Wow, it's been a while I toyed with FOT editor

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Red
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Wow, it's been a while I toyed with FOT editor

Post by Red »

And I need help :P

When I load a map (which is already fine) everything works fine. But when I create a new one for some reason the entities won't show up when I select them... The tiles work fine though. Anyone get this before? Man I'm rusty...
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OnTheBounce
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Post by OnTheBounce »

What do you mean that entities won't show up when you select them?

Are you meaning that they don't appear when you go into Entity Mode (F3)? If that's the case, then you probably haven't extracted your BoS file.

Or are you meaning that you're trying to select entities already on the map? In that case remember that Entity Mode is only for placement, in order to edit them you have to go into Edit Entity Mode (F4).

Cheers,

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Red
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Post by Red »

I can view, edit and place them in available maps and older maps I made myself. I can add entities on those maps even though they weren't already on the map too. Just a detail to say that it's not the fact that they're on the map that "fixes" some entities.

I can view and edit them in the entity editor.

On a NEW fresh and empty map, they don't show up when I select them in Entity mode.

I have *NO* .BOS files at all, so it can't really be that I haven't extracted them now can it :) [For the picky, I have a 0 byte spr-sprites_0.bos so that the game loads].

This is the same setup I've had and made a few maps in, the only difference being that I deleted my editor config a while ago...

[edit]
This is interesting, I just checked the log file and I get this (something I've not seen before):

Code: Select all

C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Actor> CORE_m07_Beastlord
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <BaseAI> 
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Weapon> huntingRifle
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Weapon> festeringSpear
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Inventory> 
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Consumable> healingPowder
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 2 x <Weapon> festeringSpear
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Weapon> punchVersion1
C&#58;\preuni\dev\bos\game\world\world.cpp&#40;1148&#41;&#58; warning&#58; Leak&#58; 1 x <Weapon> kickVersion1
Something I've never had before. As you can guess the errors you see here are in fact the entities I've selected.

And for reference, here's thr file structure:

Code: Select all

core\
    entities\
        ...
    sprites\
        ...
Last edited by Red on Sat May 17, 2003 10:45 pm, edited 1 time in total.
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Post by requiem_for_a_starfury »

Silly question but have you put any floor tiles down yet? IIRC Entities don't show up if they don't have anything to stand on.
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Red
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Post by Red »

Bahahah!

Man, that's so funny it's kinda sad...

I eventually tried a few tiles - but I figured I'd take the first one available, the "corrupt tile" tile. I plastered it all over the place and visibly there's a problem placing entities over those. I did pretty much the same thing with chairs (go figure) still no go, and posted here...

Obviously using a PROPER tile works, thanks... Damn I feel so silly.

My ego tells me to delete this thread but I think people'll get a good laugh out of this :D
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