Skilled or Gifted???
- Tank
- Wanderer of the Wastes
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I don't like fast shot, making targeted shots is something I do a lot at about level 15 and up...
The Unwashed Village- Abandon ye sanity!
Live with Honor
Fight for Honor
Die with Honor
Let not Glory blind Thee
Live with Honor
Fight for Honor
Die with Honor
Let not Glory blind Thee
- Saint_Proverbius
- Righteous Subjugator
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Re: Thanks guys!
Swift Learner, it's one of my favorite perks in Fallout and Fallout 2. It's rather broken in Fallout Tactics though. I use it because I almost always take Gifted as well.Viktor wrote:A bit thank you to all who gave me advice and opinions!
I finally went for Gifted and then took the perk 'Quick Learner' (maybe fast learner) to make up for the loss in skill points. I can't remember my stats off of the top of my head (on work PC....) but I ended up starting with both small guns (tagged) and melee around the 50% mark. Makes the knife very useful against all the rats without having to use lots of lovely 10mm ammo!
I'm really enjoying the whole speech/quest side to gameplay, something I really missed in FO:T having played FO2 and BG2 first.....
Speech was one of the things that annoyed me in BG/BG2 though, it was never based on intelligence or charisma in those games. Try playing an INT 3 fighter sometime, you get the same dialogue as an INT 18 wizard. Then try playing a low INT character in Fallout, Fallout 2, and Arcanum. You'll see what I mean.
And yeah, I think there should have been speech in FOT. Things like Adytum in Fallout and dealing with the raiders in Fallout were far more tactical than anything in Fallout Tactics for the simple reason that they gave you more options. Just having to shoot everyone isn't very tactical, regardless of how you do it.
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- This is Gonna Hurt
- Respected
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Gifted makes your overall game pretty easy, though the skill subtraction from your base totals makes some early quests a touch hard (ie, you can't instantly convince ian to just join you, etc.) Skilled makes the early game almost painfully easy, but you're going to hate it late in the game when you have to wait an extra 3 levels to get the sniper perk. (oh, and In FO2 most of my firearm chars wind up with 8 or 9 luck...add in the sniper perk and they get almost 100% criticals). More of a personal choice...I just take gifted, use the extra points to max out my intelligence to compensate for the lack of sps and spend the rest wherever. My current fallout char looked something like this at the game start
Str 5
Per 8
End 4
Cha 6
Int 10
Agi 10
Luck 5
Gifted, Fast Shot, Tagged Small Arms, Big Guns, Speech
Endurance I consider very nearly worthless. Poison is a joke in the fallout games and radiation is easily protected against (besides, End stats can't do much against rads, anyway). My strength only hindered the use of the flamethrower early on, and it didn't really matter that much for accuracy...flamethrower only has a range of 5 anyway. By the time I got a rocket launcher/minigun I had powered armor.
BTW, Minigun and power armor makes taking out decker friggin' hysterical. "Oh, you threw a knife at me. How cute. Now that we've finished the betting pool on how big a mess you're gonna make, meet mr. minigun."
Str 5
Per 8
End 4
Cha 6
Int 10
Agi 10
Luck 5
Gifted, Fast Shot, Tagged Small Arms, Big Guns, Speech
Endurance I consider very nearly worthless. Poison is a joke in the fallout games and radiation is easily protected against (besides, End stats can't do much against rads, anyway). My strength only hindered the use of the flamethrower early on, and it didn't really matter that much for accuracy...flamethrower only has a range of 5 anyway. By the time I got a rocket launcher/minigun I had powered armor.
BTW, Minigun and power armor makes taking out decker friggin' hysterical. "Oh, you threw a knife at me. How cute. Now that we've finished the betting pool on how big a mess you're gonna make, meet mr. minigun."
I'm not evil, I just like making things explode
"...It IS hard to speak with six inches of knife sticking out of your face. They mostly just gurgle. And bleed." Black Mage
"...It IS hard to speak with six inches of knife sticking out of your face. They mostly just gurgle. And bleed." Black Mage
So does a friend of mine (who introduced me to Fallout, hence I started my first game with these two perks). Now, in FO1 I don't think gifted and skilled are very important, if you want to boost your stats you've got the doctor at BOS and IMHO, perks are one of the best parts of leveling (I hate the idea of having to wait 4 levels to get one :x ).BullDozer wrote:I always had a love for the gifted/fast-shot combination..
In FO2 gifted was almost necessary at the beggining since it's harder and I usually play with "balanced" (i.e.: 50 % brains, 50 % muscle) characters.
- Beef
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And they had to use the two colours that people who are colourblind can't distinguish between, didn't they? I always found that a good big guns skill is important towards the end of the game. Being able to shoot the master from a screen away with my big fuck-off rocket-launcher was a blessing... It stopped those bastardy mutants reappearing, lol!Kashluk wrote:Well at least it felt like cheating when you had that "Friend or Foe"-perk![]()
Jesus, you could actually tell FROM A COLOR who was your enemy...
- PIPBoy2161
- Regular
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the guardian wrote:freankly,i prefer to take gifted so that i could put all the points into luck... and then, along with finesse...
god i love criticals
ya, criticals rock when i ended my game i pratcially got a critical every shot with like a critical chance of 95% (10 luck, finesse, more criticals x2, and my favorite perk out there, sniper)
and viktor you shouldnt have chosen swift learner 5% isnt much at all, out of 100,000 xp you only get 5000, and there is only 300,000 exp in the whole game, so its pretty pointless, i think you should have chosen awarness instead
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