Search found 2 matches

by Gamelore
Sun Feb 06, 2005 11:09 pm
Forum: Content Feedback
Topic: An evening with Todd Howard about Fallout 3
Replies: 79
Views: 208495

Good point. But the only difference I see is it ending instantly vs ending after a time limit. As a compromise, I would like to have been able to kill all of the villagers *and* get the GECK (presumably for my own personal benefit in that case), even though it would have made no sense at that point....
by Gamelore
Fri Feb 04, 2005 11:37 pm
Forum: Content Feedback
Topic: An evening with Todd Howard about Fallout 3
Replies: 79
Views: 208495

non-linearity in Morrowind (their biggest game to date) was non-existant (anybody remember the "You have killed an important character! You've stuffed up the main plot! You should reload!" dialogue box?) Yeah, and this is exactly why I didn't like Fallout 2 as much as Fallout. If you kill...