questions!
- axelgreese
- Wandering Hero
- Posts: 1127
- Joined: Thu Apr 18, 2002 3:46 am
- Location: Pork Chop Express
- Contact:
questions!
Can someone either point me in the right direction or just give me the awesome supa importente question?
supa importente question = explain the fallout combat system in mathmatical terms.
i.e. how is damage determined?
What determines AC
Damage resistance
Damage threashold (and what is this or should I be able to find that in the manual?)
range penilties
you know the works
anybody? anybody at all?
supa importente question = explain the fallout combat system in mathmatical terms.
i.e. how is damage determined?
What determines AC
Damage resistance
Damage threashold (and what is this or should I be able to find that in the manual?)
range penilties
you know the works
anybody? anybody at all?
- axelgreese
- Wandering Hero
- Posts: 1127
- Joined: Thu Apr 18, 2002 3:46 am
- Location: Pork Chop Express
- Contact:
I think maybe i have the manuels on pdf on my cds maybe.Spazmo wrote:This is all in the manual(s).
I read that forum all the time and I've never seen anything like what I want.Look there. Failing that, OTB has gone through this a few times in the FoT forum, so do a search there.
STAY AWAY!Note to Dan: Could you move this to the ToEE/Arcanum forum so that I could have the pleasure of destroying that poll? I'll give it back right away!
chance to hit target - target's AC = true chance to hit (subtracted from what you see, i presume. if you have 95% chance to hit, and they have 15 AC, the true chance to hit is actually 80%)
damage -((Damage - DT)xDR%)= final damage
(20 damage - 4 DT from leather armor, and then 16x20%DR= 3.2, round to 3, so 16-3=13, so that 20 damage is put down to 13 by the leather armor/jacket)
sometimes there is instant death from criticals, such as a high HtH charactor hitting someone in the back (spine visible from front, regardless of damage) and hitting rodents in the head, regardless of damage, with a crit they die.
these rule out the DT/DR things.
the manual doesnt tell it all
damage -((Damage - DT)xDR%)= final damage
(20 damage - 4 DT from leather armor, and then 16x20%DR= 3.2, round to 3, so 16-3=13, so that 20 damage is put down to 13 by the leather armor/jacket)
sometimes there is instant death from criticals, such as a high HtH charactor hitting someone in the back (spine visible from front, regardless of damage) and hitting rodents in the head, regardless of damage, with a crit they die.
these rule out the DT/DR things.
the manual doesnt tell it all
- DJ Slamák
- Vault Elite
- Posts: 393
- Joined: Fri Apr 19, 2002 11:17 pm
- Location: Prague, Czech Republic
- Contact:
Dog.
Edit: Yeah, thanks, Dan. Now this post makes no sense, thanks to you.
Edit: Yeah, thanks, Dan. Now this post makes no sense, thanks to you.
Last edited by DJ Slamák on Fri Mar 28, 2003 10:11 pm, edited 1 time in total.
write what? my tag name?Spazmo wrote:Strapon2 (I was hoping to never, ever have to write that, but oh well), you're missing some stuff. Light, range, cover, and a few other factors can also change your chance to hit.
thats why i wrote that, the manual doesnt tell anything about the specific effects of light, range, colver, etc... it just says they affect it.the manual doesnt tell it all
do you know how those variables affect it? i would like to know, it would be very enlightening
- Spazmo
- Haha you're still not there yet
- Posts: 3590
- Joined: Wed Jun 12, 2002 4:17 am
- Location: Monkey Island
- Contact:
Because it was in the manual. It is explained numerous times that Perception affects combat penalties for range and lighting, which, to me, implies that there are combat penalties for range and lighting. Add to that that it's pretty obvious when you're trying to shoot someone who's far away in the dark that it's hard, and you start to put things together.
do you know the numbers to go with it?
like, x level of darkness with x distance, and x perception with a weapon that has x range results in a to-hit chance of x, based on AC and skill modifiers.
lots of x's.. is there any way to find that in one of the .dat files? or is it hardcoded and impossible to find/decipher?
like, x level of darkness with x distance, and x perception with a weapon that has x range results in a to-hit chance of x, based on AC and skill modifiers.
lots of x's.. is there any way to find that in one of the .dat files? or is it hardcoded and impossible to find/decipher?
- axelgreese
- Wandering Hero
- Posts: 1127
- Joined: Thu Apr 18, 2002 3:46 am
- Location: Pork Chop Express
- Contact:
I don't want MAYBE'S! I want answers!!
Dammit MAN!!
it looks like what your example is saying is:
((20 - 4) * .20) = x
(16 * .20) = x
3.2 = x
so the final damage is 3.2 or 3
But then you say
((20 - 4) - ((20 - 4) * .20) = x
(16 - (16 * .20)) = x
(16 - 3.2) = x
12.8 or 13 = x
so am I just reading your expression wrong or something? :/
Dammit MAN!!
I'm sorry but the way I reading that I think your example is conflicting wit the expression :/damage -((Damage - DT)xDR%)= final damage
(20 damage - 4 DT from leather armor, and then 16x20%DR= 3.2, round to 3, so 16-3=13, so that 20 damage is put down to 13 by the leather armor/jacket)
it looks like what your example is saying is:
((20 - 4) * .20) = x
(16 * .20) = x
3.2 = x
so the final damage is 3.2 or 3
But then you say
((20 - 4) - ((20 - 4) * .20) = x
(16 - (16 * .20)) = x
(16 - 3.2) = x
12.8 or 13 = x
so am I just reading your expression wrong or something? :/
- axelgreese
- Wandering Hero
- Posts: 1127
- Joined: Thu Apr 18, 2002 3:46 am
- Location: Pork Chop Express
- Contact:
- axelgreese
- Wandering Hero
- Posts: 1127
- Joined: Thu Apr 18, 2002 3:46 am
- Location: Pork Chop Express
- Contact:
- Bloodgeon11
- Vault Scion
- Posts: 182
- Joined: Fri Dec 20, 2002 4:32 am
- Location: this great country of bombing the crap out of others
*Pulls out big, shiny gun, cocks hammer, points at head*
"Science fiction wiggers" is my new favorite phrase.
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
"You'd better be prepared for the jump into hyperspace. It's unpleasantly like being drunk."
-"What's so unpleasant about being drunk?"
"Ask a glass of water."
-Douglas Adams, The Hitchhiker's Guide to the Galaxy
- the guardian
- Hero of the Desert
- Posts: 1618
- Joined: Tue Apr 23, 2002 11:36 pm
- Location: israel
- Contact:
Twating Microshaft
Is there a reason why Fallout won't install under win2k...? I just tryed it again and sod all works..
booming thunder rolls
clutch release throttle open
red smear on pavement
clutch release throttle open
red smear on pavement