This is where I'll compile an on-going collection of Q&As about the FO2 editor that appear on the Fan Fallout forum.
I've deliberately left the thread closed so that it isn't spammed. Please open new threads on the forum for questions or any other relevant stuff you have.
The idea is that sooner or later there'll be enough material in here to base a bells 'n' whistles webpage upon. And with that at the community's disposal, more creative but technophobic types will be tempted to have a bash at writing FO2 mods.
And that's good news for you, sir!
Where to find the editor
In case you haven't found the links from the Duck and Cover front page, here's...
The Fallout 2 Mapper/Editor.
Where you can find the Editor Introduction and Fallout Key Layout
What to do next
Do I just need to download the Editor to be able to Edit Fallout?
No, unfortunately you'll need to do a few more bits, first. This tutorial will show you what you need to do next.
Be advised that the more experienced editor users on the DaC forums will almost certainly assume that you have gone through the processes in this tutorial already. Either with the program DatMan! Light, or one very similar.
HALT!
Before we go on, it is assumed that you have brought your copy of Fallout 2 up to date by installing the last official patch. If you haven't - do so NOW before doing anything else!
Find the last official patch on this page.
OK, we can continue now... phew!
There are three large files in your ...\Fallout2\ directory that you'll need to extract (or open out). The files within them contain the blood and guts of Fallout 2, and that's what you'll be up to in your elbows in your more advanced adventures with the editor. The three files are master.dat, critters.dat and Patch000.dat.
Unfortunately, extracting the files isn't a double-click on Winzip away. You'll need one of the specialist DAT unpacking tools on this page. (Scroll down to DAT Utilities).
I can't speak for all of the DAT Utilities on the DaC boards personally, although others can. However, I have had good results with DatMan! Light, the readme for which can be found here. Don't worry about the odd file extension on the readme (.nfo), it opens perfectly well in Wordpad.
The following tutorial uses DatMan! Light to perform the extraction, Doctor. Scalpel!
DOWNLOADING AND INSTALLING DATMAN! LIGHT
- Download DatMan Light! here.
- Now, you can follow the readme to get it installed properly, but I've put the details here, too.
- Unzip DatManl.zip to the directory you want it to live in.
- One of the files unzipped into that folder will be zlibtool.zip. In turn, unzip this one into your ...\Windows\System folder. Select 'Yes To All' to overwrite the files it needs to replace.
- Use 'Find ==> Files and Folders' to find regzlib.bat and double-click on it. (in other words, execute the file).
- Open DatManl.exe in the folder you unzipped DatManl.zip to, to execute the program.
- Open DatMan! Light.
- Click on the 'Open' button on the toolbar. The second one from the left.
- Find and open your ...\Fallout2\ directory
- Double-click on master.dat
- Wait for DatMan Light! to 'Retrieve DAT DirTree Information'. When it's done, the main window on the left will show you a root directory of all the files in master.dat. The one on the right will show you a list of all the files in any directory you select.
- Click on the 'All' button on the toolbar. The fourth one from the left.
- Select a folder you'll be easily able to find in a minute. Something like My Documents, for instance. Doesn't really matter. Hit 'Extract'.
- This next stage takes a while. It's where DatMan! Light extracts all the files, and there's upwards of 23 thousand of them. It will make a folder called master.dat itself and put all the extracted files in there.
While you're waiting, go and fix yourself a drink and look out of the window for a bit. Go on, wave to that neighbour you never usually speak to.
Right, the files in the main, master.dat compressed file should be unpacked by now. - Now minimise the DatMan! Light window and find and open the master.dat folder in the directory you extracted the files to.
- Select, and cut, all the files in the folder and paste them directly into your ...\Fallout2\data directory. Hit 'Yes To All' in the window that comes up, to replace any old files in the directory with the new, extracted ones.
Follow all the steps in the above section, except you need to go through all the stages using the critters.dat file in your ...\Fallout2\ directory before Patch000.dat, instead of master.dat. Once critters.dat has been unpacked, finally you need to unpack the Patch000.dat file. It is vital that Patch000.dat is unpacked last, since it updates many of the files within the other two, big .dat files.
Incidentally,once you've cut-and-pasted the extracted files into your ...\Fallout2\ directory, it's OK to delete the three folders created by DatMan! Light when you extracted the three .dat archives.
By Stevie D.
Why the extracted files go into '...\Fallout2\data' instead of the Fallout 2 root directory
Thanks Red.
The engine is actually built to read the data files from ...\Fallout2\data first (Well, that's how fallout2.cfg sets it by default...) and failing that, will read the ...\Fallout2\ root directory.
Of course, this causes problems since when you put the extracted files in ...\Fallout2\data, Fallout2 likes to delete most if not all the files in ...\Fallout2\data\proto, so you need to make them read-only. Yet if you want to be able to edit them, they should NOT be read-only... Quite a pain in the ass huh?
I [Red] haven't found any clever workarounds...The danger in putting the extracted files in the root instead of in ...\Fallout2\data is that I think the original .dat files would actually have priority over them... While the extracted files in ...\Fallout2\data have priority over the .dat files.