Search found 9 matches

by vorien
Fri Nov 15, 2002 4:39 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Descriptions in speech.txt instead of items.txt...
Replies: 8
Views: 3415

Okay, I've done some testing, and here's how I think it all works... The proper structure in the speech.txt file is: name_TagName = {Whatever you want the Name information to be.} desc__TagName = {Whatever you want the Desc information to be.} So, the Tag Name field -must- be filled out in order to ...
by vorien
Fri Nov 15, 2002 2:21 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Descriptions in speech.txt instead of items.txt...
Replies: 8
Views: 3415

I'll try that last one. I think I usually put something in the Display Name field.

I'm sure I had the right *_speech.txt file, since I was able to see the briefings.
I didn't look at the character descriptions closely, to see if they worked, though.

V
by vorien
Fri Nov 15, 2002 1:32 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Descriptions in speech.txt instead of items.txt...
Replies: 8
Views: 3415

I tried all that, using the format from the items.txt file.
Is it a different format?

Vorien
by vorien
Thu Nov 14, 2002 11:21 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Descriptions in speech.txt instead of items.txt...
Replies: 8
Views: 3415

Descriptions in speech.txt instead of items.txt...

I haven't been able to get the descriptions in the speech.txt file to show up. It only seems to work in the items.txt file. MaxViolence (my hero!) said he'd learned to do it somewhere, but I can't seem to get it to work, even on his missions. Any ideas? I've tried reloading the speech file, but that...
by vorien
Mon Nov 11, 2002 5:12 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Making items that give perks?
Replies: 6
Views: 2543

That only does skills/stats.

Actually, armor works fine for skills, stats, resistances, etc. It does not work for perks, tags, or talents. I was looking to make custom armors that do things like silent running, or glasses that do nightvision, etc. Unfortunately, a lot of those things can't be simulated with stats/derives/skills...
by vorien
Sun Nov 10, 2002 6:32 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Making items that give perks?
Replies: 6
Views: 2543

That's not good news...

Drat! There go the nightvision goggles, as well... Unfortunately, there are some things you can't really duplicate without a perk. It still seems odd to me that the stock Power Armour gives radiation resistance via the perk, and that seems to work. I'll test with other perks that affect that section...
by vorien
Sun Nov 10, 2002 8:48 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Making items that give perks?
Replies: 6
Views: 2543

Making items that give perks?

I'm trying to make armor (excuse me, armoUr) that will give the perk Awareness. I noticed that the power armours are supposed to give 40 rad resistance, but I can't get it to give any other perks.

Suggestions?

Vorien
by vorien
Sun Nov 10, 2002 1:03 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Trigger script question...
Replies: 1
Views: 1605

Trigger script question...

I thought I saw mention in either a forum or a readme that there's a way to put triggers in a script, instead of using the editor.
Is this true?

Also, there's mention of setting information in the speech.txt so that the main text files don't have to be overwritten...

Vorien
by vorien
Sun Nov 10, 2002 1:01 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Generating randomness...
Replies: 1
Views: 1454

Generating randomness...

I'm sure it's been done, but... I don't know if anyone has needed randomness, but you can do it using a blocked timer and a flag. In one trigger, triggered by whatever event you choose, Set the timer to a random value 10x your random decision tree, and make sure it's blocked. (I'm not sure what the ...