Very Specific Scription Question

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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burgermeister01
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Very Specific Scription Question

Post by burgermeister01 »

Okay, so I'm looking at one of the critter scripts here, and I'm looking at the part that controls dialogue. Now there's a function called NOption, which, correct me if I'm wrong, is what works the individual dialogue menus. Now, there's three arguments. The first one is the available player response line, then the second arguement calls the next function involved in the dialogue, but that third argument, I have no idea what that is! Does anyone know?

Thanks in advance.
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Temaperacl
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Post by Temaperacl »

NOption is defined in scripts/headers/command.h sets up a "neutral" option. The third param is the required IQ (the iq_test input to giQ_Option).
There's a whole lot of dialogue defines in command.h, so you might want to take a look through them to make sure you are using the best one for your needs.
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