Search found 34 matches

by Human Shield
Thu Dec 30, 2004 10:02 pm
Forum: Fallout Editing
Topic: Fallout 2 Setting Improvement Mod v3
Replies: 1
Views: 8505

Fallout 2 Setting Improvement Mod v3

After putting it on hold for monthes I made the final touches. Includes basically all the changes I was going for, not too dramatic but noticible. Bugs will probably pop up tell me if anything doesn't work. Give feedback and sugguestions. FO2 Setting Improvement v3 =============================== Tr...
by Human Shield
Wed Aug 25, 2004 4:47 am
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20549

Better version. Explains some more stuff. Download here or at NMA if they ever end up hosting the file. +++++++++++ FO2 Setting Improvement v2 Trys to alter FO2 to come more in line with Fallout 1's setting. -----------------Current Changes: Replaces gold coins with beautiful, beautiful caps. Change...
by Human Shield
Sat Oct 25, 2003 7:46 pm
Forum: In The News
Topic: Some reason to pause..
Replies: 25
Views: 14336

Now I realize we connected Fallout: Brotherhood of Steel to X-Com: Enforcer before, but you wanna know what else frightens me? The similarities between the answers given to questions by both Team Chuck and Team Enforcer. It's as if they both went to "How to destroy a franchise 101" and to...
by Human Shield
Wed Oct 22, 2003 9:32 pm
Forum: In The News
Topic: The end has arrived
Replies: 103
Views: 52167

Do not compromise with this trash. Find accurate reviews and spread the word. Interplay must die, they can not be trusted with the copyright.
by Human Shield
Mon Oct 20, 2003 7:43 pm
Forum: In The News
Topic: Fallout Fans Are Big Meanies
Replies: 69
Views: 31341

But guys, it is a console game not a PC game so the developers are allowed to mess up the clothes, buildings, timeline, setting, story, characters, locations, creatures, people, fractions, combat, weapons, items, armor, style of technology, level of technology, music, ghouls, mutants, deathclaws, ro...
by Human Shield
Thu Oct 09, 2003 9:49 pm
Forum: In The News
Topic: Throw Those Spoons Away...
Replies: 55
Views: 20348

Gameplay had annoying dodging every second. Fight the firegiants with your +1 magic mace, oh I mean "mutants" with a plasma something. http://www.worthplaying.com/press/116/fbos-x-ss2.jpg And kill the cute lab mice. http://www.worthplaying.com/press/116/fbos-x-ss1.jpg And the big crab thin...
by Human Shield
Wed Oct 08, 2003 8:05 pm
Forum: Fallout and Fallout 2
Topic: An Idea
Replies: 26
Views: 12264

I would fix all the canon and setting issues too.
by Human Shield
Wed Oct 08, 2003 7:54 pm
Forum: In The News
Topic: Throw Those Spoons Away...
Replies: 55
Views: 20348

AAAAAAHHHHHH!!!!! My God. Actually from the trailer. Southern-Accent Prositute: "People know how to party, weee!!" Violent Ghoul: "People say I'm too violent" Agility Girl: "A Girl's got to survive" Black Dude: "I'm gonna **** you up mother****er!" Bondage th...
by Human Shield
Mon Sep 08, 2003 7:33 pm
Forum: Fallout and Fallout 2
Topic: Some times I feel like punching a wall...
Replies: 13
Views: 5926

It is just plain different from our "modern" technology. It looks different, it is designed differently. It is a mismash of different elements. Trying to fit it in with our timeline is just wrong. The Cold War worked out differently in Fallout, long range missiles weren't developed (the nu...
by Human Shield
Wed Aug 27, 2003 7:07 pm
Forum: Fallout and Fallout 2
Topic: Vehicles in Fallout
Replies: 123
Views: 53501

1. Cars don't survive for a hundred years outside, plus post-apoc climate. 2. There were many gas powered cars before the war but few micro-fusion. 3. There is no gasoline, very few resources. 4. I am guessing a micro-fusion engine is a little more complex then combustion, see how that sensitive equ...
by Human Shield
Sat Aug 09, 2003 7:44 pm
Forum: In The News
Topic: Weekend Droppings
Replies: 7
Views: 4567

Bad idea. I always throught some game could take place during the Guild Wars that happened in the HUB.
by Human Shield
Tue Aug 05, 2003 12:19 am
Forum: Fallout and Fallout 2
Topic: Caliber changes, what do you guys think?
Replies: 68
Views: 24369

The weapons in Fallout aren't from our America 1950, they are from Fallout timeline 2100 something. Fallout 1 established what weapons that world had made as standard, Fallout 2 had a lot of retarded weapons.
by Human Shield
Tue Jul 29, 2003 5:52 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Booing Enforcer?!
Replies: 16
Views: 11486

Hell, remember Twisted Metal 3 and 4 and how they totally sucked compared to TM 2.

Then the original studio had to start a whole new timeline with Black because 3 and 4 completely ruined it.
by Human Shield
Tue Jul 29, 2003 1:06 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Booing Enforcer?!
Replies: 16
Views: 11486

But if you've trusted Fallout designers to give you good storylines up to now, then what makes you think Enforcer will be so bad? We trusted Fallout 1 designers and continue to trust them, but they left near the beggining of Fallout 2. Tactics and this trash coming out isn't even made by Black Isle...
by Human Shield
Mon Jul 28, 2003 4:17 am
Forum: In The News
Topic: FO-POS Dev Diary #4
Replies: 15
Views: 10609

Don't forget there's also a second update to the Fbos site, that is crafted like a letter (to view it click on the restricted button and type in "vault dweller"). This letter (supposed to be written by the cliché nice-prostitute with a naive southerner accent) mentions a raider matr...
by Human Shield
Sun Jul 27, 2003 6:17 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: New levels of stupidity: Developer Diary #4 + "restrict
Replies: 5
Views: 5044

Doesn't mean that they are forced to eat human flesh. Only a few groups were mindless and attacked you, the rest were either peaceful or followed Set's orders. They traded stuff for food including bramin meat.
by Human Shield
Sun Jul 27, 2003 2:26 am
Forum: Fallout and Fallout 2
Topic: FO3 Combat
Replies: 32
Views: 14981

Link J.E. Sawyer says the following: "If the advantage of firearms is range and damage at the cost of ammo conservation, and the advantage of melee is in reliability and good potential damage from powered weapons at the cost of (usually) range and less overall damage than firearms, then (IMO),...
by Human Shield
Sun Jul 27, 2003 1:53 am
Forum: Fallout Tactics and Other Spinoffs
Topic: New levels of stupidity: Developer Diary #4 + "restrict
Replies: 5
Views: 5044

New levels of stupidity: Developer Diary #4 + "restrict

I suggest taking head ache medicine in advance. Hello Vault Dwellers, Great to see you back for another installment of the old Developer Diary. The Fallout: Brotherhood of Steel team has been busy bringing the Fallout world to life in beautiful Technicolor 3D. All three chapters with their respectiv...
by Human Shield
Sun Jul 27, 2003 1:31 am
Forum: In The News
Topic: JE Sawyer on GIFTED!
Replies: 20
Views: 13034

I sugggest taking one the player's skill-tags away and reducing him to only two tags in addition to the other skill hits.

The perk hit should be taken out of the skilled trait and replaced with something else.
by Human Shield
Sun Jul 27, 2003 1:02 am
Forum: Fallout and Fallout 2
Topic: FO3 Combat
Replies: 32
Views: 14981

He is talking about the unarmed combo system that was mentioned. It sounds interesting but it isn't often that multiple enemies are all in melee range, and I can't see it working very well in real-time. Disarm attacks will be useful and maybe running start attacks that attack so many spaces away fro...