It's like spitting back at rain...

Comment on events and happenings in the Fallout community.
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atoga
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Post by atoga »

chuck doesn't seem to like giving feedback...

YAY CHUCK IS MARCHING HEADLONG INTO OBLIVION AND HATE AND HE DOESN'T EVEN KNOW IT!!! Ignorant blowhard.
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Re: It's like spitting back at rain...

Post by Saint_Proverbius »

Chucky wrote:Chuck Cuevas - When we started discussing a Fallout console game, we looked at the fan sites and what they wanted out of future Fallout titles.
Yet the idea of making Fallout 3 elluded him? If he went to the fan sites to see what Fallout fans wanted, I think that's probably the first thing he should have picked up on.
The hardcore fans aren?t into consoles or action games, so we knew from the outset that some fans wouldn?t get into the idea. But at the same time, we felt that the Fallout universe is a rich, wonderful game setting, and many Fallout fans as well as console gamers who aren?t familiar with Fallout will love playing around in it.
This is funny as shit. We looked at what the fans wanted, then decided to make a console action game rather than Fallout 3 because it's a rich, wonderful setting. Oh, and we think Killian once said he owned an XBox.
Many members of the current development team are Fallout fans.
Much like Saddam is a huge fan of the Kurdish people!
Many of the ideas incorporated into the story, art, and design come straight from Fallout 1 and 2.
Like thongs, which played a huge part in Fallout 1 and 2.
With all of this in mind, we took a different direction from the PC titles, putting together a game experience that appeals to a broad console audience (a group with different expectations than the hardcore PC gaming crowd).
What would be a good idea, and let's not do that.
And in the end, we feel that what makes a game Fallout isn?t turn-based combat or sprites or a keyboard and mouse.
The IRONY. We're huge fans of Fallout that don't get the point of Fallout is was to make a tabletop RPG experience on the PC. Bravo!

Want more IRONY? They didn't decide to make something like Tactics Ogre, which sold much better than anything Interplay's made for consoles, and which would even be closer to what Fallout is like, a tabletop game experience.
It?s about a setting and storyline that?s going to be cool no matter what platform it?s on.
Stop the insanity, Chucky! Dual wielding thong babes has jack shit to do with the setting, dipstick!
Ultimately we?re hoping to broaden the appeal of the Fallout world so that we can make more Fallout titles for all platforms, all types of gamers.
Re: Fallout Enforcer Red Box Edition for the GBA
Chuck Cuevas - We incorporate a lot of Fallout elements that no one?s seen in a console game; likewise, we incorporate a lot of console elements that no one?s seen in a Fallout game.
This is where the thongs came from.
The combination of the two really makes for some of the best and most unique game situations. For instance, combat takes place in real-time. You can lock on to aim at one enemy more easily, or use standard controls, allowing you to swing/shoot in all directions with abandon.
Oh yeah, this has never been done before on a console game!

And real time's never been done in a Fallout game? Apparently Chucky didn't know about Fallout Tactics?
You can build up combination melee attacks by hitting an enemy multiple times in sequence, or use a special attack that takes longer to wind up but does more damage.
As never been seen before in Morrowind.
You can even dodge out of the way of your enemy?s attacks.
Name an action game where this doesn't appear.
All this is pretty familiar for the console action gamer ?
Who, for the most part, don't buy your games, Chucky. Ever wonder why?
but we combine these things with Fallout standards. Knockback causes creatures to get knocked around by sledgehammers and explosions.
Umm.. Never played any scrolling fighting game, Chucky? This has been around since the late 1980s with Double Dragon, long before Fallout existed.
Players can improve their character and increase his/her skills, such as critical hits (doing additional damage).
Re: Gauntlet.
You can run headlong into combat or lure enemies into the mines that you set on the ground.
Which has also been included in a number of action games, but never works well at all.
Blending the simple easy-to-pick-up controls of a console action game with the diverse strategies and systems traditional to Fallout, we?ve come up with a game that?s really not like anything else out there.
This is almost as good as MicroSoft claiming they're innovators.
The story takes place shortly after the events of Fallout 1, where the mutant army was defeated and dispersed, and the Brotherhood of Steel began to grow in strength.
Funny, I thought they lost strength after Fallout 1, which is what Matt tells you in Fallout 2. Even Fallout Tactics got this one right.
It begins with a Brotherhood of Steel initiate (the player character) sent out on a training mission ? with no supplies. Traveling to the small desert town of Carbon, the player character is supposed to rendezvous with a high-ranking member of the Brotherhood in order to receive further instructions.
Which sounds a lot more like Fallout Tactics than Fallout or Fallout 2. Especially that this kid is supposedly a tribal villager, and those didn't exist at the time of Fallout.
But things get complicated. The Brotherhood officer doesn?t show up, and the player has to interact with people in the town to find out what happened.
Interacting means GO KILL STUFF.. Wait for it.. Wait for it..
The townspeople have their own problems ? raiders.
That didn't take long, did it? :D
What was supposed to be a training mission turns into full-scale battle.
Great! Thanks, Chucky!
he wandered briefly, hearing stories about the defeat of the mutant army and the forces that opposed them. It was inevitable that Cyrus would go to join the Brotherhood of Steel.
Damn, Pyro beat me to this comment, but he's absolutely right. If a tribal wanted to join the guy that wiped out the Mutant Army, he'd be headed for Arroyo, not Lost Hills.

Then again, I think we all know the Brotherhood of Steel is used in this game for the same reason Fallout Tactics used it - name recognition.
What other game lets you fight a super mutant toe-to-toe in real time, diving out of the way as he tries to blast you with his minigun ? until blow a hole in his chest with a plasma pistol, then steal his minigun, sell it for bottle caps, and use those caps to buy some intimate time with a professional woman?
Gosh, there's just so much wrong with this.
  • Fallout Tactics allowed you to go toe to toe with supermutants in real time.
  • Plasma weapons don't blow holes, they superheat.
  • If he's dead, you're not really stealing.
  • Hookers aren't a big part of Fallout, dipshit.
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Re: It's like spitting back at rain...

Post by axelgreese »

Saint_Proverbius wrote:Then again, I think we all know the Brotherhood of Steel is used in this game for the same reason Fallout Tactics used it - name recognition..[/list]
Which makes it all the more bawfulling. Who exsist in their target audiance that has heard of and enjoyed Fallout? And if someone did fall into that catergory, why would they want this game more than Fallout 3?



OH THE PAIN THE PAIN, PLEASE MAKE IT STOP!
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atoga
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Post by atoga »

Chucky wrote:At the same time, we’re spending a lot of time refining the skill system right now (based on the SPECIAL system of Fallout 1 and 2) as well as the special needs of multiplayer.
"Refining" eh? Hmm, I wonder how many skills there will be? Or attributes for that matter? How about, raping the skill system and fucking up SPECIAL?
Last edited by atoga on Sat Apr 05, 2003 12:59 am, edited 1 time in total.
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Post by Spazmo »

SPECIAL? It's an action game, there is no SPECIAL. There's point and shoot.
How appropriate. You fight like a cow.

RPG Codex
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Post by axelgreese »

Spazmo wrote:SPECIAL? It's an action game, there is no SPECIAL. There's point and shoot.
Not just an action game, but an action game with CLASSES!

Putting classes in a SPECIAL game is like using God's Super Cool Happy Fun Time Formula and having the anti-christ in it.
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Post by Saint_Proverbius »

I decided to reply to the comments on HomeLAN Fed about this interview, in reply to someone else's reply. Enjoy reading.
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Post by Killzig »

*steps away from playing bgda on the x box a moment* X Box? What X box? ME!? NEVER! Then again my thread did clearly state if it were a TRUE TO THE ORIGINAL port of Fallout to a console they'd probably do more good for their fan base than this garbage.
The answer to your first question is shaddup.
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Post by axelgreese »

What are you talking about Killy! It IS true to the original! Chucky says so! And we all trust Chucky now dont' we?
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Post by Saint_Proverbius »

Killzig wrote:*steps away from playing bgda on the x box a moment* X Box? What X box? ME!? NEVER! Then again my thread did clearly state if it were a TRUE TO THE ORIGINAL port of Fallout to a console they'd probably do more good for their fan base than this garbage.
So you admit you were the brains behind Fallout Enforcer!
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Post by S4ur0n27 »

I know Chuck Cuves or whatever it is is the guy developping FO BOS, but apart of that, who the hell is he? Any good games in his portfolio?
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Post by Slave_Master »

Run Like Hell, which sold a whopping 23,000 copies! Go Chucky, go!
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Post by Radoteur »

Saint_Proverbius wrote:
Killzig wrote:*steps away from playing bgda on the x box a moment* X Box? What X box? ME!? NEVER! Then again my thread did clearly state if it were a TRUE TO THE ORIGINAL port of Fallout to a console they'd probably do more good for their fan base than this garbage.
So you admit you were the brains behind Fallout Enforcer!
Burn him! Burn him!

Also, completely offtopic, but this is funny. Cheaters in the army? Yay!
http://www.homelanfed.com/newforums/vie ... forum=55&1
Mailbox Man!
Yar.
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Post by Killzig »

It's funny that most of the feedbacks on sites without any sort of relation to the "HARDCORE fallout fan" have been overwhelmingly negative. To use VE3D as an example, in 25 Posts there was 1 - Wait and see. 1 - Saint Proverbius post and 1 - BG DA fan who was looking forward to the game. All the rest were negative. So tossing out those 3 posts there are still 22 people who think interplay is killing the fallout franchise and they are the "casual fallout fans/general gaming fans" this game is intended to reach. At bluesnews the interview was barely mentioned in an article with some other, more significant, news items. There was ONE comment out of 8 in relation to the interview and it was negative. The other 7 couldn't even care to comment on the game. Gamerswithjobs completely ignored the story. Evil Avatar in 6 comments we have 1 positive, 1 negative, 2 off cuff "jokes," 1 reference to the original rpgs, and some guy who probably has an amazingly small penis telling people to call him "THE HAMMER." maybe that was saint, I don't know.

If Interplay's marketing department ever bothered to open their eyes and look past the hatred they have for Fallout fans they'd realize what kind of mistake they're making just based on the general feedback this game is receiving. Then again, if Interplay's marketing department and execs had any sort of sense about them the company wouldn't be so deep in the hole.
The answer to your first question is shaddup.
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Post by Killzig »

Saint_Proverbius wrote:
Killzig wrote:*steps away from playing bgda on the x box a moment* X Box? What X box? ME!? NEVER! Then again my thread did clearly state if it were a TRUE TO THE ORIGINAL port of Fallout to a console they'd probably do more good for their fan base than this garbage.
So you admit you were the brains behind Fallout Enforcer!
It's my scheme to finally bankrupt Interplay, yes. Chuck Cuevas and I are actually in cahoots. He agreed to produce a horrendously crappy Fallout game so that all of us thirsting for a Post Apocalyptic RPG would divert our attention to Project Phoenix.

He has exceeded my expectations for him and did I mention Phoenix is turn based? 3-d with a top down perspective? For your PC? Fully flexible in gameplay so that saint proverbius can finish the game with either his HAMMA' or that sweet tongue of his?
The answer to your first question is shaddup.
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Post by avenger69ie »

Bridgeburner wrote:chuck is making himself more populair with every word he says
go chuck go chuck go chuck!
that should read UP CHUCK UP CHUCK UP CHUCK

:D
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Post by Killzig »

Avenger, congratulations my friend you have coined the perfect nickname for upChuck Cuevas.
The answer to your first question is shaddup.
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Post by Saint_Proverbius »

Killzig wrote:If Interplay's marketing department ever bothered to open their eyes and look past the hatred they have for Fallout fans they'd realize what kind of mistake they're making just based on the general feedback this game is receiving. Then again, if Interplay's marketing department and execs had any sort of sense about them the company wouldn't be so deep in the hole.
I think Interplay's thinking is:

Okay, no one wants Fallout 3 because Fallout and Fallout 2 didn't sell well. However, every gamer in the world knows Fallout was great, even though no one wants Fallout 3, so we should use the name as much as possible in games that have nothing to do with Fallout and then bathe ourselves in the riches.

That pretty much seems like the case with what's been going on with Fallout.
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Post by Raymondo »

Or

Lets piss off all the fans with making a new fallout game for PS2 or XBox, and then they'll be so pissed off they'll contradict every bad thing with put in the game and when these not left to contradict we'll have the perfect game

Just think about it, maybe interplay are trying to trick us Image
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Post by Stainless »

Fallout Junkie wrote:Just think about it, maybe interplay are trying to trick us
Nah, for that to happen, Interplay would have to do something intelligent.
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