The Adrenaline Vault Talks S.T.A.L.K.E.R.
- Mad Max RW
- Paparazzi
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The Adrenaline Vault Talks S.T.A.L.K.E.R.
<strong>[ -> N/A]</strong>
<A HREF=http://www.avault.com/articles/getartic ... ker&page=1 target=_blank>Avault</A> managed to grab Oleg Yavorsky, GSC Game World’s PR guy, and ask some questions about <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.: Oblivion Lost</A>. They cover just about everything, from multiplayer to singleplayer, the X-Ray engine, and more. Also, we can now refer to it as a <I>survival-action RPG</I>. Here’s a bit on the cooperative and singleplayer game:</P><blockquote><em><B>How does the single-player game differ from the multiplayer cooperative mode?</B>
The multiplayer cooperative mode is very much like the single-player game, just with more than one human player living in the Zone.
<B>What features make S.T.A.L.K.E.R. a unique single-player experience?</B>
S.T.A.L.K.E.R. offers a captivating experience for those who prefer multiplayer action, although we've placed a greater emphasis on the single-player campaign. Expect an intriguing and blood-chilling story, a tremendous amount of interactivity with the game world, stockpiles of different weapons, vehicles to drive, mind-blowing photorealistic graphics, complete freedom of movement, devious artificial intelligence, vicious monsters and smart NPCs. This is only a partial list.</em></blockquote><P>The rest is right over <A HREF=http://www.avault.com/articles/getartic ... =1>here</A>. Thanks to Silver for the tip.</P></body></html>
<A HREF=http://www.avault.com/articles/getartic ... ker&page=1 target=_blank>Avault</A> managed to grab Oleg Yavorsky, GSC Game World’s PR guy, and ask some questions about <A HREF=http://www.stalker-game.com/ target=_blank>S.T.A.L.K.E.R.: Oblivion Lost</A>. They cover just about everything, from multiplayer to singleplayer, the X-Ray engine, and more. Also, we can now refer to it as a <I>survival-action RPG</I>. Here’s a bit on the cooperative and singleplayer game:</P><blockquote><em><B>How does the single-player game differ from the multiplayer cooperative mode?</B>
The multiplayer cooperative mode is very much like the single-player game, just with more than one human player living in the Zone.
<B>What features make S.T.A.L.K.E.R. a unique single-player experience?</B>
S.T.A.L.K.E.R. offers a captivating experience for those who prefer multiplayer action, although we've placed a greater emphasis on the single-player campaign. Expect an intriguing and blood-chilling story, a tremendous amount of interactivity with the game world, stockpiles of different weapons, vehicles to drive, mind-blowing photorealistic graphics, complete freedom of movement, devious artificial intelligence, vicious monsters and smart NPCs. This is only a partial list.</em></blockquote><P>The rest is right over <A HREF=http://www.avault.com/articles/getartic ... =1>here</A>. Thanks to Silver for the tip.</P></body></html>
- Mad Max RW
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- DarkUnderlord
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FO:BOS Dev Diary wrote:We had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play.
Hey wow! More people saw STALKER than FO:BOS at E3!STALKER wrote:During all three days there have been a very dense schedule of presentations - 4-5 people every half an hour.
id like to think that stalker is better than fobosDarkUnderlord wrote:FO:BOS Dev Diary wrote:We had the game showing in a prime location and it got plenty of traffic. Every time one of the team members stopped by to check it out, there were two or three people playing or waiting to play.
(because it obviously is)
- swordinstone
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I can see that happening... it would be awesome too! It has kind of happened with NWN, and its a lot of fun. I found a Lord of the Rings server for NWN, and I'm totally hooked... its not totally persistant, but its close. (the server resets every so often). A Co-op FPS in a persistant world would be even cooler... cant wait!Mad Max RW wrote:I'd like to see how dedicated co-op servers would work. Maybe setup somekinda MMORPG type thing.
Against the grain
That where I'll stay
Swimmin up stream...
I maintain against the grain!
That where I'll stay
Swimmin up stream...
I maintain against the grain!
It's good that they still have the emphasis on single-play. Co-op seems like an interesting way to play the game, let's hope it makes it to the release.
Not necessarily, that just means FOBOS crew was too lazy/ashamed to represent their game.DarkUnderlord wrote:Hey wow! More people saw STALKER than FO:BOS at E3!