Search found 4 matches

by zenbreak
Tue Jul 01, 2003 10:54 am
Forum: Fallout Editing
Topic: Timing problem, please help.
Replies: 2
Views: 6215

Thanks Temaperacl for your reading of my poor English and help.
by zenbreak
Mon Jun 30, 2003 10:54 am
Forum: Fallout Editing
Topic: Timing problem, please help.
Replies: 2
Views: 6215

Timing problem, please help.

I encounter a problem that when i want to make an NPC move from position A to position B, or use float_msg() to display a dialogue and then next dialogue as below, how can i add a "time blank" between those 2 actions? procedure start; procedure start begin float_msg(self_obj,"test1&qu...
by zenbreak
Sat Jun 28, 2003 2:48 pm
Forum: Fallout Editing
Topic: How to get the .int & .msg connected?
Replies: 3
Views: 5353

that number equates to the line number in the scripts.lst file which is where it gets the name of the .msg file ( from the name of the script defined in it.. ) :?: I added the line "hu.int" at the end of scripts.lst and then everything works.Yeah :) :D :lol: :badgrin: THX buddys :!:
by zenbreak
Sat Jun 28, 2003 6:24 am
Forum: Fallout Editing
Topic: How to get the .int & .msg connected?
Replies: 3
Views: 5353

How to get the .int & .msg connected?

This is my hu.ssl : #include "..\headers\define.h" //#include "..\headers\<TownName.h>" #define NAME SCRIPT_d1 #define TOWN_REP_VAR (GVAR_TOWN_REP_ARROYO) #include "..\headers\command.h" #include "..\headers\ModReact.h" procedure Node004; procedure Node001; pr...