Another update.
While I do still exist, I'm dealing with other stuff in the dreaded Real Life right now and will be for quite a while. This project may be on the back burner for several weeks before I get around to putting in some serious time on it.
Search found 34 matches
- Thu Sep 12, 2002 6:48 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
- Sun Aug 18, 2002 1:01 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
Just an update. The map is coming together okay (first real one; I'm having to figure some stuff out as I go). To address points, I'm not putting in bows/slings/other medieval era weaponry (the crossbows are going to be modern, naturally.) This is because while the villagers are not modern-level, th...
- Thu Aug 01, 2002 12:33 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
- Wed Jul 31, 2002 10:56 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: worthless things in FoT
- Replies: 28
- Views: 20093
- Wed Jul 31, 2002 10:35 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: worthless things in FoT
- Replies: 28
- Views: 20093
- Wed Jul 31, 2002 11:26 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
- Wed Jul 31, 2002 11:13 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
Villagers' side, of course. I think it'll be a learning experience from the other guy's point of view, as it were, when a hummer full of BoS bastards pulls up in the town square and out pours a full squad in metal armour with M16s -and your best weapon is that UZI you took from the raider leader, an...
- Wed Jul 31, 2002 9:27 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
- Wed Jul 31, 2002 9:05 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Brainstorming: Low Tech Mission
- Replies: 19
- Views: 13022
Brainstorming: Low Tech Mission
Having pretty much finished my 'Balanced Weapons' mod, although unreleased (nobody downloads those anyway, heh), I'm moving on to making a map. It's going to be a Mad Max type of map, with mostly spearguns and stuff, with the most basic of firearms highly prized. The plot: You live in a stockaded vi...
- Wed Jul 31, 2002 4:18 am
- Forum: Fallout and Fallout 2
- Topic: Playstyle Challenges
- Replies: 31
- Views: 20302
- Tue Jul 30, 2002 6:20 am
- Forum: Fallout and Fallout 2
- Topic: Playstyle Challenges
- Replies: 31
- Views: 20302
- Tue Jul 30, 2002 4:21 am
- Forum: Fallout and Fallout 2
- Topic: Playstyle Challenges
- Replies: 31
- Views: 20302
He was using a shotgun and leather jacket out of neccessity; they were the best he could find, while everyone else was using spear-guns. If you're going to play an adaptive Max, limiting weapons is slightly silly if he adapts in other ways. Consider; if you gave him a suit of Power Armour and an HK ...
- Sun Jul 28, 2002 9:56 am
- Forum: Fallout and Fallout 2
- Topic: Playstyle Challenges
- Replies: 31
- Views: 20302
- Sat Jul 27, 2002 4:16 am
- Forum: Fallout and Fallout 2
- Topic: Playstyle Challenges
- Replies: 31
- Views: 20302
A game with only low-tech weapons might as well be a 'Pacifist' game (which does work) because low-tech weapons cease to work very quickly (remember, we're not trying to engineer failure or make the game frustrating here). The beauty of Jet is the permanent addiction. All the other chem addictions e...
- Sat Jul 27, 2002 3:28 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Super mutants cant use certain weapons?
- Replies: 20
- Views: 17493
- Sat Jul 27, 2002 3:06 am
- Forum: Fallout and Fallout 2
- Topic: Playstyle Challenges
- Replies: 31
- Views: 20302
Playstyle Challenges
It seems to me the game could be a lot more interesting if played through with 'challenges'; intentionally handicapping your character in order to force new solutions to the game's problems. There are a few obvious ones I've come up with, such as having one stat really, really low (a Stupid Game or ...
- Tue Jul 23, 2002 3:52 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Out of ideas HEEEEEEELP !!!!!!
- Replies: 7
- Views: 5741
- Tue Jul 23, 2002 12:36 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Burning Surplus Ammunition.
- Replies: 5
- Views: 5217
Er, as I recall the FoT Lewis was already 30-06. I chambered the Chauchat in 30-06 (this is kind of a joke weapon, it fires only one 10rd burst before falling apart, but you can pick it up from the corpses of some raider bosses who I felt needed better weapons. They have working, nonlootable version...
- Mon Jul 22, 2002 7:16 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Burning Surplus Ammunition.
- Replies: 5
- Views: 5217
Burning Surplus Ammunition.
I'm playing around with the available weapons in the game. Again. This time, though, my attention has turned to massive surpluses of ammunition. I'm trying to come up with weapons that can eat away all that ammo at such time as it becomes obsolete or in supply so plentiful it's embarrassing (ie, the...
- Tue Jul 16, 2002 9:47 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Quartermaster Lists
- Replies: 6
- Views: 4597