Search found 6 matches
- Sat Aug 21, 2004 4:52 pm
- Forum: Fallout Editing
- Topic: how to use ANIM_take_out & ANIM_fire_single?
- Replies: 2
- Views: 5125
- Thu Aug 19, 2004 2:12 pm
- Forum: Fallout Editing
- Topic: how to use ANIM_take_out & ANIM_fire_single?
- Replies: 2
- Views: 5125
- Wed Aug 18, 2004 4:53 pm
- Forum: Fallout Editing
- Topic: how to use ANIM_take_out & ANIM_fire_single?
- Replies: 2
- Views: 5125
how to use ANIM_take_out & ANIM_fire_single?
I give npc some weapon ,butI I can not use ANIM_take_out & ANIM_fire_single ,it seems no effect.Can you teach me how to use it or give me some examples?
- Wed Aug 18, 2004 3:27 pm
- Forum: Fallout Editing
- Topic: strange questions about my scripts
- Replies: 1
- Views: 4828
- Wed Aug 18, 2004 2:12 pm
- Forum: Fallout Editing
- Topic: strange questions about my scripts
- Replies: 1
- Views: 4828
strange questions about my scripts
#define NAME SCRIPT_fuwochengjg variable Only_Once:=0; #define NPC_REACTION_TYPE REACTION_C #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure timed_event_p_proc; procedure old_pickup_p_proc; procedure start begin if anim_busy(self_obj)==fal...
- Tue Aug 17, 2004 1:33 pm
- Forum: Fallout Editing
- Topic: questions about circles in fallout2 mod
- Replies: 1
- Views: 4345
questions about circles in fallout2 mod
I need some npc do some actions such as fall & stand constantly,but I can not accomplish it in my scripts: #include "..\headers\define.h" #include "..\headers\command.h" procedure start; procedure old_pickup_p_proc; procedure node001; procedure node002; procedure start begin ...