Starting gear in campaign.

Mapping & modding Fallout Tactics and reviewing maps thereof.
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RawonaM
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Starting gear in campaign.

Post by RawonaM »

Does anyone know how to put some starting gear to a own made character in a campaign? Like in the original campaign your characters starting gear depends on your tag skills?
Should it be somewhere in the campaign.txt or some other .txt file :?:
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OnTheBounce
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Post by OnTheBounce »

Sorry, but the equipment given to the PC at the beginning of a campaign is hard-coded.

If you want to get rid of the equipment that a character has you'll need to do the following:
  • Modify all of the items that a player can get due to his/her Tag Skills by adding a tag name to them.
  • Insert a trigger at the beginning of the campaign that gives the tagged items to an deactivated NPC. You'll need to have one trigger ("Give Item tagged X to NPC") for each item, so you will need 72 lines to get rid of the 9mm Ball. "Copy" is your friend...
To give equipment to the PC you could have him/her start off without anyone in his/her squad and have triggers like "If player BoS has exactly 1 Tagged Skill X" for each possible tag skill, then you could have items given from a deactivated NPC to the PC w/"Give tagged item to PC" triggers. Again, you'd need one trigger per individual line.

It's an ugly way to go about it, but apparently the only solution.

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