loader for fallout2.exe
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- SDF!
- Posts: 17
- Joined: Tue May 06, 2003 3:26 pm
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loader for fallout2.exe
I included source code i zip file, the default exe give you the pipboy, change the player's look from tribal to v13 suit, and enables the city patch. In the source, you can uncomment lines that allow you to : set the first map name, change the patch000.dat to another filename and a very dirty patch to prevent the prog from playing movies (when i say dirty it's somthing like that:
/code before the movie
call playmovie
/code after the movie
playmovie:
ret
/code of the proc ) I try to explain some sufd in a readme.txt but... i'm not very good to explain stuff... well if you're interrested you can find it at:
http://www.ifrance.com/foloader/foloader.zip (~8ko)
/code before the movie
call playmovie
/code after the movie
playmovie:
ret
/code of the proc ) I try to explain some sufd in a readme.txt but... i'm not very good to explain stuff... well if you're interrested you can find it at:
http://www.ifrance.com/foloader/foloader.zip (~8ko)
- Red
- Hero of the Glowing Lands
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From batch problem to assembly compiling! Well you're sure learnign stuff
The readme has a nice explanation on what to modify to get what you want working.
I'd peronsally like to think backstab too for this tiny stub which allows pretty much anyone to patch pretty much anything given the will and the knowledge.
The readme has a nice explanation on what to modify to get what you want working.
I'd peronsally like to think backstab too for this tiny stub which allows pretty much anyone to patch pretty much anything given the will and the knowledge.
...
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- SDF!
- Posts: 17
- Joined: Tue May 06, 2003 3:26 pm
- Location: Somewhere in france
Way to go, backstabber!
I tested your loader yesterday and all I can say - Very Good. It small and it works. And thanks for the sources.
If you intending to develop this program further, I have one suggestion for you: make it configurable. Two ways: 1. Easy - loader have external .ini file, which contains strings-triggers like this "city_patch=1", "has_pipboy=0", "no_video=0" and so on. This way more useful then recompilation of source.
2. More difficult way: .ini file contains not only this triggers, but also patch data - adresses and data bytes to patch .exe. So, exe of loader dont need recompilation at all! And new patches can be added easily.
I tested your loader yesterday and all I can say - Very Good. It small and it works. And thanks for the sources.
If you intending to develop this program further, I have one suggestion for you: make it configurable. Two ways: 1. Easy - loader have external .ini file, which contains strings-triggers like this "city_patch=1", "has_pipboy=0", "no_video=0" and so on. This way more useful then recompilation of source.
2. More difficult way: .ini file contains not only this triggers, but also patch data - adresses and data bytes to patch .exe. So, exe of loader dont need recompilation at all! And new patches can be added easily.
In this world there are two kinds of people, my friend...those with Power of Moon Prism, and those who dig. You dig.
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- SDF!
- Posts: 17
- Joined: Tue May 06, 2003 3:26 pm
- Location: Somewhere in france
I've found some time to do the 1, it's here http://www.ifrance.com/foloader/foloader.zip (the old zip is included in it).
I will try to do the 2 but i don't have much time right now (fuck school...)
I will try to do the 2 but i don't have much time right now (fuck school...)