Fallout:BoS FAQ Updated

Comment on events and happenings in the Fallout community.
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Mad Max RW
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Fallout:BoS FAQ Updated

Post by Mad Max RW »

<strong>[ -> N/A]</strong>

<html><body><P>I saw this and got a good laugh out of it. The official <A HREF=http://www.interplay.com/fbos/faq.html target=_blank>F:BoS FAQ</A> was updated with more words and stuff. This part especially caught my eye:</P><blockquote><B>Q: Will the soundtrack have a retro feel?</B>

<B>A:</B> The soundtrack is a mix of retro music and more contemporary pieces. Much of what we use to fill in the ambient background - menus, safe areas, etc. - will use retro musical pieces. These vary in "intensity" from old-time jazz playing on scratchy records to the extremely subtle ambience, echoing the ambient music of the first Fallout games. At certain points in the game the player will be engaged in battle with major story-related enemies. For these events, <U>the music is much more intense and contemporary - ranging from hardcore metal to more techno.</U></blockquote><P>Haha, lovely.</P></body></html>
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Mad Max RW
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Post by Mad Max RW »

I find it's easier posting about FOBOS when I'm really damn drunk.
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Post by Briosafreak »

I send it to Odin, i`m not drunk enough to post it...
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Post by Saint_Proverbius »

Mad Max RW wrote:I find it's easier posting about FOBOS when I'm really damn drunk.
I think being piss-yer-pants drunk is is a requirement for the developers as well, judging by all the stupid crap they've come up with.
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Post by Stainless »

Q: And (I'm sure there will be plenty of Q's on this one) is SPECIAL implemented in any way? (Not that I can see much use for Charisma in an action game).
A: Yes, we are using a modified version of the character development in Fallout. Stat modifiers (strength, agility, etc.) are fixed to the different characters, but the player can modify skill levels as he/she goes up in experience. Lots of familiar skills to the Fallout player - First Aid, Bartering, Melee Weapon Skill, etc. Not all skills from Fallout are included (Speech, Repair, etc.), but additional skills have been added to give the player more abilities to develop. Ex. You can develop a special skill for use with energy weapons, letting you fire a charged shot - charged shots take more time to build up, but do more damage when they hit.
great..... :cry:
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Post by Doyle »

Tossed in a little Metroid to boot, eh?
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Post by axelgreese »

Doyle wrote:Tossed in a little Metroid to boot, eh?

it's all the rage on consoles.. why do you think they made the plasma saw? gta:vc's chainsaw of course! :O
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Post by KruddMan »

i like chainsaws
shoulda just had a chainsaw
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Post by Ooe »

Ummmm......i didnt understand the fun with the music.....am i just being braindead or were you drunk when you wrote that news post, Mad Max RW?
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Post by Jeff »

Ooe wrote:Ummmm......i didnt understand the fun with the music.....am i just being braindead or were you drunk when you wrote that news post, Mad Max RW?
Fallout had a 50's theme song and great ambient humming ...
FOBOS HAZ LINKENG BARK & THEYR HOMIEEEEES!!!!11111111 COOL DUDE VERY ATMOSPHERIC and FALLOUTY eh???
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Post by Mad Max RW »

It needs jump pads.
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Post by Silver »

It needs to be taken out of its misery, and save the .50 HE for Chucky so he can do it himself.
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Post by Gecko »

They will kill fallout with fobos :cry:
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Post by Dan »

What? Tecnho instead of music that fits the setting? HOW SHOCKING AND SURPRISING.
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Post by atoga »

So it's all loud heavy metal in the battle scenes and the same music played at a lower volume during non-combat scenes. Ah, well. 9 out of 10 console gamers won't notice a difference.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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