Search found 26 matches

by tux
Mon Jul 08, 2002 10:44 pm
Forum: Fallout and Fallout 2
Topic: Making the world a shitter place...
Replies: 42
Views: 23241

I also think that many of the nukes used would be tactical, thereby leaving little radiation behind, but who cares :roll:
by tux
Mon Jul 08, 2002 10:43 pm
Forum: Fallout and Fallout 2
Topic: Vindictator and Avenger
Replies: 50
Views: 27844

The metling animation?
by tux
Mon Jul 08, 2002 10:41 pm
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

Actually I believe a small lead chamber filled with sufficient amount of Americium-241 or radium should do the trick if you just want to have some fun, beryllium is not all that necessary.
by tux
Mon Jul 08, 2002 1:55 am
Forum: Fallout and Fallout 2
Topic: Prequel Vs Sequel
Replies: 10
Views: 7733

Please be makink a sequel.
by tux
Mon Jul 08, 2002 1:53 am
Forum: Fallout and Fallout 2
Topic: Vindictator and Avenger
Replies: 50
Views: 27844

My fav death animation is when you shoot and critically hit someone with Desert Eagle and half of his belly explodes into pieces, along with a nice sound effect. :D What about the pulse rifle death animation? I like that one. :rocol: What about the "meat grinder" effect with a bozar? And ...
by tux
Mon Jul 08, 2002 1:52 am
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

You know, an isotope lodged in a metal chamber with one opening.
by tux
Sun Jul 07, 2002 1:41 pm
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

I still don't think the beam would be visible, even with a failry powerful laser (although it depends on how powerful is "powerful"), but I don't know much about lasers- I am more into experiments with microwaves and neutron guns and such.
by tux
Sun Jul 07, 2002 7:13 am
Forum: Fallout and Fallout 2
Topic: Vault 13
Replies: 26
Views: 13032

Interesting. My last char had outdoorsman at 100, maybe I should reaload and do that.
by tux
Sun Jul 07, 2002 7:08 am
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

Well, then it won't be dodging. It will be standing there and laughing your ass of.
by tux
Sun Jul 07, 2002 6:49 am
Forum: General Discussion
Topic: Interesting weapon, character, game ideas - yaaay!
Replies: 83
Views: 79213

Wait, wasn't that called a RL in JK? I don't know, I played the russian version.
by tux
Sat Jul 06, 2002 12:47 pm
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

Just like James said, you would need to reflect light at the exact wavelenght of the laser. I ahve one Question though, I have a suspition that the entire laser beam is at the exact same frequency/wavelength, no?
by tux
Fri Jul 05, 2002 11:18 pm
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

You can't see it because I doubt there is sufficient particle residue in the air. And you can't dodge it unless you are neo.
by tux
Fri Jul 05, 2002 1:24 pm
Forum: Fallout and Fallout 2
Topic: Another new idea
Replies: 24
Views: 11804

Yes, BOS is indeed making weaponry but that's not thier goal per se. They try to restore to pre-war tech for the most part. Or so I remember. Never played tactics so I wouldn't know how that plays out.
by tux
Fri Jul 05, 2002 1:22 pm
Forum: Fallout and Fallout 2
Topic: Plamsa and laser
Replies: 40
Views: 26729

danferry here is correct. In addition (if I understand it correctly), light produced in a laser is similarly phased. And plasma is quite easy to create (it can be produced from most gases at sufficiently high t, right?) but sustaining its state and propelling it is the hard part.
by tux
Fri Jul 05, 2002 12:35 pm
Forum: General Discussion
Topic: CNC vs. Starcraft
Replies: 29
Views: 21740

I think it was called LED wars. (pronounced led, not L E D)
by tux
Fri Jul 05, 2002 12:33 pm
Forum: General Discussion
Topic: CNC vs. Starcraft
Replies: 29
Views: 21740

SC had one of the better storylines in an RTS... exept for that game where you had to grow some drug and use it to control your soldiers. Can't remember the name though.
by tux
Fri Jul 05, 2002 4:02 am
Forum: Fallout and Fallout 2
Topic: Gecko - Enclave assault
Replies: 37
Views: 20224

(ok, it is interesting)

The conversation reminds me of some chats I've had with roadrunner tech support people.
by tux
Fri Jul 05, 2002 2:45 am
Forum: Fallout and Fallout 2
Topic: Another new idea
Replies: 24
Views: 11804

I have read the book, but I still cosider a prequel rather hard to pull off.
by tux
Fri Jul 05, 2002 2:43 am
Forum: Fallout and Fallout 2
Topic: Awesome secret!
Replies: 39
Views: 22996

HAvink the knights who say "Ni!" would stil be nice, no?
by tux
Thu Jul 04, 2002 11:03 am
Forum: General Discussion
Topic: CNC vs. Starcraft
Replies: 29
Views: 21740

vote Dune 2!