Flamescreen wrote:I played a bit more during my illness(my reason of abscence for the past days) and it's flowing well.
Welcome back, Flamescreen. Hopefully you've not suffered some debilitating fungal infection that will prevent you from mapping due to your mouse hand being constantly occupied w/scratching... 8O
Flamescreen wrote:I'd say so far it's tactics at it's finest. And I mean the real thing(or rather as much it could be implemented considering the limits of the game).
Oh wow. Thanks, Flamescreen. While I'm generally more interested in hearing about the flaws of the map -- so that I can fix them -- it's things like this that make all those hours slaving away w/the Editor slowing to a crawl worth it.
(Well, that and the playtesting.
)
Flamescreen wrote:I still have the entire team intact but lately I decided to go through the unerground area(though I think I can survive in the surface too. If I have time I may choose that way too).
Yes, try the surface route at some time. Or, wait until v2.0 comes out and the place gets even more responsive to your squad's actions.
(It's not that tough, you just need to use your head; playing to your squad's strengths and the enemy's weaknesses.)
Flamescreen wrote:Jackson is not that bad 3/6 mines is normal for a "human equivalent" traps specialist(I didn't try to disarm more). I would hope that he gets an upgrade before the map ends though, since NCR best should do a bit better than that.
I'll fix that in the next version. However, he won't improve, simply because this is intended to be a demo of how a mission in IOOI would play. My next mission will be geared more toward what might be considered a "typical" SP map, in that it will possible to gain a level or two before you end the mission.
Flamescreen wrote:Anna is far from "useless" to my opinion. I expected her having high skills in the areas she did would come handy...Btw, the team is VERY realistic, if you think that if the NCR've send only six, would probably be six with as much scaterred skills as this bunch.
I don't find Anna to be useless at all, either. While she's definitely not a "warrior's warrior", she opens up new possibilities for the squad and can -- in a pinch! -- lend a helping hand...er...Laser Pistol that can make the difference between victory or defeat. Anyone that doesn't like her probably won't like her counterpart in the campaign, but there is a superior version available, also...
Basically, that squad is set up to show you what type of squad you'll need to excell in IOOI, although you can win w/o a setup like that. It is also, IMHO, the way the core campaign should have been.
Flamescreen wrote:So far no casualties, but I am playing TB! Note: in some areas you have to play with the armors to pass unnoticed and the possible in game enemies LOS/PER.
I'm glad to hear that TB-players are having some success w/this map. Although I design my maps for CTB it is good to hear that our TB-brethren are not being left out in the cold! (Fiddling w/armor like that is pure gamesmanship and you should be ashamed of yourself! So what if Miles can't sneak w/Metal Armor on...
)
Flamescreen wrote:I will send a full review when done(possibly with a map with the direction I picked), but I wanted to do some introductory comments.
Take your time, Flamescreen. Take your time. (You do realize that I didn't really mean that, right? :mrgreen: )
Cheers,
OTB