Search found 4 matches

by HeckHoundHarry
Fri Nov 29, 2002 7:20 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout version of battlenet
Replies: 9
Views: 8717

And so it ends...

Wonderful. The first post my thread has gotten in four months isn't even about my idea. Time for me to open my eyes I suppose. I began this thread (and it's predecessors) to try and prove that it was possible to have a MULTIPLAYER Fallout aspect without losing the majority of what makes fallout what...
by HeckHoundHarry
Thu Aug 08, 2002 4:00 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout version of battlenet
Replies: 9
Views: 8717

After a long period of time I have finally solved the time issue that was holding my idea back (check the main post to see it) I also added a small section on vehicles and NPCs. Now I'd just like to say a couple of things. First of all, if you arn't going to bother to read my idea then don't post in...
by HeckHoundHarry
Fri May 03, 2002 1:22 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout version of battlenet
Replies: 9
Views: 8717

I must agree the dungeon siege thing does sound promising, however there are many things that sounded good when proposed but later turned out to be complete crap. Time will tell and until it does I will continue to try and refine my idea. Eventually I WILL figure out a solution to the time issue. Al...
by HeckHoundHarry
Thu May 02, 2002 1:51 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout version of battlenet
Replies: 9
Views: 8717

Fallout version of battlenet

Consider this a set of guidelines for designing an online aspect to Fallout 3 without losing a large amount of the fallout atmosphere. Combat System: for the sake of this idea fallout 3 will be turn based. Weapons/Armor: Whatever they have in fallout 3. Combat armor and every thing that is more powe...