things i need for my campaign

Mapping & modding Fallout Tactics and reviewing maps thereof.
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xkcon
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things i need for my campaign

Post by xkcon »

Hi everyone, I'm well into my way building my campaign, but i stopped working to try out the Awaken mod (which was totally great btw) i was totally impressed with all the FO1 & 2 items in the mod.

I seem to remember sometime ago a guy made a tutorial about speech trees in FOT, and he had these "yes" and "no" sprites which he used for the conversation. Do these sprites actually exist or am I dreaming ? I would really like to have something like that for my campaign... also, I haven't made it all the way through Awaken yet, and was wondering if the "Jet" sprite is in there?
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Post by requiem_for_a_starfury »

The sprites are available from NMA.
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Post by Flamescreen »

And it's JJ86 who made them. Also the first guy to ever use speech trees in FoT is Endocore, one of the greatest map makers we had.
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Post by xkcon »

ok, cool, thanks guys, now the only problem is that I get an error message stating that the "server has dissappeared", but hopefully they will have the server up an running again soon.

thanks for the help guys, i can't wait to use some of these sprites in my campaign.
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Post by xkcon »

ok, I'm still getting a java script error stating that the server is invalid, is anyone else getting this message???

Also i'd like to ask one of you nice guys to whip up a blastable door sprite, don't worry about a fancy explosion graphic, just make the door dissappear when it's been blasted, right now if u blast a door, the door becomes a "ghost" door that u can see, but still run through. a nice blastable door or wall would make for some "polished" gameplay.
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Post by Max-Violence »

IIRC if you use certain door sprites, the door does actually disappear when destroyed. Only one I can remember right now is the Generic Wood 1 door.
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Post by requiem_for_a_starfury »

Max-Violence wrote:IIRC if you use certain door sprites, the door does actually disappear when destroyed. Only one I can remember right now is the Generic Wood 1 door.
It's the two generic wooden doors and the flyscreen door that have a destroyed frame.
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Post by xkcon »

yeah, I know about those sprites, but it kinda sucks to blast a "wooden door" off the vault on that bank job...

a good Steal Door or Blastable walls would just feel better.
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Post by requiem_for_a_starfury »

It'd be nice to have some other destroyable doors, but I don't think it can be done with Spray, I've had a go at exporting the destroyed frame from one of the wooden doors and importing it into one of the other door sprites. All I end up doing is overwriting the default frame of the door. Maybe someone with some more experience in using Spray can have a go, but I think you'd need to export all the frames from a door and make a new sprite from scratch.
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RE:

Post by PaladinHeart »

Id appreciate destoyable doors myself. Can you do a workaround and use a trigger to "disable" the doors after an explosion?

Yes, I need it for some metal ones. Wooden doors don't really work inside vaultish places :-/
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Re: RE:

Post by requiem_for_a_starfury »

[TBC]-PaladinHeart wrote:Id appreciate destoyable doors myself. Can you do a workaround and use a trigger to "disable" the doors after an explosion?

Yes, I need it for some metal ones. Wooden doors don't really work inside vaultish places :-/
Not really, you could set a trigger condition to count the door's hit points, but non actor entities don't tend to go invisible when you set their player state to deactivate. The best you could do is as I did in Shootout at the Tripple H (when the Brahmin stampeded), move the door to a waypoint off the visable map. Though you have to be careful that the door doesn't teleport into a tile because apparently that will cause the game to crash.
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RE

Post by PaladinHeart »

Thanks. I'll have to remember that. Although I had problems moving certain entities around (namely containers I think) in the past.

I need to try more of the mods everyone has made. Its just bothersome that they are spread all over the 4 corners of the internet so I have to look for links here to find em :-/
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Re: RE

Post by requiem_for_a_starfury »

[TBC]-PaladinHeart wrote:Thanks. I'll have to remember that. Although I had problems moving certain entities around (namely containers I think) in the past.

I need to try more of the mods everyone has made. Its just bothersome that they are spread all over the 4 corners of the internet so I have to look for links here to find em :-/
Most people send their work into DaC or NMA anyway, especially if like me they don't have a website of their own. Shouldn't be too hard to track them down. :D
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