We are proud to announce (finally) that http://fallout3d.com is back online. You can sign up to be a Beta Tester, Read the latest news, and get your questions answered on the forum. Come on over and become part of the team!
jota23
Search found 10 matches
- Thu Jan 22, 2004 5:08 am
- Forum: In The News
- Topic: Fallout 3D bits and pieces
- Replies: 68
- Views: 34534
- Sun Jan 18, 2004 8:27 pm
- Forum: In The News
- Topic: Fallout 3D bits and pieces
- Replies: 68
- Views: 34534
:lol: save the dramatic meltdowns. no one is attacking you we're just having a go at the concept of replacing the enclave with a robomec army. Meat and I have had a pretty stressful few days. On Thursday, due to PiP's posts on DAC and Odin's posts on NMA, we made the cover of both sites! We receive...
- Thu Jan 08, 2004 2:18 am
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
Combat will reflect that shown in games like Unreal2003 (the engine we're using), Quake III Arena, and Battlefield 1942, but since I have control over their aggressivenes, their accuracy, their favorite weapon etc., the AI's will not be blowing your head off with a sniper rifle from a thousand yards...
- Wed Dec 31, 2003 3:48 am
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
We are not currently prepared to beta test, but you can sign up to be a beta tester in the MUTANTS section of http://fallout3d.com . In order to get the beta testing news and updates, you have to register on the forum as well. Unfortunately, we are having issues with our forum, but they should be re...
- Tue Dec 30, 2003 4:49 pm
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
Even in Fallout 1 and 2, a well aimed head shot with a nice gun could take someone out with one bullet. It didn't happen every time because you had to also take into account armor, aiming ability, level of damage of the gun, etc. The same will be true for FALLOUT3d. The script has the ability to let...
- Mon Dec 29, 2003 11:10 pm
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
the URL on the news page doesn't work - or the site has exceeded it's daily/weekly/monthly bandwidth... Infortunately, due to the storm of the decade (top ten ever recorded in this area), our host is currently without power. http://fallout3d.com is up and running minus the forum which is still bein...
- Mon Dec 29, 2003 2:29 am
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
FALLOUT3d won't all be running through towns shooting things. You will have to talk to people, complete quests and improve your survival skills to make it through this game. If you can sweep any FPS room in five clean shots, your fighting skills will improve quickly (and so will the AI's), but be ca...
- Mon Dec 29, 2003 2:18 am
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
But it won't always be one shot=perfect and lethal hit. You also have to take into account what kind of armor you're wearing (including helmets) and the fighting capability of both you and the AI. As I said before, The AI won't be very effective to begin with, but later in the game, their tactics an...
- Mon Dec 29, 2003 2:00 am
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
- Mon Dec 29, 2003 12:52 am
- Forum: In The News
- Topic: Fallout 3d
- Replies: 122
- Views: 37144
... the AI either aims like shit, or starts to aim headshots thru walls ... before youve become visible to them. This is more my area, so I'll respond to this one. In the Unreal Script, it is possible to not only set the Line-Of-Fire trigger, but also to limit the accuracy, aggressiveness, tactics,...