Search found 4 matches
- Tue Jul 01, 2003 10:54 am
- Forum: Fallout Editing
- Topic: Timing problem, please help.
- Replies: 2
- Views: 6215
- Mon Jun 30, 2003 10:54 am
- Forum: Fallout Editing
- Topic: Timing problem, please help.
- Replies: 2
- Views: 6215
Timing problem, please help.
I encounter a problem that when i want to make an NPC move from position A to position B, or use float_msg() to display a dialogue and then next dialogue as below, how can i add a "time blank" between those 2 actions? procedure start; procedure start begin float_msg(self_obj,"test1&qu...
- Sat Jun 28, 2003 2:48 pm
- Forum: Fallout Editing
- Topic: How to get the .int & .msg connected?
- Replies: 3
- Views: 5353
- Sat Jun 28, 2003 6:24 am
- Forum: Fallout Editing
- Topic: How to get the .int & .msg connected?
- Replies: 3
- Views: 5353
How to get the .int & .msg connected?
This is my hu.ssl : #include "..\headers\define.h" //#include "..\headers\<TownName.h>" #define NAME SCRIPT_d1 #define TOWN_REP_VAR (GVAR_TOWN_REP_ARROYO) #include "..\headers\command.h" #include "..\headers\ModReact.h" procedure Node004; procedure Node001; pr...