No MMORPG has successfully done those "roles" because they get shunted to the place of mules or "occasional" characters. Those activities become boring quickly.atoga wrote:Not necessarily, people could play innkeepers, farmers, addicts, gangers, bartenders, right-hand men, etc. but equipment would have to be very restricted and this would probably be very unbalanced and not work out.
Have you tended a bar before? I'd say that you haven't. Are you going to be an innkeeper and remain there at the inn most of the time? I guess you could if you've been lobotomized, but to pay money for that is quite absurd. You can practice that masochism on a M* sometime and see how that turns out.
Therefore, the setting of FOOL would be nothing more than hundreds to thousands of fuckhead fighter templates running around in the towns (big and small). Sure, there might be some NPCs, but like in every MMORPG, they wouldn't mean much because the player attitude and focus is nowhere near the NPCs and is hardly that because they are more interested in the player-to-player aspect of the game. That is how it has always been, even if the attitude has strayed away from role-playing.