It's like spitting back at rain...
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- Hero of the Desert
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It's like spitting back at rain...
<strong>[ -> N/A]</strong>
<A href="http://www.homelanfed.com/index.php?id=13223" target=_blank>Homelan Fed</a> is pimping a new <b>exclusive</b> interview with Chuck Cuevas aka Presidente Ass Clown, which is a lot like celebrating your newly discovered impotence. Here's a snip...
<blockquote><b>
HomeLAN - Fallout has a huge cult following for many gamers. How does the following for this series affect the development of the game?
</b>
Chuck Cuevas - When we started discussing a Fallout console game, we looked at the fan sites and what they wanted out of future Fallout titles. The hardcore fans aren’t into consoles or action games, so we knew from the outset that some fans wouldn’t get into the idea. But at the same time, we felt that the Fallout universe is a rich, wonderful game setting, and many Fallout fans as well as console gamers who aren’t familiar with Fallout will love playing around in it. Many members of the current development team are Fallout fans. Many of the ideas incorporated into the story, art, and design come straight from Fallout 1 and 2. With all of this in mind, we took a different direction from the PC titles, putting together a game experience that appeals to a broad console audience (a group with different expectations than the hardcore PC gaming crowd). And in the end, we feel that what makes a game Fallout isn’t turn-based combat or sprites or a keyboard and mouse. It’s about a setting and storyline that’s going to be cool no matter what platform it’s on. Ultimately we’re hoping to broaden the appeal of the Fallout world so that we can make more Fallout titles for all platforms, all types of gamers.
</blockquote>
Yea, SCREW what the fans say they want, instead let's give them what we think they what -- THAT'S A WINNING STRATEGY INTERPLAY, I HOPE YOU ENJOY BANKRUPTCY.
<blockquote><b>
HomeLAN - What other unique gameplay elements will be featured in the game?
</b>
Chuck Cuevas - We incorporate a lot of Fallout elements that no one’s seen in a console game; likewise, we incorporate a lot of console elements that no one’s seen in a Fallout game. The combination of the two really makes for some of the best and most unique game situations. For instance, combat takes place in real-time. You can lock on to aim at one enemy more easily, or use standard controls, allowing you to swing/shoot in all directions with abandon. You can build up combination melee attacks by hitting an enemy multiple times in sequence, or use a special attack that takes longer to wind up but does more damage. You can even dodge out of the way of your enemy’s attacks. All this is pretty familiar for the console action gamer … but we combine these things with Fallout standards. Knockback causes creatures to get knocked around by sledgehammers and explosions. Players can improve their character and increase his/her skills, such as critical hits (doing additional damage). You can run headlong into combat or lure enemies into the mines that you set on the ground. Blending the simple easy-to-pick-up controls of a console action game with the diverse strategies and systems traditional to Fallout, we’ve come up with a game that’s really not like anything else out there. </blockquote>
Hey, I like steak and I like key lime pie. MAYBE I SHOULD COMBINE THEM! Is that what you're trying to tell me Interplay, hoode hoode hoo are you guys ever the silliest. Here's the interview for your reading pleasure...<a href="http://www.homelanfed.com/index.php?id=13223" target=_blank>idiocy</a>. E-mail the ass clown himself, <a href="mailto:CCUEVAS@INTERPLAY.COM">CCUEVAS@INTERPLAY.COM</a>.
Thanks to Steve@Project Phoenix for the heads up.
<A href="http://www.homelanfed.com/index.php?id=13223" target=_blank>Homelan Fed</a> is pimping a new <b>exclusive</b> interview with Chuck Cuevas aka Presidente Ass Clown, which is a lot like celebrating your newly discovered impotence. Here's a snip...
<blockquote><b>
HomeLAN - Fallout has a huge cult following for many gamers. How does the following for this series affect the development of the game?
</b>
Chuck Cuevas - When we started discussing a Fallout console game, we looked at the fan sites and what they wanted out of future Fallout titles. The hardcore fans aren’t into consoles or action games, so we knew from the outset that some fans wouldn’t get into the idea. But at the same time, we felt that the Fallout universe is a rich, wonderful game setting, and many Fallout fans as well as console gamers who aren’t familiar with Fallout will love playing around in it. Many members of the current development team are Fallout fans. Many of the ideas incorporated into the story, art, and design come straight from Fallout 1 and 2. With all of this in mind, we took a different direction from the PC titles, putting together a game experience that appeals to a broad console audience (a group with different expectations than the hardcore PC gaming crowd). And in the end, we feel that what makes a game Fallout isn’t turn-based combat or sprites or a keyboard and mouse. It’s about a setting and storyline that’s going to be cool no matter what platform it’s on. Ultimately we’re hoping to broaden the appeal of the Fallout world so that we can make more Fallout titles for all platforms, all types of gamers.
</blockquote>
Yea, SCREW what the fans say they want, instead let's give them what we think they what -- THAT'S A WINNING STRATEGY INTERPLAY, I HOPE YOU ENJOY BANKRUPTCY.
<blockquote><b>
HomeLAN - What other unique gameplay elements will be featured in the game?
</b>
Chuck Cuevas - We incorporate a lot of Fallout elements that no one’s seen in a console game; likewise, we incorporate a lot of console elements that no one’s seen in a Fallout game. The combination of the two really makes for some of the best and most unique game situations. For instance, combat takes place in real-time. You can lock on to aim at one enemy more easily, or use standard controls, allowing you to swing/shoot in all directions with abandon. You can build up combination melee attacks by hitting an enemy multiple times in sequence, or use a special attack that takes longer to wind up but does more damage. You can even dodge out of the way of your enemy’s attacks. All this is pretty familiar for the console action gamer … but we combine these things with Fallout standards. Knockback causes creatures to get knocked around by sledgehammers and explosions. Players can improve their character and increase his/her skills, such as critical hits (doing additional damage). You can run headlong into combat or lure enemies into the mines that you set on the ground. Blending the simple easy-to-pick-up controls of a console action game with the diverse strategies and systems traditional to Fallout, we’ve come up with a game that’s really not like anything else out there. </blockquote>
Hey, I like steak and I like key lime pie. MAYBE I SHOULD COMBINE THEM! Is that what you're trying to tell me Interplay, hoode hoode hoo are you guys ever the silliest. Here's the interview for your reading pleasure...<a href="http://www.homelanfed.com/index.php?id=13223" target=_blank>idiocy</a>. E-mail the ass clown himself, <a href="mailto:CCUEVAS@INTERPLAY.COM">CCUEVAS@INTERPLAY.COM</a>.
Thanks to Steve@Project Phoenix for the heads up.
Last edited by Killzig on Fri Apr 04, 2003 3:22 pm, edited 1 time in total.
- Red
- Hero of the Glowing Lands
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0hh Y3ah!!!!!!!1 Patricle effex!@#Chuck Cuevas wrote:Much of the graphics engine comes from Baldur’s Gate: Dark Alliance, but we’ve made so many changes to the game play that the rendering systems had to change as well. In light of those modifications, we’re really happy with the visuals and how they capture the essence of a Fallout game setting. This is the first Fallout title to go full 3D, with lighting and particle effects that really give the post-apocalyptic setting a dynamic feel.
Someone'll sure be happy about that!
I also think Chuck's obsessed with prostitutes...
...
I gave up on reading this crap after I got to this bit:-
"Cyrus is a Brotherhood initiate who grew up in a semi-tribal farming community. This community had its share of problems with raiders, radscorpions, and the like, but was finally devastated by the mutant army when he was just a boy. So, like a lot of adrift-in-the-wilderness youths, he wandered briefly, hearing stories about the defeat of the mutant army and the forces that opposed them. It was inevitable that Cyrus would go to join the Brotherhood of Steel. Cyrus is good at hitting hard and handling big guns."
Yep, nothing like growing up on the farm to make you an expert with miniguns and rocket launchers. This game could be far worse than we expected.....
"Cyrus is a Brotherhood initiate who grew up in a semi-tribal farming community. This community had its share of problems with raiders, radscorpions, and the like, but was finally devastated by the mutant army when he was just a boy. So, like a lot of adrift-in-the-wilderness youths, he wandered briefly, hearing stories about the defeat of the mutant army and the forces that opposed them. It was inevitable that Cyrus would go to join the Brotherhood of Steel. Cyrus is good at hitting hard and handling big guns."
Yep, nothing like growing up on the farm to make you an expert with miniguns and rocket launchers. This game could be far worse than we expected.....
- Megatron
- Mamma's Gang member
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So are Interplay now taking any idea that comes along? And the only fan that would suggest this would be someone who liked the temple of trials and new reno.One of our designers – a huge fan of Fallout – put together the idea for a console action game set in the Fallout world
What's the point then? Out of all the fallout 3 forums full of ideas, they decided that one person who suggested a console fallout means thousands of units sold?When we started discussing a Fallout console game, we looked at the fan sites and what they wanted out of future Fallout titles. The hardcore fans aren’t into consoles or action games, so we knew from the outset that some fans wouldn’t get into the idea.
Jesus christ, what kind of shitty story is that? LOL LETS SEND OUT AN INITIATE WITH NO COMBAT EXPERIENCE WITH NO SUPPLIES TO MEET A SINGLE OFFICER LOLOLOL. The dev team should have just made the game a mod for fallout tactics.The story takes place shortly after the events of Fallout 1, where the mutant army was defeated and dispersed, and the Brotherhood of Steel began to grow in strength. It begins with a Brotherhood of Steel initiate (the player character) sent out on a training mission – with no supplies. Traveling to the small desert town of Carbon, the player character is supposed to rendezvous with a high-ranking member of the Brotherhood in order to receive further instructions. But things get complicated. The Brotherhood officer doesn’t show up, and the player has to interact with people in the town to find out what happened. The townspeople have their own problems – raiders. What was supposed to be a training mission turns into full-scale battle.
Because the Brotherhood are all janitors that have nothing better to do than feed hungry people?a troop of Brotherhood soldiers came to town, cleaned out the trash, and fed the hungry.
Why? Perhaps he should have gone and looked for the vault dweller instead of deciding to find a single outpost in the middle of nowhere and join up the secret army.he wandered briefly, hearing stories about the defeat of the mutant army and the forces that opposed them. It was inevitable that Cyrus would go to join the Brotherhood of Steel.
Like sleek atom bombs and sleek death-rays on the moon?sleek implements of mass destruction straight out of 1950’s sci-fi
what?drug-addicted zealot ghouls with dynamite jammed into their bodies
at least we can tell what chuck uses his pay for.What other game lets you fight a super mutant toe-to-toe in real time, diving out of the way as he tries to blast you with his minigun … until blow a hole in his chest with a plasma pistol, then steal his minigun, sell it for bottle caps, and use those caps to buy some intimate time with a professional woman?
- Jimmyjay86
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- Slave_Master
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How the hell do you pronounce Cuevas anyway?
That would be the one redeeming factor of the game, should it happen.I'm hoping I can play goatse!
Last edited by Slave_Master on Fri Apr 04, 2003 5:03 pm, edited 1 time in total.
fuck
- Mesc A. Lyn
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Re: It's like spitting back at rain...
To me, it sounds more like "We have researched what the fans want, which has enabled us to do the exact opposite."Killzig wrote:Yea, SCREW what the fans say they want, instead let's give them what we think they what -- THAT'S A WINNING STRATEGY INTERPLAY, I HOPE YOU ENJOY BANKRUPTCY.
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His argument/case against us is more like him grabbing a Magnum, raising it to his head, and blowing his head off than explaining to us ways that this game could become good. It's like licking the hand of the master that beats you.
He tries to prove something in those paragraphs, but what he is trying to prove is just how UTTERLY stupid a game company can become.
He tries to prove something in those paragraphs, but what he is trying to prove is just how UTTERLY stupid a game company can become.
Endure. In enduring, grow strong.
- Grey_Ghost
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Lucifer
"Say · tan"Slave_Master wrote:How the hell do you pronounce Cuevas anyway?
Grey_Ghost
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Re: Lucifer
thats some of the funniest shit I've read in a minute, still LMAO ;DGrey_Ghost wrote:"Say · tan"Slave_Master wrote:How the hell do you pronounce Cuevas anyway?
Grey_Ghost
"The values of the weak prevail because the strong have taken them over as devices of leadership"
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