Search found 20 matches

by JaTe
Wed Jul 03, 2002 2:26 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Test Campaign (with map!)
Replies: 9
Views: 5412

JaTe, does the problem involve player indecies that you Deactivate using a trigger, but they're not really deactivated? I've had that problem as well, and the best way to fix it is to make a separate team for the deactivated PI's and throw in some triggers to change the team of the PI's so they don...
by JaTe
Tue Jul 02, 2002 10:44 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Test Campaign (with map!)
Replies: 9
Views: 5412

I found a big problem with the campaign when I moved it to a different computer. When I get that problem worked out and add a map I've been working on I'll send it along, or upload it to this site, I found a friend to playtest it, but I may need more.
by JaTe
Sat Jun 29, 2002 1:08 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: My map idea
Replies: 7
Views: 4670

Wooo! Ninja's and Fallout. Sounnds fun!
by JaTe
Fri Jun 28, 2002 3:03 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Test Campaign (with map!)
Replies: 9
Views: 5412

Test Campaign (with map!)

Hey,

I've got a short test campaign I'd like someone to look at for me. It's basically the start of what will hopefully be a 5 to 6 mission campaign.

So far it's got 3 sites, 9 badguys, a Holodisk and 1 special encounter!

If anyone's interested I'll see about getting it uploaded somewhere.
by JaTe
Fri Jun 28, 2002 8:49 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Holodisks Revisited
Replies: 12
Views: 6906

Ahh got it to work! Thanks.

And this will work for all maps in my campaign, sweet!

Now I'm only days (or a week) away from finishing my campaign and getting into the play-testing
by JaTe
Fri Jun 28, 2002 6:57 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Holodisks Revisited
Replies: 12
Views: 6906

How do you make a Holodisk work in the first place? I have one I can read, but it says no data found...how do I set the data?
by JaTe
Thu Jun 27, 2002 9:02 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: My map idea
Replies: 7
Views: 4670

Umm...gee...

Why don't you give us some information?
by JaTe
Sun Jun 23, 2002 8:21 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Village hut tiles + roof popping.
Replies: 1
Views: 2435

Village hut tiles + roof popping.

For some reason I can't get the roof to pop when I use the village hut tiles. I make the hut then switch to the hut roof and put it on, but then when I go to edit the inside of the hut the roof won't hide.

Any sugguestions?
by JaTe
Sun Jun 23, 2002 8:18 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Slaves...
Replies: 3
Views: 3220

You could put a remote bomb on them. Set each one to a different freq. then blow that number if they escape. Make the slave named after the # of the freq. your supposed to put on 'em.
by JaTe
Sun May 05, 2002 10:17 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Dialog paths + Brotherhood Generals.
Replies: 4
Views: 5579

Yeah, I guess that wasn't very clear. Ok in FO1 and FO2 when you talk to a character you get different paths, yes, no, kill them etc... In FOT you can't w/o making the "avatars" for dialog options. But I thought about the FOT campaign. When you click on the General it takes you to the miss...
by JaTe
Sat May 04, 2002 5:28 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Dialog paths + Brotherhood Generals.
Replies: 4
Views: 5579

Dialog paths + Brotherhood Generals.

Ok so I haven't even looked into this, but it came to me as something to try. When you talk to the Brotherhood generals it sends you to your Pipboys mission screen where you can select the mission. What if instead of missions there were dialog paths that could be followed? This could be much more di...
by JaTe
Mon Apr 29, 2002 1:55 pm
Forum: Fallout and Fallout 2
Topic: If you would change something in FO2, what would it be?
Replies: 69
Views: 59470

I would change one thing about it, it's lack of a sequal.

Also I liked the humor, but I think they should have had more dark humor and less "cutsie" humor.
by JaTe
Mon Apr 29, 2002 9:48 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Campaign problems...
Replies: 5
Views: 6598

Oh don't worry, they'll be plenty more questions I'm sure :D
by JaTe
Mon Apr 29, 2002 2:23 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Campaign problems...
Replies: 5
Views: 6598

Ahh excellent. That first idea was the one that fixed it. Had to change the story a little, but it's all good.

Now I have to finish up some mapping (two maps and man I hate making buildings) and some play testing, then It'll be all done.
by JaTe
Sat Apr 27, 2002 8:29 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Campaign problems...
Replies: 5
Views: 6598

Campaign problems...

Ok I have a problem. I'm making a campaign. When my character leaves the first mission to the go to the map, then comes back into the mission it resets (IE all enemies alive, he starts in the same spot instead of the reentry spawn). After the first "reset" If he leaves then comes back agai...
by JaTe
Sat Apr 27, 2002 3:35 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Stripping inventory.
Replies: 6
Views: 6497

Well since I have your attention, I'll tell you a little about it. You'll get to walk to the various places of interest on a map (Like with the FOT campaign). The three (current, may add more) areas to "play around in" are a roadside cafe (where you start), a truckstop/car dealership and a...
by JaTe
Fri Apr 26, 2002 12:37 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Drag box + tiles
Replies: 5
Views: 6131

right...so I figure out that RES thing that snaps them to a grid, works great...now...is there a way to move preexisting tiles to the grid?
by JaTe
Fri Apr 26, 2002 12:26 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Stripping inventory.
Replies: 6
Views: 6497

Basically I want it so when you get your new character he's go nothing. No weapons etc...

OR if there was just a way to get rid of the weapons, that'd be fine too.
by JaTe
Fri Apr 26, 2002 12:24 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Drag box + tiles
Replies: 5
Views: 6131

Drag box + tiles

Ok so another question. When you drag a box to place tiles, how do you get them to line up with existing tiles? So far I haven't been able to do it considtently. I was looking back at one of my maps and need to redo a large area, unfortunatly I DON't want to go back and put in each tile by hand. But...
by JaTe
Fri Apr 26, 2002 11:50 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Stripping inventory.
Replies: 6
Views: 6497

Stripping inventory.

Ok so I want to make it so a player can use their own custom character, but I don't want that character to have anything on them to start with. Is there a way to strip the inventory off of a character with a trigger or something? Or spawn a character with nothing? Thanks. As soon as I have this figu...