Search found 6 matches

by xisailuo
Sat Aug 21, 2004 4:52 pm
Forum: Fallout Editing
Topic: how to use ANIM_take_out & ANIM_fire_single?
Replies: 2
Views: 5125

thank you , I accomplish it. I have made a big big mistake in comprehending scripts,now I correct my mistake #include "..\headers\define.h" #define NAME SCRIPT_ECBDYGRD #include "..\headers\command.h" #include "..\headers\ModReact.h" procedure start; procedure doSequenc...
by xisailuo
Thu Aug 19, 2004 2:12 pm
Forum: Fallout Editing
Topic: how to use ANIM_take_out & ANIM_fire_single?
Replies: 2
Views: 5125

#define NAME SCRIPT_TEST variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure talk_p_proc; procedure Node001; procedure old_pickup_p_proc; #define G1_TILE 20104 variable g1; procedure...
by xisailuo
Wed Aug 18, 2004 4:53 pm
Forum: Fallout Editing
Topic: how to use ANIM_take_out & ANIM_fire_single?
Replies: 2
Views: 5125

how to use ANIM_take_out & ANIM_fire_single?

I give npc some weapon ,butI I can not use ANIM_take_out & ANIM_fire_single ,it seems no effect.Can you teach me how to use it or give me some examples?
by xisailuo
Wed Aug 18, 2004 3:27 pm
Forum: Fallout Editing
Topic: strange questions about my scripts
Replies: 1
Views: 4828

#define NAME SCRIPT_fuwochengjg variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure timed_event_p_proc; procedure old_pickup_p_proc; procedure start begin if anim_busy(self_obj)==fal...
by xisailuo
Wed Aug 18, 2004 2:12 pm
Forum: Fallout Editing
Topic: strange questions about my scripts
Replies: 1
Views: 4828

strange questions about my scripts

#define NAME SCRIPT_fuwochengjg variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure timed_event_p_proc; procedure old_pickup_p_proc; procedure start begin if anim_busy(self_obj)==fal...
by xisailuo
Tue Aug 17, 2004 1:33 pm
Forum: Fallout Editing
Topic: questions about circles in fallout2 mod
Replies: 1
Views: 4345

questions about circles in fallout2 mod

I need some npc do some actions such as fall & stand constantly,but I can not accomplish it in my scripts: #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure old_pickup_p_proc; procedure node001; procedure node002; procedure start begin ...