Search found 34 matches

by Cranberry
Thu Sep 12, 2002 6:48 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

Another update.

While I do still exist, I'm dealing with other stuff in the dreaded Real Life right now and will be for quite a while. This project may be on the back burner for several weeks before I get around to putting in some serious time on it.
by Cranberry
Sun Aug 18, 2002 1:01 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

Just an update. The map is coming together okay (first real one; I'm having to figure some stuff out as I go). To address points, I'm not putting in bows/slings/other medieval era weaponry (the crossbows are going to be modern, naturally.) This is because while the villagers are not modern-level, th...
by Cranberry
Thu Aug 01, 2002 12:33 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

It might be interesting to replace the 'club' sprite with a gun sprite; since you don't have any ammo, you go around beating people over the head with it :D
by Cranberry
Wed Jul 31, 2002 10:56 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: worthless things in FoT
Replies: 28
Views: 20093

It's a random encounter like all the rest. I once wandered the entire map seeking the Alien Blaster and Level 21, and occasionally it'd stop for water. Proximity to towns or time in the waste seems to have no bearing.
by Cranberry
Wed Jul 31, 2002 10:35 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: worthless things in FoT
Replies: 28
Views: 20093

Heh, at least there isn't a Yellow Reactor Keycard hanging about... :D
by Cranberry
Wed Jul 31, 2002 11:26 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

The raiders will have limited ammo too; I don't want them spraying randomly and indefinately. "Wait until he's out of ammo" will be a valid tactic, although then you don't get any of the ammo, either, which sucks. Also, you need to be in harm's way to attract his fire, and since your armou...
by Cranberry
Wed Jul 31, 2002 11:13 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

Villagers' side, of course. I think it'll be a learning experience from the other guy's point of view, as it were, when a hummer full of BoS bastards pulls up in the town square and out pours a full squad in metal armour with M16s -and your best weapon is that UZI you took from the raider leader, an...
by Cranberry
Wed Jul 31, 2002 9:27 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

I just made up the plot as I went along. I might do second instalment in which a squad of BoS arrive toting M16s (this is why the raiders were fleeing east) and try to 'pacify' the town in order to get to the bunker beneath.
by Cranberry
Wed Jul 31, 2002 9:05 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Brainstorming: Low Tech Mission
Replies: 19
Views: 13022

Brainstorming: Low Tech Mission

Having pretty much finished my 'Balanced Weapons' mod, although unreleased (nobody downloads those anyway, heh), I'm moving on to making a map. It's going to be a Mad Max type of map, with mostly spearguns and stuff, with the most basic of firearms highly prized. The plot: You live in a stockaded vi...
by Cranberry
Wed Jul 31, 2002 4:18 am
Forum: Fallout and Fallout 2
Topic: Playstyle Challenges
Replies: 31
Views: 20302

Might be interesting to make a level with all technology knocked down a step; spearguns, pointy sticks and close combat.
by Cranberry
Tue Jul 30, 2002 6:20 am
Forum: Fallout and Fallout 2
Topic: Playstyle Challenges
Replies: 31
Views: 20302

From my perspective, he couldn't. I don't know the cheat codes.

This is beside the point. Adaptation is doing what must be done to survive. Cheating is not neccessary for survival in Fo2.
by Cranberry
Tue Jul 30, 2002 4:21 am
Forum: Fallout and Fallout 2
Topic: Playstyle Challenges
Replies: 31
Views: 20302

He was using a shotgun and leather jacket out of neccessity; they were the best he could find, while everyone else was using spear-guns. If you're going to play an adaptive Max, limiting weapons is slightly silly if he adapts in other ways. Consider; if you gave him a suit of Power Armour and an HK ...
by Cranberry
Sun Jul 28, 2002 9:56 am
Forum: Fallout and Fallout 2
Topic: Playstyle Challenges
Replies: 31
Views: 20302

Well, with maximum perks, traits, AG and a truckload of chems, you'd have maybe 4, 5 attacks with that shottie per round. But that wouldn't even dent him.

You'd need to play a diplomatic/stealth/science character to win as Mad Max, and then you just wouldn't be Mad Max.
by Cranberry
Sat Jul 27, 2002 4:16 am
Forum: Fallout and Fallout 2
Topic: Playstyle Challenges
Replies: 31
Views: 20302

A game with only low-tech weapons might as well be a 'Pacifist' game (which does work) because low-tech weapons cease to work very quickly (remember, we're not trying to engineer failure or make the game frustrating here). The beauty of Jet is the permanent addiction. All the other chem addictions e...
by Cranberry
Sat Jul 27, 2002 3:28 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Super mutants cant use certain weapons?
Replies: 20
Views: 17493

That's foolish. They could use plasma and laser rifles in FO1 & 2. Would changing the ingame sprite fix it?
by Cranberry
Sat Jul 27, 2002 3:06 am
Forum: Fallout and Fallout 2
Topic: Playstyle Challenges
Replies: 31
Views: 20302

Playstyle Challenges

It seems to me the game could be a lot more interesting if played through with 'challenges'; intentionally handicapping your character in order to force new solutions to the game's problems. There are a few obvious ones I've come up with, such as having one stat really, really low (a Stupid Game or ...
by Cranberry
Tue Jul 23, 2002 3:52 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Out of ideas HEEEEEEELP !!!!!!
Replies: 7
Views: 5741

If you have a warehouse, make sure there are a lot of wooden crates.

For originality, you know. :wink:
by Cranberry
Tue Jul 23, 2002 12:36 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Burning Surplus Ammunition.
Replies: 5
Views: 5217

Er, as I recall the FoT Lewis was already 30-06. I chambered the Chauchat in 30-06 (this is kind of a joke weapon, it fires only one 10rd burst before falling apart, but you can pick it up from the corpses of some raider bosses who I felt needed better weapons. They have working, nonlootable version...
by Cranberry
Mon Jul 22, 2002 7:16 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Burning Surplus Ammunition.
Replies: 5
Views: 5217

Burning Surplus Ammunition.

I'm playing around with the available weapons in the game. Again. This time, though, my attention has turned to massive surpluses of ammunition. I'm trying to come up with weapons that can eat away all that ammo at such time as it becomes obsolete or in supply so plentiful it's embarrassing (ie, the...
by Cranberry
Tue Jul 16, 2002 9:47 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Quartermaster Lists
Replies: 6
Views: 4597

It's like a messy room. It looks godawful, but the person living in it knows more or less where everything is.

If anyone else would like to try this, I can give a copy of the recycling ammo part of the QM list for editing (since it takes a long time to make this part of the list from scratch).