Search found 17 matches
- Sun Jan 18, 2004 2:37 am
- Forum: Fallout Editing
- Topic: Fallout 1 End Game Patch
- Replies: 6
- Views: 9186
well... there's some data in the exe, at the address 00539416. It contains info about the maps. I don't have fallout installed right now so i couldn't make tests but it contains three interesting entries: childead.map, mbdead.map and brodead.map (it's beginning to be interesting :) ). There is two r...
- Fri May 16, 2003 12:19 pm
- Forum: Fallout Editing
- Topic: loader for fallout2.exe
- Replies: 9
- Views: 8694
I've found some time to do the 1, it's here http://www.ifrance.com/foloader/foloader.zip (the old zip is included in it).
I will try to do the 2 but i don't have much time right now (fuck school...)
I will try to do the 2 but i don't have much time right now (fuck school...)
- Sat May 10, 2003 12:45 pm
- Forum: Fallout Editing
- Topic: Some Questions about the editor that I NEED TO KNOW!
- Replies: 13
- Views: 11446
here: http://www.ifrance.com/foloader/mapper2patch.exe little patch to prevent mapper2.exe from crashing when there's more than 49 cities entry in city.txt
- Sat May 10, 2003 10:45 am
- Forum: Fallout Editing
- Topic: Some Questions about the editor that I NEED TO KNOW!
- Replies: 13
- Views: 11446
- Sat May 10, 2003 12:35 am
- Forum: Fallout Editing
- Topic: Some Questions about the editor that I NEED TO KNOW!
- Replies: 13
- Views: 11446
With the original exe, you can't add new towns or it will crash, you will have to download the cit patch ( http://www.teamx.ru/utils/f2_city_patch.zip ) or the loader i made (but you'll have to edit the source a bit if you want only the city patch) http://www.ifrance.com/foloader/foloader.zip though...
- Fri May 09, 2003 6:52 pm
- Forum: Fallout Editing
- Topic: Questions about scripting
- Replies: 44
- Views: 37727
- Fri May 09, 2003 6:45 pm
- Forum: Fallout Editing
- Topic: loader for fallout2.exe
- Replies: 9
- Views: 8694
- Thu May 08, 2003 10:22 pm
- Forum: Fallout Editing
- Topic: Questions about scripting
- Replies: 44
- Views: 37727
- Thu May 08, 2003 1:26 pm
- Forum: Fallout Editing
- Topic: loader for fallout2.exe
- Replies: 9
- Views: 8694
loader for fallout2.exe
I included source code i zip file, the default exe give you the pipboy, change the player's look from tribal to v13 suit, and enables the city patch. In the source, you can uncomment lines that allow you to : set the first map name, change the patch000.dat to another filename and a very dirty patch ...
- Thu May 08, 2003 6:56 am
- Forum: Fallout Editing
- Topic: Questions about scripting
- Replies: 44
- Views: 37727
- Thu May 08, 2003 6:33 am
- Forum: Fallout Editing
- Topic: Questions about scripting
- Replies: 44
- Views: 37727
<a href="http://www.ifrance.com/foloader/loader.exe">Here</a> sorry... bad copy/paste
- Thu May 08, 2003 6:32 am
- Forum: Fallout Editing
- Topic: Questions about scripting
- Replies: 44
- Views: 37727
I've made a small loader, it patches the prog in memory to give the pipboy and have the suit: <a href="www.ifrance.com/foloader/loader.exe">here</a>
- Wed May 07, 2003 2:56 pm
- Forum: Fallout Editing
- Topic: setting up elevators? how?
- Replies: 60
- Views: 41867
- Wed May 07, 2003 11:03 am
- Forum: Fallout Editing
- Topic: setting up elevators? how?
- Replies: 60
- Views: 41867
- Wed May 07, 2003 10:48 am
- Forum: Fallout Editing
- Topic: Questions about scripting
- Replies: 44
- Views: 37727
to have the pipboy at the start you have to patch: UK version 75 to EB at offset 875C1 FR version 75 to EB at offset 876E1 US version 75 to EB at offset 87411 replace all hmwarr to hmjmps an hfprim to hfjmps to have the vsuit since it's a little crappy to do this, i'll se if i can make a memory patch
- Wed May 07, 2003 10:36 am
- Forum: Fallout Editing
- Topic: Some Questions about the editor that I NEED TO KNOW!
- Replies: 13
- Views: 11446
- Wed May 07, 2003 10:25 am
- Forum: Fallout Editing
- Topic: Making critters lootable after killing them
- Replies: 14
- Views: 10720