First off, I want to apologize to you and the rest of the guys at DAC for
some incorrect statements in my newspost regarding being booted from GIS
and what not. Proverbius already pointed these out to me, and I'm sorry I
said them. While I stand by my argument, I'd like all parts of my argument
to be based on fact. Some of them weren't. For that, I'm sorry.
> Hi Sean,
>
> I just felt like giving you a better insight into what's going on over on
> this end of the world. I'm 99% convinced you're not going to listen
> because you're already set in your mind in regards to what we, the
> fallout community, are. That's fine, but at least give me the chance to
> explain ourselves. You say that it's a narrow viewpoint of what Fallout
> should be but then like anything else there has to be some set standard.
I consider myself a (usually) objective and (almost always) fair person so
I'll definitely listen to what you have to say. And I agree there has to be
a standard but how narrow does that standard have to be?
> A recipe to follow, and things that go with the name "Fallout." A Post
> Nuclear Role Playing Game, it says it right there on the box. What's
> that imply? In the case of Fallout it was a well thought out, immersive
> game world where the devil was in the details.
> The things we, you and I, loved about it-- Turn Based combat, interesting
> non linear story, and cool setting. Ever since you stopped off of Gecko
> in Fallout 2, Interplay has been systematically bastardizing the canon.
> The continuity errors in Fallout Tactics made Fallout 2 look as tightly
> written as Camus' The Stranger. That being said, I'm sure you're still
> thinking -- It's just a game. Well, yes and no. We're hobbyist, for the
> most part a lot of the people in the Fallout community this is their main
> hobby and most other games are only good for a day or two's worth of
> play.
See, I don't think the game should set the standard of what the universe
should be. There's no good reason to restrict the universe to just role-
playing games when the potential is there for more. Faithfulness to the
core universe should be what matters, and I think that's currenly
impossible to judge from six screenshots.
> Overzealous, passionate, vocal... yea, all of the above.
Lacking in objectivity and rationality is how I see it. It's okay to be
angry about it, but I think fan sites are should still act as journalists,
since that's basically what a fan site is. It's a newspaper or magazine on
a focused subject. Me? I'm just an idiot ranting while he writes a silly
little comic. Instead of focusing your site on bashing something you
haven't played, you should be treating it in an unbiased way. That's what
editorials are for.
> We expect more for our buck. As should all other gamers, it's all the
> rage to lament the state of the gaming industry and the copy cat, bug
> laden release after release. But as soon as a community actually gives a
> rat's ass and starts complaining vocally they're the ones demonized -- I
> don't get that. I understand you, for example, can't very well shout the
> vitriol from the mountain top over at GameSpy but why piss on us for
> looking out for the interest of the Fallout fan? It's funny you should
> mention X-Com as one of your favorite franchises, if that's the case then
> you too should be very aware of what's in store for the future of
> Fallout. The writing's on the wall, Interplay's driving the license into
> the ground.
It's because they're acting on something they know little to nothing about.
Of course, I probably shouldn't be blaming the entire community. I think
blame should be on sites like DAC who are encouraging the outrage.
> Now that the Fallout portion of this e-mail is concluded I'd like to
> address some of your accusations towards Duck And Cover. First off, we
> weren't kicked off of GameSpy. I was. For what? Reporting the same
> story that just broke, 6-8 months ahead of time. "Fallout Action game
> slated for the console." Joosty Fruit aka Silverdawn questioned my
> sources and didn't want the story up. I put it up again and again
> completely confident. He removed my access from our own site without
> contacting the site admin (Kreegle.) Kreegle told him to shove his
> hosting up his ass, he couldn't manage the site by himself so we sought
> an alternative host and have been very happy with the Gate Network over
> at DAC.net ever since. Saint Proverbius doesn't enter the fold until
> later, he was writing for Vault13.net (don't visit--it's a porn site now)
> and when JC (admin) let the domain rights go (he saw no hope for Fallout
> while it was under IPLY's control) Saint came to us.
> So no, we weren't kicked off of GameSpy -- I was. And Saint had nothing
> to do with it. As for banning people who don't agree with us, it's funny
> you should pose the statement that way. 9 times out of 10, people that
> get banned on the DAC forums are folks who come in starting threads like
> "I THINK FALLOUT 3 SHOULD BE A MMORPG" then when they're promptly spanked
> in a logical discussion they resort to spamming. Yes, I'll be the first
> to admit that Saint's a bit trigger happy with the banning but whenever
> that happens the banned usually e-mail myself or Kreegle and it's fixed
> when the ban is unwarranted. I can't think of anyone who's been banned
> on my forum who wasn't a spammer. If you have proof of the contrary I'd
> be glad to see it and correct whatever perceived injustice there was.
Again, I apologize for the incorrect statements I made in my newspost. I
wrote my rant on the spur of the moment and I regret saying certain things
before I knew the complete facts.
> I posted Chuck Cuevas' e-mail address and the phone number for Interplay.
> All available on Interplay's website, for the sake of letting people
> voice their concerns -- the majority of the e-mails sent to Chuck have
> been well thought out pleads for explanations (if you've looked in the
> comments for the news article). I don't think it's unfair at all for the
> game's producer to answer to the consumer about his product. As for
> Saint's fan art gallery, yea -- I can't justify that but people are angry
> and so they're trying to find humour in the situation.
I agree that developers should answer to their consumers. I don't find the
fact that most of the e-mails sent to him have been well thought out very
likely though. Do you know this for a fact? How?
I think my major gripe is how the community sites are handling the
situation and encouraging the behaviour of the community as a whole.
Saint's gallery is a good example fo this. People have the right to be
angry but that doesn't mean you should be advertising and encouraging it.
> If Interplay were simply broadening Fallout's horizon that would be
> great, but they're not. They're trying to flip it and in the end they're
> just going to destroy it (see X Com). I'm sorry you can't see that but I
> thank you for giving me the time to express my position.
Again, how do you know this? I think you're jumping the gun a little here.
Fallout Tactics may have had continuity errors but it was a great game.
Fallout: BoS could be the same, or it could be a terrible game and an
insult to the universe. Hell, it could even be a great game that's mostly
faithful to the universe. There's simply not enough information out there
right now to make that judgement. Right now it seems to me that Interplay
is just trying to make a Baldur's Gate: Dark Alliance for the Fallout
series. There's no indication if BoS will be as good as Dark Alliance
(which was well received critically and financially) but I can't say that
will be bad either. Which is why I choose to WAIT and SEE instead of
jumping to conclusions.
--
Sean "Kaigen" Simpson
Writer/Co-Creator
Force Monkeys (
http://www.gamespy.com/comics/forcemonkeys)
Game Reviewer
Stratos Group (
http://www.stratosgroup.com)
News Hound
Planet Deus Ex (
http://www.planetdeusex.com)
The answer to your first question is shaddup.