Which is the real level of an Entity-The level in “EE� or the level given in “Level Editor�?
Does a PC controlled Player goes up level(there is a box “Gone up Level� in EE-Current Attributes-Actor Status, but I don’t know what is it for?) Guess he/she will leveling after some kills? If so, how the AI Controller will distribute the skill points (tagged skills or random?) and perks? For Example: I want to make lvl.9 Human skilled in Small guns, Snake and Throwing. Should I make everything manually, including experienceq skills and traits in EE-Attributes-Traits-Exp. or it is possible just to place “9� in box “Level� (Level Editor-Entity Edit-Level) and tag the skills and the AI will do the rest?
Where I can find Exp. Table?
What is the difference between Normal Resist and Normal Thres(hold) etc.(Entity-Attributes-Derived). What is the meaning of “camouflage� and “fallover�(knockover, knockdown?)
Is it possible to make a rifle which rises “Perception� while equipped(real Sniper) and an Armor with influence over “Snake�
Some Questions regarding “Entity Editor�(EE)
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Anything you set with the Level Editor will override what you have done with the Entity Editor. So if a Raider has his/her level set to "3" w/the Entity Editor, but you change the entry to "0" in the Level Editor the Raider will be 1st Level.Servii wrote:Which is the real level of an Entity-The level in “EE� or the level given in “Level Editor�?
If you have the "Gone Up Level" box ticked in the ENT file that character will have the "Level" tab displayed if they are under player control. (It's the same tab that appears when you or your squadmates gains a level.)Servii wrote:Does a PC controlled Player goes up level(there is a box “Gone up Level� in EE-Current Attributes-Actor Status, but I don’t know what is it for?)
The Skill Points are distributed evenly between the tagged skills. The AI chooses what Perks they will have randomly from the list of those they qualify for.Servii wrote:If so, how the AI Controller will distribute the skill points (tagged skills or random?) and perks?
The number in the "Level" box is added to whatever level the entity was set to using the "Level" function of the Entity Editor. If you want to add levels to an entity, click on "Level" and you will be taken to a screen where you can raise the entity's level and distribute skill points and select perks.Servii wrote:...or it is possible just to place “9� in box “Level� (Level Editor-Entity Edit-Level) and tag the skills and the AI will do the rest?
Are you looking for a table that shows how many XP are needed for a particular level?Servii wrote:Where I can find Exp. Table?
Damage Threshold is the number of points that are subtracted from an attack that does that type of damage. If an entity is equipped with armor that has Normal Resistance of "2" and an attack does 12 points of damage, 2 points will be subtracted, so the attack will have been reduced to 10 points. This is further reduced by Damage Resistance.Servii wrote:What is the difference between Normal Resist and Normal Thres(hold) etc.
Damage Resistance is the percentage that damage is reduced by after the Damage Threshold has been subtracted from an attack. So, following the example above, and assuming that the Damage Resistance of the armor in question is 20%, the 10 points left over will be further reduced by 2 points (10 * 0.2 = 2) and so the character suffers only 8 points, out of the 12 points originally done by the attack.
The same goes for all types of damage, so you can set up armor types that protect very poorly against one type of attack, but very well against another, but only moderately against still others.
AFAIK this was the FoT way to implement the StealthBoy from FO1. However, I dont' think it was actually implemented.Servii wrote:What is the meaning of “camouflage�...
AFAIK setting modifies the entity's chance of being knocked over in combat. I'm not sure exactly what the numbers represent, though.Servii wrote:...and “fallover�(knockover, knockdown?)[
Yes. All you have to do is add the appropriate numbers under "Effect". Look at the standard armor types for examples. Power Armor is a good example since it features both skill penalties as well as a stat bonus.Servii wrote:Is it possible to make a rifle which rises “Perception� while equipped(real Sniper) and an Armor with influence over “Snake�
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Re: Some Questions regarding “Entity Editor�(EE)
Here.Servii wrote:Where I can find Exp. Table?
Closing our eyes forces us to look
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At the darkness inside.
Our emotions always find us
Regardless of where we hide.
maxviolence@hotmail.com
http://mvmaphub.duckandcover.cx <--- Updated July 10th, 2006