Vault 13 meets Fallout Tactics

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Kreegle
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Vault 13 meets Fallout Tactics

Post by Kreegle »

<strong>[ -> N/A]</strong>

Hero and Guru of the Fallout modding & mapping community, OnTheBounce, has whipped up a sensational little present for you all - a Vault 13 map template for Fallout Tactics! No more need to fuss about trying to replicate that unusual bloody design from the old RPG's... OTB has done all the work. He says:<blockquote><em>I've been busy playing with the Fo2 mapper, and I've slapped together a FoT map which is a replica of Vault 13. While there are some differences due to the different views and the tile selection that is available this is probably about as close as one can get to a map of Vault 13 in FoT.



This isn't an SP mission, but rather a map. There are no triggers set up, and the only entities that are on the map are doors. This map will be used in my own campaign; but since it's not an original, creative effort; and the FoT mapping community can benefit from it I'm submitting it for distribution. All I ask is that I be credited w/having spent three days putting this -- if I do say so myself -- rather useful map together. </em></blockquote>Yay! This was such a good idea, that I decided to create a <a href="http://www.duckandcover.net/tactics/edi ... s.php">map template page</a> for Fallout Tactics - feel free to submit any old-school designs you recreate, people! Anyway, go to that page to download the vault... cheers OTB!
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Spazmo
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Post by Spazmo »

That's all well and nice, but I'd really like to see OTB get cracking on the FO2 editor. For that matter, I'd like to see just about anyone get cracking on it. Why haven't any great big mod projects been announced yet?
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Rosh
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Post by Rosh »

Probably busy with other projects, some paying and others not. It also doesn't do well to announce a project long before you have a solid and coherent design already established and on its way.
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atoga
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Post by atoga »

I'm fooling around with the editor, but I'm going to need to amass some serious skill before I attempt any projects.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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OnTheBounce
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Post by OnTheBounce »

Spazmo wrote:That's all well and nice, but I'd really like to see OTB get cracking on the FO2 editor.
That's why I'm in the process of re-vamping/abbreviating In Our Own Image -- this map is part of that process -- so that I can wrap up my FoT editing and move onto the FO2 mapper. There have been so many ideas I've had to scrap with my FoT work that I could easily have accomplished with the RPGs. I want very much to make those ideas happen, but there is no way I'm going to abandon all of the work that I have sunk into FoT. The temptation was very strong when the FO2 Mapper was released...I literally felt ill when I was looking through the possibilities of scripting...but I pulled myself together and am hard at work again with an eye on moving on.
Spazmo wrote:For that matter, I'd like to see just about anyone get cracking on it. Why haven't any great big mod projects been announced yet?
If I'm not mistaken there are about three in the works right now -- ColJack's and two others -- but Rosh is absolutely correct about having a coherent idea of what you want to do as well as what can/cannot be done. Just look at what happened to Dolo's Rep after he shot off his mouth too quickly -- add to that his total misunderstanding of the FO universe, which is tantamount to heresy in some circles ;) -- when announcing his FO 2.5 project.

While I'm of the mind that everyone should choose the path most suited to his/her desires/talents, I really don't think we should be looking at mod'ing FO2 so much as creating one or more fan-made FO3s. I still enjoy playing either FO game after all of these years from time-to-time, but I do think it's time to move forward w/the FO universe. Besides, why operate w/the handicap of talking DCs and plants, not to mention friendly Super Mutants? ;)

At any rate, I hope someone can get some use out of my little submission.

BTW, trivia for FoT mappers: the FO1 world map will fit right into a campaign with the lines on the map lining up perfectly w/those generated by FoT if the grid resolution is set to "50".

Cheers,

OTB
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Spazmo
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Post by Spazmo »

Valid points indeed. Still, it just seems to me that we've been given something rather nice in the editors and there isn't that much activity about it. At least there's FMF to look forward to.
How appropriate. You fight like a cow.

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Carib
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Post by Carib »

Hmm, sounds trig cove enough. Tactics is a lot easier to mod than Fallout editor... My head still eches from using it.
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Post by DarkUnderlord »

Spazmo wrote:That's all well and nice, but I'd really like to see OTB get cracking on the FO2 editor. For that matter, I'd like to see just about anyone get cracking on it. Why haven't any great big mod projects been announced yet?
There are two forums here you might want to take a squiz at.

Fan Fallout & Fallout 1 & 2 Mods

Most of what's happening, is happening in there.
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Spazmo
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Post by Spazmo »

OTB wrote:Just look at what happened to Dolo's Rep after he shot off his mouth too quickly -- add to that his total misunderstanding of the FO universe, which is tantamount to heresy in some circles ;) -- when announcing his FO 2.5 project.
I've heard a lot about Dolo's (mis)adventures, but, having done a DAC-wide search, can't find anything about his FO 2.5. Is there anywhere I could get details on what was meant to go into this thing?
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Post by OnTheBounce »

Spazmo wrote:I've heard a lot about Dolo's (mis)adventures, but, having done a DAC-wide search, can't find anything about his FO 2.5. Is there anywhere I could get details on what was meant to go into this thing?
I don't think there's any surviving contemporary information in any of the forums thanks to the FO community's cyber-nomadism/updating formats. However, NMA's news archive might have some info on FO 2.5 since -- IIRC -- Odin interviewed Dolo on the subject.

The thing I'll always remember about FO 2.5 -- other than Dolo's rather quixotic quest for source code in order to implement a dialogue tree -- was Dolo's assertion that by leaving out the walls nearest the player CPU strain could be lessened so that the halls could be "jam-packed full of enemies for that Fallout feel."

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