Master Mutant, you're ugly.
Just because he wasn't covered in US flags? :roll:
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IMO Master had charisma. F.H. was lacking the edge.
I found a mutated mad scientist, with several different personalities and a plan to destroy the world much more interesting than a mutated foot soldier working for a guy who looks like he molests children.
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IMO Master had charisma. F.H. was lacking the edge.
I found a mutated mad scientist, with several different personalities and a plan to destroy the world much more interesting than a mutated foot soldier working for a guy who looks like he molests children.
Dumb as a doornail?
The FEV doesn't make people stupid; in fact, it was designed to increase a subject's intelligence and comprehension ten-fold. It also renders them immune to biological weapons, disease, and radiation.
However, the virus doesn't work as its intended to when a subject is already irradiated (and therefore already suffering from mutation). Most of the mutants in the game fit this bill; they're either some of the original lifeforms that stumbled into Mariposa before the inception of the Master, or part of the Master's army of super mutants. In both cases, though, most of the mutants were big, green, and dumb as toast.
Which is precisely why the Master was so hot to trot to get after Vault 13. The people of Vault 13 had never been exposed to radiation. They'd make perfect mutants.
It's never really explained (and you don't get a chance to see him "in the flesh"), but I gather that Frank Horrigan was exposed to a refined version of FEV-2 that produced the usual size, muscle mass, and intelligence enhancements without extreme physical deformaties. And while I consider the Master (and Fallout 1 in general) to be superior to Mr. Horrigan, I did think he was pretty god damn cool. Maybe you couldn't "bypass" him, but you could certainly take him out without ever firing a shot yourself.
... and what the hell was the President hoping to accomplish by killing off everyone on the mainland? It's not like those pure-strain humans aren't going to become mutated as well once they leave the oil rig.
However, the virus doesn't work as its intended to when a subject is already irradiated (and therefore already suffering from mutation). Most of the mutants in the game fit this bill; they're either some of the original lifeforms that stumbled into Mariposa before the inception of the Master, or part of the Master's army of super mutants. In both cases, though, most of the mutants were big, green, and dumb as toast.
Which is precisely why the Master was so hot to trot to get after Vault 13. The people of Vault 13 had never been exposed to radiation. They'd make perfect mutants.
It's never really explained (and you don't get a chance to see him "in the flesh"), but I gather that Frank Horrigan was exposed to a refined version of FEV-2 that produced the usual size, muscle mass, and intelligence enhancements without extreme physical deformaties. And while I consider the Master (and Fallout 1 in general) to be superior to Mr. Horrigan, I did think he was pretty god damn cool. Maybe you couldn't "bypass" him, but you could certainly take him out without ever firing a shot yourself.
... and what the hell was the President hoping to accomplish by killing off everyone on the mainland? It's not like those pure-strain humans aren't going to become mutated as well once they leave the oil rig.
"Lebowski? Nobody calls me Lebowski, Lebowski! You're Lebowski. I'm... the Dude. So that's what you call me. Or, you know, uh... Duder, His Dudeness... El Duderino, if you're not into the whole brevity thing."
... and what the hell is the President hoping to accomplish by killing off everyone outside Northern-America? It's not like those fat-ass 'mericans are any better than those they rob their oil from.Fn0rd wrote:... and what the hell was the President hoping to accomplish by killing off everyone on the mainland? It's not like those pure-strain humans aren't going to become mutated as well once they leave the oil rig.
Yup. Some things just never change.
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- SDF!
- Posts: 8
- Joined: Thu Jan 08, 2004 4:28 am
Frank... bah. quite right. although his death sequence, and its two stages were quite entertaining.
I was so frightned by the appearence of the master (2am in the morning music up way to loud) and his flesh eating goo on the floor that i didn't even try to talk to him. I simply fired rockets from long distance until he popped... when i found out you could talk to him i built another character with high charisma/speech designed explicitly to talk him into killing him self.
anyway... the :badgrin: Master, is stillt he Master of all that is evil [/quote]
I was so frightned by the appearence of the master (2am in the morning music up way to loud) and his flesh eating goo on the floor that i didn't even try to talk to him. I simply fired rockets from long distance until he popped... when i found out you could talk to him i built another character with high charisma/speech designed explicitly to talk him into killing him self.
anyway... the :badgrin: Master, is stillt he Master of all that is evil [/quote]
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- Vault Dweller
- Posts: 156
- Joined: Sun Jan 04, 2004 12:36 am
- Location: QLD, Australia
The Master scared the bejesus out of me. His grotesque appearance, the way he brought out voices from the people he'd absorbed, the way he said 'tear ourselves apart' as 'terraselvesapput!', and the way that his gauntlet corridor of horrors left me with low HP before I figured out what the nullifier was for. Oh yeah, and the 'Join! Die! Join! Die!' speech.
His smarmy voice and cocky nature just tops it all off. Hearing him dare you to bring Brotherhood reinforcements and going downstairs and nuking him kinda negated the experience, though. Kinda.
His smarmy voice and cocky nature just tops it all off. Hearing him dare you to bring Brotherhood reinforcements and going downstairs and nuking him kinda negated the experience, though. Kinda.