Fallout:BoS FAQ Updated
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
- Contact:
Fallout:BoS FAQ Updated
<strong>[ -> N/A]</strong>
<html><body><P>I saw this and got a good laugh out of it. The official <A HREF=http://www.interplay.com/fbos/faq.html target=_blank>F:BoS FAQ</A> was updated with more words and stuff. This part especially caught my eye:</P><blockquote><B>Q: Will the soundtrack have a retro feel?</B>
<B>A:</B> The soundtrack is a mix of retro music and more contemporary pieces. Much of what we use to fill in the ambient background - menus, safe areas, etc. - will use retro musical pieces. These vary in "intensity" from old-time jazz playing on scratchy records to the extremely subtle ambience, echoing the ambient music of the first Fallout games. At certain points in the game the player will be engaged in battle with major story-related enemies. For these events, <U>the music is much more intense and contemporary - ranging from hardcore metal to more techno.</U></blockquote><P>Haha, lovely.</P></body></html>
<html><body><P>I saw this and got a good laugh out of it. The official <A HREF=http://www.interplay.com/fbos/faq.html target=_blank>F:BoS FAQ</A> was updated with more words and stuff. This part especially caught my eye:</P><blockquote><B>Q: Will the soundtrack have a retro feel?</B>
<B>A:</B> The soundtrack is a mix of retro music and more contemporary pieces. Much of what we use to fill in the ambient background - menus, safe areas, etc. - will use retro musical pieces. These vary in "intensity" from old-time jazz playing on scratchy records to the extremely subtle ambience, echoing the ambient music of the first Fallout games. At certain points in the game the player will be engaged in battle with major story-related enemies. For these events, <U>the music is much more intense and contemporary - ranging from hardcore metal to more techno.</U></blockquote><P>Haha, lovely.</P></body></html>
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
- Contact:
- Briosafreak
- Wanderer
- Posts: 455
- Joined: Mon Apr 22, 2002 9:56 pm
- Location: Portugal
- Contact:
- Saint_Proverbius
- Righteous Subjugator
- Posts: 1549
- Joined: Tue May 21, 2002 1:57 am
- Contact:
- Stainless
- Living Legend
- Posts: 3053
- Joined: Thu Apr 18, 2002 5:52 am
- Location: Melbourne, Futureland
- Contact:
great.....Q: And (I'm sure there will be plenty of Q's on this one) is SPECIAL implemented in any way? (Not that I can see much use for Charisma in an action game).
A: Yes, we are using a modified version of the character development in Fallout. Stat modifiers (strength, agility, etc.) are fixed to the different characters, but the player can modify skill levels as he/she goes up in experience. Lots of familiar skills to the Fallout player - First Aid, Bartering, Melee Weapon Skill, etc. Not all skills from Fallout are included (Speech, Repair, etc.), but additional skills have been added to give the player more abilities to develop. Ex. You can develop a special skill for use with energy weapons, letting you fire a charged shot - charged shots take more time to build up, but do more damage when they hit.
- axelgreese
- Wandering Hero
- Posts: 1127
- Joined: Thu Apr 18, 2002 3:46 am
- Location: Pork Chop Express
- Contact:
- Ooe
- Vault Dweller
- Posts: 119
- Joined: Sat Mar 01, 2003 8:57 am
- Location: City 17 (Guess what game?)
- Contact:
Ummmm......i didnt understand the fun with the music.....am i just being braindead or were you drunk when you wrote that news post, Mad Max RW?
<a href="http://members.lycos.co.uk/ravenclaw105 ... html"><img src="http://members.lycos.co.uk/ravenclaw105 ... .jpg"/></a>
One "heckuva" PNP RPG site: http://members.lycos.co.uk/ravenclaw105/Index.html
Seattle or bust!
One "heckuva" PNP RPG site: http://members.lycos.co.uk/ravenclaw105/Index.html
Seattle or bust!
Fallout had a 50's theme song and great ambient humming ...Ooe wrote:Ummmm......i didnt understand the fun with the music.....am i just being braindead or were you drunk when you wrote that news post, Mad Max RW?
FOBOS HAZ LINKENG BARK & THEYR HOMIEEEEES!!!!11111111 COOL DUDE VERY ATMOSPHERIC and FALLOUTY eh???
- Mad Max RW
- Paparazzi
- Posts: 2253
- Joined: Tue Apr 23, 2002 1:20 am
- Location: Balls Deep in the Wasteland
- Contact:
So it's all loud heavy metal in the battle scenes and the same music played at a lower volume during non-combat scenes. Ah, well. 9 out of 10 console gamers won't notice a difference.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.