys, a Holodisk and 1 special encounter!
If anyone's interested I'll see about getting it uploaded somewhere.
- Fri Jun 28, 2002 8:49 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Holodisks Revisited
- Replies: 12
- Views: 6906
- Fri Jun 28, 2002 6:57 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Holodisks Revisited
- Replies: 12
- Views: 6906
- Thu Jun 27, 2002 9:02 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: My map idea
- Replies: 7
- Views: 4670
- Sun Jun 23, 2002 8:21 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Village hut tiles + roof popping.
- Replies: 1
- Views: 2435
Village hut tiles + roof popping.
For some reason I can't get the roof to pop when I use the village hut tiles. I make the hut then switch to the hut roof and put it on, but then when I go to edit the inside of the hut the roof won't hide.
Any sugguestions?
Any sugguestions?
- Sun Jun 23, 2002 8:18 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Slaves...
- Replies: 3
- Views: 3220
- Sun May 05, 2002 10:17 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Dialog paths + Brotherhood Generals.
- Replies: 4
- Views: 5579
- Sat May 04, 2002 5:28 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Dialog paths + Brotherhood Generals.
- Replies: 4
- Views: 5579
Dialog paths + Brotherhood Generals.
Ok so I haven't even looked into this, but it came to me as something to try. When you talk to the Brotherhood generals it sends you to your Pipboys mission screen where you can select the mission. What if instead of missions there were dialog paths that could be followed? This could be much more di...
- Mon Apr 29, 2002 1:55 pm
- Forum: Fallout and Fallout 2
- Topic: If you would change something in FO2, what would it be?
- Replies: 69
- Views: 59470
- Mon Apr 29, 2002 9:48 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Campaign problems...
- Replies: 5
- Views: 6598
- Mon Apr 29, 2002 2:23 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Campaign problems...
- Replies: 5
- Views: 6598
- Sat Apr 27, 2002 8:29 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Campaign problems...
- Replies: 5
- Views: 6598
Campaign problems...
Ok I have a problem. I'm making a campaign. When my character leaves the first mission to the go to the map, then comes back into the mission it resets (IE all enemies alive, he starts in the same spot instead of the reentry spawn). After the first "reset" If he leaves then comes back agai...
- Sat Apr 27, 2002 3:35 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Stripping inventory.
- Replies: 6
- Views: 6497
- Fri Apr 26, 2002 12:37 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Drag box + tiles
- Replies: 5
- Views: 6131
- Fri Apr 26, 2002 12:26 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Stripping inventory.
- Replies: 6
- Views: 6497
- Fri Apr 26, 2002 12:24 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Drag box + tiles
- Replies: 5
- Views: 6131
Drag box + tiles
Ok so another question. When you drag a box to place tiles, how do you get them to line up with existing tiles? So far I haven't been able to do it considtently. I was looking back at one of my maps and need to redo a large area, unfortunatly I DON't want to go back and put in each tile by hand. But...
- Fri Apr 26, 2002 11:50 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Stripping inventory.
- Replies: 6
- Views: 6497
Stripping inventory.
Ok so I want to make it so a player can use their own custom character, but I don't want that character to have anything on them to start with. Is there a way to strip the inventory off of a character with a trigger or something? Or spawn a character with nothing? Thanks. As soon as I have this figu...