Search found 30 matches

by Grey_Ghost
Tue Aug 31, 2004 10:16 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Mod concept - anyone interested?
Replies: 32
Views: 27464

Re: Mod concept - anyone interested?

There is no 5.56mm in FO, there is .223cal though. You *do* know thats the same round, right? That is why I typed it like that. Simple fact in Fallout is that it's just called .223cal. TO:Retlaw83 Well your talking about M1's and M14's in your first post. Then you mention the AK-47, and I pointed o...
by Grey_Ghost
Tue Aug 31, 2004 4:26 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Mod concept - anyone interested?
Replies: 32
Views: 27464

Re: Mod concept - anyone interested?

I'm considering changing the things wrong with the real-world weapons in FoT and maybe bringing it more in line with Fallout canon After reading this thread I don't see this having anything to do with Fallout canon at all. Seems more to do with making them all the more real world like. There is no ...
by Grey_Ghost
Sun Aug 29, 2004 6:06 am
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20547

So even in the Wasteland...Gold, Gold never changes...? Meh, I say.

[JKM]Can't wait for the great diamond trade routes in Fallout 3, oh and I hope they add Platinum pieces so I don't have to carry around so much of those gold coins. F3 gonna be all about the bling yo.[/JKM]
by Grey_Ghost
Sat Aug 28, 2004 4:54 am
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20547

Gold has always had a value based on its rarity. Every civilization since the dawn of man has considered it a valuable metal. I guess you need to read Adam Smith or something to understand the complete economics of money. Sorry, but I somehow doubt in a Post Nuclear Wasteland that even Mr.T would f...
by Grey_Ghost
Fri Aug 27, 2004 11:33 am
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20547

Ugh, must everyone be so difficult. I know Bottle Caps were backed by the Hub's water supply. So WTF was backing Gold coins?
by Grey_Ghost
Thu Aug 26, 2004 11:35 pm
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20547

Lol, why the hell would anyone care about Gold in the wasteland? Is it just for the sake of being Gold, just what would it be any good for? I always spend as little time in Redding as possible, first three or so games I never even visited it. I can honestly say I know little about what goes on in Re...
by Grey_Ghost
Wed Aug 25, 2004 8:18 am
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20547

Hmm, I played Fallout 1 when it first came out and loved the hell out of it. I can't even count the times I replayed it in so many different ways. Then I played Fallout 2 and loved the hell out of it. I also cannot count the number of times I replayed it differently either. The ONLY thing I didn't l...
by Grey_Ghost
Tue Aug 24, 2004 8:07 pm
Forum: In The News
Topic: Realistic Arroyo mod v.1
Replies: 45
Views: 20547

It annoys me to be forced into that tutorial of a start for Fallout 2 every single time, so I suppose there is some merit to change that. However, I don't care for any those other suggested changes in the slightest.
by Grey_Ghost
Sun Aug 15, 2004 1:54 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Of Armored Super Mutants and Energy weapons.
Replies: 8
Views: 5736

Rocket Launchers

I forgot all about the Rocket Launcher, it's sequence for all stances is not correct either. Use the unarmored Mutant for a reference. Oh and you need to extract all the rocketlauncherBLAH.wav's from the sound_0.bos and rename them rocket BLAH.wav for it to actually work for all character spr's. The...
by Grey_Ghost
Fri Aug 13, 2004 5:45 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Of Armored Super Mutants and Energy weapons.
Replies: 8
Views: 5736

My Hex editor doesn't do cut-n-paste, but it wasn't a problem. The sequence hex is as simple as it gets. Here is a pic showing what was changed. RED=BAD Green=GOOD

Image

Feels good to have mutants shooting Lasers at me... :blink:
by Grey_Ghost
Thu Aug 12, 2004 12:27 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Of Armored Super Mutants and Energy weapons.
Replies: 8
Views: 5736

Of Armored Super Mutants and Energy weapons.

I don't know if this would be old news or not, I couldn't find anything on it using search. FOT has Energy Weapons set to use normal rifle anims, but SM's Armored and otherwise do not posses these animations. Setting the weapons to use Heavy gun anims (Like they should be no?) works fully for the un...
by Grey_Ghost
Mon Jan 12, 2004 4:27 pm
Forum: In The News
Topic: Maxim...
Replies: 18
Views: 10076

Canis Lupus wrote:There's tits in the Goddamn manual?
FOBOS has a manual?! It's 8 pages or longer!? That's shocking :shock:

Grey_Ghost
by Grey_Ghost
Fri Oct 24, 2003 12:43 am
Forum: In The News
Topic: The end has arrived
Replies: 103
Views: 52146

Lucasarts goes through tons of procedures rejecting ideas that don't fit in with the SW universe. I hope this is right for other Star Wars game, but I can tell you with absolute certainty that "Star Wars Galaxies" took the EU and Continuity and beat it to a bloody pulp. Then proceeded to ...
by Grey_Ghost
Wed Oct 22, 2003 9:22 pm
Forum: In The News
Topic: The end has arrived
Replies: 103
Views: 52146

I hope this is the last nail in the Coffin of Interplay, but I am bitter. I don't know if I ever want to see a FO3 made having anything to do with Interplay. It's time for new blood in the POST-APOC RPG genre. Fallout had it's heyday, now it's time for someone else to wave the flag. It's sad games l...
by Grey_Ghost
Wed May 21, 2003 6:28 am
Forum: In The News
Topic: More Cryptic Black Isle Chatter
Replies: 18
Views: 9194

I must be one of the scant few that Loved both Fallout 1 & 2 . Anyhoo... NO EF-ING BURSTS IN MY (or any other friendlies) BACK (or front, or side)!!!! I cannot even imagine Fallout without friendly burst fire incidents. Formations - Just like you'd think, everyone walking around and trying to st...
by Grey_Ghost
Mon May 19, 2003 9:23 pm
Forum: In The News
Topic: MCA Quotes Collected...
Replies: 51
Views: 26586

About those weapons..

Ok, so no new real world weapons, but do all the weapons Fallout 2 introduced to the Fallout Universe get to stay? We just can't start saying things in Fallout 2 never happened, and sweep them under the rug...I hate it when game developers do that.

Grey_Ghost
by Grey_Ghost
Sun May 18, 2003 8:44 pm
Forum: In The News
Topic: J.E. Sawyer on Fallout 3
Replies: 79
Views: 33168

Um Fallout 2 changed the Fallout 1 theme of not having real world guns, which one do you prefer?
Eh? Desert Eagle sounded like a real world weapon to me.

Grey_Ghost
by Grey_Ghost
Sat May 17, 2003 4:27 pm
Forum: In The News
Topic: J.E. Sawyer on Fallout 3
Replies: 79
Views: 33168

Since when did Fallout have generic names for its guns? To my best recollection almost every gun in Fallout had a unique name given to it. You just had to go into the inventory and read the text box description of it to see it. Like the 10mm SMG was like an H&K MP9 if I recall. I personally like...
by Grey_Ghost
Fri Apr 04, 2003 7:21 pm
Forum: In The News
Topic: It's like spitting back at rain...
Replies: 43
Views: 16979

Lucifer

Slave_Master wrote:How the hell do you pronounce Cuevas anyway?
"Say · tan"

Grey_Ghost
by Grey_Ghost
Thu Mar 13, 2003 9:49 am
Forum: In The News
Topic: Fallout Enforcer Announcement Aftermath
Replies: 148
Views: 55205

I think I just want Interplay to die now. Probably a horrible thing to say, seeing how many people would lose their jobs. Then again after all the lay offs how many people are left. I think whoever wrote the design document for this...game, must have written "retro 80's atmosphere" by mist...