Post Nuclear Update

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Mad Max RW
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Post Nuclear Update

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body><P>The <A HREF=http://www.x-k.ten.lt/ target=_blank>Post Nuclear homepage</A> was updated today with a handful of new <A HREF=http://kobra.ktu.lt/~gamedev/XK/Screens_ig.html target=_blank>screenshots</A> and info for XK Entertainment&#8217;s 3D post apocalyptic RPG. Apparently the game engine now supports &#8220;stencil shadows, skeletal animation and frustrum culling.&#8221; They also have a <A HREF=http://kobra.ktu.lt/~gamedev/XK/Screens_dev.html target=_blank>screenshot</A> of a map editor you can check out. Once again, thanks to Kaczor for the heads up.</P></body></html>
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Kaczor
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Post by Kaczor »

No problem :-). I'm glad that I can help.
http://trinity.glt.pl
Trinity: cRPG in post-nuclear...
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