Search found 5 matches
- Tue Oct 19, 2004 8:21 pm
- Forum: Fallout Editing
- Topic: Local variables, or any varibles for that matter
- Replies: 1
- Views: 5408
Local variables, or any varibles for that matter
I can not get any saved varibles to work. I have tried LVARs, MVARs, and GVARs. I tried using the existing value, LVAR_Herebefore. I used the functions like I saw other scripts, set_local_var(LVAR_Herebefore, 1); But then I tested it and it does not change the value. In the scripts it uses these all...
- Thu Oct 14, 2004 9:54 pm
- Forum: Fallout Editing
- Topic: The connection between *.ssl and *.msg
- Replies: 7
- Views: 9771
- Thu Oct 14, 2004 8:59 pm
- Forum: Fallout Editing
- Topic: The connection between *.ssl and *.msg
- Replies: 7
- Views: 9771
I am using macros for conversation. In the Reply() macro, it uses NAME as the line number for the msg file, which is defined as SCRIPT_BLAH, which in turn is defined in SCRIPTS.H as 1304. Now looking at the .lst file, the msg file is actually on line number 1309, but neither defining the script in S...
- Thu Oct 14, 2004 8:09 pm
- Forum: Fallout Editing
- Topic: Whats wrong with the mapper?
- Replies: 8
- Views: 15972
I had the exact same problem. What causes it is the mapper naving a different number of cities than is hardcoded.
To fix the problem, install this patch on the mapper:
http://www.nma-fallout.com/forum/dload. ... file_id=76
To fix the problem, install this patch on the mapper:
http://www.nma-fallout.com/forum/dload. ... file_id=76
- Thu Oct 14, 2004 8:07 pm
- Forum: Fallout Editing
- Topic: The connection between *.ssl and *.msg
- Replies: 7
- Views: 9771
The connection between *.ssl and *.msg
I have a script written for some dialog. I attach it to a character, go to talk to them, and get: Error Error Error Error Error being where the text should be. This is obviosly caused by the script not being able to find the .msg file with the text in it. How are these two files connected? At first ...