What knowledge is needed?
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What knowledge is needed?
Ok, I'm a (budding!) new programmer and so far I know Visual Basic, HTML (not programming, but what the hell!), JavaScript and am currently working on C++. With the new mapper and the older what-ever-it-is moddinfg-tool, what will I need to know to start working on making simple Mods?
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It depends on what you are trying to MOD, but in general, the answer is "not much". With the exception of the maps and scripts, there are tools available for easily modding pretty much every alterable part of the games. The maps will require either a Hex Editor and alot of patience, or patience enough to wait until the Mapper is out.. The scripts are fairly easy(although it is easier to build them from scratch than altering existing ones and some of the functions aren't immediately clear)- You just have to get the decompiler and compiler (Actually, if you are making a small change to an existing script, it is easier to just use a hex editor, although then the information you need to know to alter the scripts is much more complicated.)..
For building your own tools, VB and C(++) will probably be the most useful of the ones you listed, depending on what your preferences for programming language is..
For building your own tools, VB and C(++) will probably be the most useful of the ones you listed, depending on what your preferences for programming language is..
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Well, I prefer C++, VB is too limited... Unfortunately, I don't have Visual C++ and I always forget to capitalize the needed parts of my script... ugh!
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Bloodshed is the name of the one I use. I also got the other one with my "Learn C++..." book. I like V-programs because they make my forgetfulness acceptable.
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