Search found 9 matches
- Fri Nov 15, 2002 4:39 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Descriptions in speech.txt instead of items.txt...
- Replies: 8
- Views: 3415
Okay, I've done some testing, and here's how I think it all works... The proper structure in the speech.txt file is: name_TagName = {Whatever you want the Name information to be.} desc__TagName = {Whatever you want the Desc information to be.} So, the Tag Name field -must- be filled out in order to ...
- Fri Nov 15, 2002 2:21 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Descriptions in speech.txt instead of items.txt...
- Replies: 8
- Views: 3415
- Fri Nov 15, 2002 1:32 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Descriptions in speech.txt instead of items.txt...
- Replies: 8
- Views: 3415
- Thu Nov 14, 2002 11:21 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Descriptions in speech.txt instead of items.txt...
- Replies: 8
- Views: 3415
Descriptions in speech.txt instead of items.txt...
I haven't been able to get the descriptions in the speech.txt file to show up. It only seems to work in the items.txt file. MaxViolence (my hero!) said he'd learned to do it somewhere, but I can't seem to get it to work, even on his missions. Any ideas? I've tried reloading the speech file, but that...
- Mon Nov 11, 2002 5:12 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Making items that give perks?
- Replies: 6
- Views: 2543
That only does skills/stats.
Actually, armor works fine for skills, stats, resistances, etc. It does not work for perks, tags, or talents. I was looking to make custom armors that do things like silent running, or glasses that do nightvision, etc. Unfortunately, a lot of those things can't be simulated with stats/derives/skills...
- Sun Nov 10, 2002 6:32 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Making items that give perks?
- Replies: 6
- Views: 2543
That's not good news...
Drat! There go the nightvision goggles, as well... Unfortunately, there are some things you can't really duplicate without a perk. It still seems odd to me that the stock Power Armour gives radiation resistance via the perk, and that seems to work. I'll test with other perks that affect that section...
- Sun Nov 10, 2002 8:48 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Making items that give perks?
- Replies: 6
- Views: 2543
Making items that give perks?
I'm trying to make armor (excuse me, armoUr) that will give the perk Awareness. I noticed that the power armours are supposed to give 40 rad resistance, but I can't get it to give any other perks.
Suggestions?
Vorien
Suggestions?
Vorien
- Sun Nov 10, 2002 1:03 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Trigger script question...
- Replies: 1
- Views: 1605
Trigger script question...
I thought I saw mention in either a forum or a readme that there's a way to put triggers in a script, instead of using the editor.
Is this true?
Also, there's mention of setting information in the speech.txt so that the main text files don't have to be overwritten...
Vorien
Is this true?
Also, there's mention of setting information in the speech.txt so that the main text files don't have to be overwritten...
Vorien
- Sun Nov 10, 2002 1:01 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Generating randomness...
- Replies: 1
- Views: 1454
Generating randomness...
I'm sure it's been done, but... I don't know if anyone has needed randomness, but you can do it using a blocked timer and a flag. In one trigger, triggered by whatever event you choose, Set the timer to a random value 10x your random decision tree, and make sure it's blocked. (I'm not sure what the ...